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authorEli Weiss <eliwss0@gmail.com>2021-12-05 14:04:35 -0600
committerJF <JF002@users.noreply.github.com>2021-12-30 20:57:26 +0100
commitab059b90044981b0feb3f37201fcf6635d2c4e1f (patch)
tree9064c8f3f5753f810c16321c4cbeb0d4f72d22ec /doc/code/Apps.md
parent97668c775bb5e501b32fce2fc92f4a5995aec1b1 (diff)
Revised documentation
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@@ -21,7 +21,7 @@ A destructor is needed to clean up LVGL and restore any changes (for example re-
App classes can override `bool OnButtonPushed()`, `bool OnTouchEvent(TouchEvents event)` and `bool OnTouchEvent(uint16_t x, uint16_t y)` to implement their own functionality for those events.
If an app only needs to display some text and do something upon a touch screen button press,
it does not need to override any of these functions, as LVGL can also handle touch events for you.
-If you have any doubts, you can always look at how the other apps function for examples.
+If you have any doubts, you can always look at how the other apps function for reference.
### Continuous updating
If your app needs to be updated continuously, you can do so by overriding the `Refresh()` function in your class