diff options
author | Eli Weiss <eliwss0@gmail.com> | 2021-12-05 14:04:35 -0600 |
---|---|---|
committer | JF <JF002@users.noreply.github.com> | 2021-12-30 20:57:26 +0100 |
commit | ab059b90044981b0feb3f37201fcf6635d2c4e1f (patch) | |
tree | 9064c8f3f5753f810c16321c4cbeb0d4f72d22ec /doc/code/Apps.md | |
parent | 97668c775bb5e501b32fce2fc92f4a5995aec1b1 (diff) |
Revised documentation
Diffstat (limited to 'doc/code/Apps.md')
-rw-r--r-- | doc/code/Apps.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/code/Apps.md b/doc/code/Apps.md index 0e6d13cf..f067b58b 100644 --- a/doc/code/Apps.md +++ b/doc/code/Apps.md @@ -21,7 +21,7 @@ A destructor is needed to clean up LVGL and restore any changes (for example re- App classes can override `bool OnButtonPushed()`, `bool OnTouchEvent(TouchEvents event)` and `bool OnTouchEvent(uint16_t x, uint16_t y)` to implement their own functionality for those events. If an app only needs to display some text and do something upon a touch screen button press, it does not need to override any of these functions, as LVGL can also handle touch events for you. -If you have any doubts, you can always look at how the other apps function for examples. +If you have any doubts, you can always look at how the other apps function for reference. ### Continuous updating If your app needs to be updated continuously, you can do so by overriding the `Refresh()` function in your class |