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authorJF <jf@codingfield.com>2020-08-20 21:09:45 +0200
committerJF <jf@codingfield.com>2020-08-20 21:09:45 +0200
commit7d3af600bd056e0f4be7d31122cc2dbb352cef70 (patch)
tree80d626e7e1a2bffe4915b1ac53aa10fcd82756b4 /src/DisplayApp/Screens
parente6a1aff6cee374d8888d89ec03e604f19a0a450d (diff)
Add TouchModes : in Gestures mode, only 1 event is processed for each touchevent. This allows to recognize gesture and handle them in Screens or in DisplayApp.
In Polling mode, X/Y positions are sent continuously to lvgl, allowing to scroll inside a dropdown menu for example.
Diffstat (limited to 'src/DisplayApp/Screens')
-rw-r--r--src/DisplayApp/Screens/DropDownDemo.cpp64
-rw-r--r--src/DisplayApp/Screens/DropDownDemo.h29
2 files changed, 93 insertions, 0 deletions
diff --git a/src/DisplayApp/Screens/DropDownDemo.cpp b/src/DisplayApp/Screens/DropDownDemo.cpp
new file mode 100644
index 00000000..735a0cce
--- /dev/null
+++ b/src/DisplayApp/Screens/DropDownDemo.cpp
@@ -0,0 +1,64 @@
+#include <libs/lvgl/lvgl.h>
+#include <libraries/log/nrf_log.h>
+#include "DropDownDemo.h"
+#include "../DisplayApp.h"
+
+using namespace Pinetime::Applications::Screens;
+extern lv_font_t jetbrains_mono_extrabold_compressed;
+extern lv_font_t jetbrains_mono_bold_20;
+
+DropDownDemo::DropDownDemo(Pinetime::Applications::DisplayApp *app) : Screen(app) {
+ // Create the dropdown object, with many item, and fix its height
+ ddlist = lv_ddlist_create(lv_scr_act(), NULL);
+ lv_ddlist_set_options(ddlist, "Apple\n"
+ "Banana\n"
+ "Orange\n"
+ "Melon\n"
+ "Grape\n"
+ "Raspberry\n"
+ "A\n"
+ "B\n"
+ "C\n"
+ "D\n"
+ "E");
+ lv_ddlist_set_fix_width(ddlist, 150);
+ lv_ddlist_set_draw_arrow(ddlist, true);
+ lv_ddlist_set_fix_height(ddlist, 150);
+ lv_obj_align(ddlist, NULL, LV_ALIGN_IN_TOP_MID, 0, 20);
+}
+
+DropDownDemo::~DropDownDemo() {
+ // Reset the touchmode
+ app->SetTouchMode(DisplayApp::TouchModes::Gestures);
+ lv_obj_clean(lv_scr_act());
+}
+
+bool DropDownDemo::Refresh() {
+ auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
+
+ // Switch touchmode to Polling if the dropdown is opened. This will allow to scroll inside the
+ // dropdown while it is opened.
+ // Disable the polling mode when the dropdown is closed to be able to handle the gestures.
+ if(list->opened)
+ app->SetTouchMode(DisplayApp::TouchModes::Polling);
+ else
+ app->SetTouchMode(DisplayApp::TouchModes::Gestures);
+ return running;
+}
+
+bool DropDownDemo::OnButtonPushed() {
+ running = false;
+ return true;
+}
+
+bool DropDownDemo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
+ // If the dropdown is opened, notify Display app that it doesn't need to handle the event
+ // (this will prevent displayApp from going back to the menu or clock scree).
+ auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
+ if(list->opened) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
diff --git a/src/DisplayApp/Screens/DropDownDemo.h b/src/DisplayApp/Screens/DropDownDemo.h
new file mode 100644
index 00000000..7c75efc0
--- /dev/null
+++ b/src/DisplayApp/Screens/DropDownDemo.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <cstdint>
+#include "Screen.h"
+#include <bits/unique_ptr.h>
+#include <libs/lvgl/src/lv_core/lv_style.h>
+#include <libs/lvgl/src/lv_core/lv_obj.h>
+
+namespace Pinetime {
+ namespace Applications {
+ namespace Screens {
+
+ class DropDownDemo : public Screen{
+ public:
+ DropDownDemo(DisplayApp* app);
+ ~DropDownDemo() override;
+
+ bool Refresh() override;
+ bool OnButtonPushed() override;
+ bool OnTouchEvent(TouchEvents event) override;
+
+ private:
+ lv_obj_t * ddlist;
+ bool running = true;
+ bool isDropDownOpened = false;
+ };
+ }
+ }
+}