diff options
author | Joaquim <joaquim.org@gmail.com> | 2021-04-26 21:29:48 +0100 |
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committer | Joaquim <joaquim.org@gmail.com> | 2021-04-26 21:29:48 +0100 |
commit | cd0d85dff95bbc5f285d92eb78a642aab1ae4b8b (patch) | |
tree | fc568aa2516c8c64cc55eb0d08e9a929c11b454a /src/displayapp/screens/FlashLight.h | |
parent | 5fc07a8df7d18d1fa9c4971f2c7b69ea68db559b (diff) | |
parent | eedff2c06c292bda8dcb92fc04c67097fe72e22f (diff) |
Merge branch 'develop' of
https://github.com/JF002/InfiniTime into StepsApp
Diffstat (limited to 'src/displayapp/screens/FlashLight.h')
-rw-r--r-- | src/displayapp/screens/FlashLight.h | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/displayapp/screens/FlashLight.h b/src/displayapp/screens/FlashLight.h index c62472ab..a862ffdb 100644 --- a/src/displayapp/screens/FlashLight.h +++ b/src/displayapp/screens/FlashLight.h @@ -6,30 +6,28 @@ #include "systemtask/SystemTask.h" #include "components/brightness/BrightnessController.h" - namespace Pinetime { - + namespace Applications { namespace Screens { - class FlashLight : public Screen{ - public: - FlashLight(DisplayApp* app, System::SystemTask &systemTask, Controllers::BrightnessController& brightness); - ~FlashLight() override; + class FlashLight : public Screen { + public: + FlashLight(DisplayApp* app, System::SystemTask& systemTask, Controllers::BrightnessController& brightness); + ~FlashLight() override; - bool Refresh() override; - - bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override; - void OnClickEvent(lv_obj_t *obj, lv_event_t event); + bool Refresh() override; - private: - Pinetime::System::SystemTask& systemTask; - Controllers::BrightnessController& brightness; + bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override; + void OnClickEvent(lv_obj_t* obj, lv_event_t event); - lv_obj_t* flashLight; - lv_obj_t* backgroundAction; - bool isOn = true; + private: + Pinetime::System::SystemTask& systemTask; + Controllers::BrightnessController& brightness; + lv_obj_t* flashLight; + lv_obj_t* backgroundAction; + bool isOn = true; }; } } |