From 30c436b7f35133c808eb34e9425e6df592f2a027 Mon Sep 17 00:00:00 2001 From: davidpkj Date: Sun, 27 Aug 2023 16:32:21 +0200 Subject: Update to current general style --- picom/.config/picom/picom.conf | 394 +------------------------- picom/.config/picom/shaders/crt.glsl | 29 ++ picom/.config/picom/shaders/default.glsl | 11 + picom/.config/picom/shaders/grayscale.glsl | 28 ++ picom/.config/picom/shaders/transparency.glsl | 19 ++ 5 files changed, 100 insertions(+), 381 deletions(-) create mode 100644 picom/.config/picom/shaders/crt.glsl create mode 100644 picom/.config/picom/shaders/default.glsl create mode 100644 picom/.config/picom/shaders/grayscale.glsl create mode 100644 picom/.config/picom/shaders/transparency.glsl (limited to 'picom') diff --git a/picom/.config/picom/picom.conf b/picom/.config/picom/picom.conf index 2a62492..e51c4cc 100644 --- a/picom/.config/picom/picom.conf +++ b/picom/.config/picom/picom.conf @@ -1,407 +1,39 @@ -################################# -# Shadows # -################################# - - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, -# unless explicitly requested using the wintypes option. -# -# shadow = false shadow = true; - -# The blur radius for shadows, in pixels. (defaults to 12) shadow-radius = 20 - -# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = 0.5 - -# The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 shadow-offset-x = -20; - -# The top offset for shadows, in pixels. (defaults to -15) -# shadow-offset-y = -15 shadow-offset-y = -20; +shadow-exclude = "x = 0 && y = 0 && override_redirect = true"; -# Avoid drawing shadows on dock/panel windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dock-shadow = false - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dnd-shadow = false - -# Red color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-red = 0 - -# Green color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-green = 0 - -# Blue color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-blue = 0 - -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. -# -# shadow-ignore-shaped = '' - -# Specify a list of conditions of windows that should have no shadow. -# -# examples: -# shadow-exclude = "n:e:Notification"; -# -# shadow-exclude = [] - -# Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use -# shadow-exclude-reg = "x10+0+0" -# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. -# -# shadow-exclude-reg = "" - -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false - - -################################# -# Fading # -################################# - - -# Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. -# fading = false fading = true - -# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 fade-in-step = 0.05; - -# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 fade-out-step = 0.05; -# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 - -# Specify a list of conditions of windows that should not be faded. -# fade-exclude = [] - -# Do not fade on window open/close. -# no-fading-openclose = false - -# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. -# no-fading-destroyed-argb = false - - -################################# -# Transparency / Opacity # -################################# - - -# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -# inactive-opacity = 0.98 - -# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) -# frame-opacity = 1.0 - -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 - -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -# inactive-opacity-override = false - -# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -# active-opacity = 0.98 - -# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -# inactive-dim = 0.0 - -# Specify a list of conditions of windows that should always be considered focused. -# focus-exclude = [] - -# Use fixed inactive dim value, instead of adjusting according to window opacity. -# inactive-dim-fixed = 1.0 - -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other -# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. -# example: -# opacity-rule = [ "80:class_g = 'URxvt'" ]; -# -# opacity-rule = [] - -################################# -# Background-Blurring # -################################# +corner-radius = 0 - -# Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = -# blur-size = 12 -# -# blur-deviation = false - -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. -# The name of the switch may change without prior notifications. -# -# blur-background = true - -# Blur background of windows when the window frame is not opaque. -# Implies: -# blur-background -# Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false - - -# Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false - - -# Specify the blur convolution kernel, with the following format: -# example: -# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = '' -# blur-kern = "5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,1,1,1,1,1,1,1,1"; -# -# blur-method = "gaussian" -# blur-size = 20 - -# Exclude conditions for background blur. -# blur-background-exclude = [] -blur-background-exclude = [ - "window_type = 'dock'", - "window_type = 'desktop'", - "_GTK_FRAME_EXTENTS@:c" -]; - -################################# -# General Settings # -################################# - -# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -# daemon = false - -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. -# `xrender` is the default one. -# -# backend = 'glx' -backend = "xrender"; - -# Enable/disable VSync. -# vsync = false +backend = "glx"; vsync = true -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false +# window-shader-fg = "/home/me/.config/picom/shaders/grayscale.glsl" +# window-shader-fg-rule = [ + # "grayscale.glsl:class_g = 'st' && !_NET_WM_STATE@:32a" +# ] -# Try to detect WM windows (a non-override-redirect window with no -# child that has 'WM_STATE') and mark them as active. -# -# mark-wmwin-focused = false -mark-wmwin-focused = true; +active-opacity: 1.95 +inactive-opacity: 1.95 +mark-wmwin-focused = false +mark-ovredir-focused = false -# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. -# mark-ovredir-focused = false -mark-ovredir-focused = true; - -# Try to detect windows with rounded corners and don't consider them -# shaped windows. The accuracy is not very high, unfortunately. -# -# detect-rounded-corners = false detect-rounded-corners = true; - -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. -# -# detect-client-opacity = false detect-client-opacity = true; - -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -# refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, -# provided that the WM supports it. -# -# use-ewmh-active-win = false - -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. -# -# unredir-if-possible = false - -# Delay before unredirecting the window, in milliseconds. Defaults to 0. -# unredir-if-possible-delay = 0 - -# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. -# unredir-if-possible-exclude = [] - -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows -# in the same group focused at the same time. -# -# detect-transient = false detect-transient = true - -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. -# -# detect-client-leader = false detect-client-leader = true -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). -# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. -# -# resize-damage = 1 - -# Specify a list of conditions of windows that should be painted with inverted color. -# Resource-hogging, and is not well tested. -# -# invert-color-include = [] - -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. -# My tests show a 15% performance boost. Recommended. -# -# glx-no-stencil = false - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, -# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). -# Recommended if it works. -# -# glx-no-rebind-pixmap = false - -# Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen -# has actually changed. Potentially degrades the performance, but might fix some artifacts. -# The opposing option is use-damage -# -# no-use-damage = false use-damage = true -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers -# with GLX backend for some users. -# -# xrender-sync-fence = false - -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. -# -# glx-fshader-win = '' - -# Force all windows to be painted with blending. Useful if you -# have a glx-fshader-win that could turn opaque pixels transparent. -# -# force-win-blend = false - -# Do not use EWMH to detect fullscreen windows. -# Reverts to checking if a window is fullscreen based only on its size and coordinates. -# -# no-ewmh-fullscreen = false - -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) -# -# max-brightness = 1.0 - -# Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. -# -# transparent-clipping = false - -# Set the log level. Possible values are: -# "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file -# using *--log-file*, since it can generate a huge stream of logs. -# -# log-level = "debug" -log-level = "warn"; - -# Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. -# When setting this option from the config file, it is recommended to use an absolute path. -# -# log-file = '/path/to/your/log/file' - -# Show all X errors (for debugging) -# show-all-xerrors = false - -# Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' +animations = false +animation-for-open-window = "zoom" -# Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", -# "tooltip", "notification", "combo", and "dnd". -# -# Following per window-type options are available: :: -# -# fade, shadow::: -# Controls window-type-specific shadow and fade settings. -# -# opacity::: -# Controls default opacity of the window type. -# -# focus::: -# Controls whether the window of this type is to be always considered focused. -# (By default, all window types except "normal" and "dialog" has this on.) -# -# full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it -# transparent, and you want shadows in those areas. -# -# redir-ignore::: -# Controls whether this type of windows should cause screen to become -# redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, -# you can set this to `true`. -# wintypes: { tooltip = { fade = true; shadow = true; focus = true; full-shadow = false; }; diff --git a/picom/.config/picom/shaders/crt.glsl b/picom/.config/picom/shaders/crt.glsl new file mode 100644 index 0000000..c22081b --- /dev/null +++ b/picom/.config/picom/shaders/crt.glsl @@ -0,0 +1,29 @@ +#version 330 + +in vec2 texcoord; // texture coordinate of the fragment +uniform sampler2D tex; // texture of the window + +// Default window post-processing: +// 1) invert color +// 2) opacity / transparency +// 3) max-brightness clamping +// 4) rounded corners +vec4 default_post_processing(vec4 c); + +vec4 window_shader() { + vec4 c = texelFetch(tex, ivec2(texcoord), 0); + + float r,g,b; + + float greenValue = (sin(texcoord.x) / 14.0) + 1.0; + + r = 1.5 * c.r * greenValue; + g = 1.5 * c.g * greenValue; + b = 1.0 * c.b * greenValue; + + c = vec4(r, g, b, c.a); + + gl_FragColor = c; + + return default_post_processing(c); +} diff --git a/picom/.config/picom/shaders/default.glsl b/picom/.config/picom/shaders/default.glsl new file mode 100644 index 0000000..e319523 --- /dev/null +++ b/picom/.config/picom/shaders/default.glsl @@ -0,0 +1,11 @@ +uniform float opacity; +uniform bool invert_color; +uniform sampler2D tex; + +void main() { + vec4 c = texture2D(tex, gl_TexCoord[0]); + if (invert_color) + c = vec4(vec3(c.a, c.a, c.a) - vec3(c), c.a); + c *= opacity; + gl_FragColor = c; +} diff --git a/picom/.config/picom/shaders/grayscale.glsl b/picom/.config/picom/shaders/grayscale.glsl new file mode 100644 index 0000000..a99a002 --- /dev/null +++ b/picom/.config/picom/shaders/grayscale.glsl @@ -0,0 +1,28 @@ +#version 330 + +in vec2 texcoord; // texture coordinate of the fragment +uniform sampler2D tex; // texture of the window +uniform bool invert_color; +uniform float opacity; + +// Default window post-processing: +// 1) invert color +// 2) opacity / transparency +// 3) max-brightness clamping +// 4) rounded corners +vec4 default_post_processing(vec4 c); + +// Default window shader: +// 1) fetch the specified pixel +// 2) apply default post-processing +vec4 window_shader() { + vec4 c = texelFetch(tex, ivec2(texcoord), 0); + float g = 0.2126 * c.r + 0.7152 * c.g + 0.0722 * c.b; // CIELAB luma, based on human tristimulus. + c = vec4(vec3(g), c.a); + if (invert_color) + c = vec4(vec3(c.a, c.a, c.a) - vec3(c), c.a); + c *= opacity; + gl_FragColor = c; + + return default_post_processing(c); +} diff --git a/picom/.config/picom/shaders/transparency.glsl b/picom/.config/picom/shaders/transparency.glsl new file mode 100644 index 0000000..88e3653 --- /dev/null +++ b/picom/.config/picom/shaders/transparency.glsl @@ -0,0 +1,19 @@ +uniform float opacity; +uniform bool invert_color; +uniform sampler2D tex; + +void main() { + vec4 c = texture2D(tex, gl_TexCoord[0]); + { + // Change vec4(1.0, 1.0, 1.0, 1.0) to your desired color + vec4 vdiff = abs(vec4(1.0, 1.0, 1.0, 1.0) - c); + float diff = max(max(max(vdiff.r, vdiff.g), vdiff.b), vdiff.a); + // Change 0.8 to your desired opacity + if (diff < 0.001) + c *= 0.8; + } + if (invert_color) + c = vec4(vec3(c.a, c.a, c.a) - vec3(c), c.a); + c *= opacity; + gl_FragColor = c; +} -- cgit v1.2.3