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author | JF002 <JF002@users.noreply.github.com> | 2021-04-26 21:10:11 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-26 21:10:11 +0200 |
commit | 4706c99db4c1e05f9dd90f152f2dea08d8f22ab2 (patch) | |
tree | cf2bea6d67e8d91a7d6222b8e0b55a0075575003 /src/displayapp/screens/InfiniPaint.cpp | |
parent | e56ebb8bd621cc8838e86fa032d680a6e7a35ffc (diff) | |
parent | 69898545193a82f7d72c9f47c9d9de36167b157b (diff) |
Merge pull request #293 from Avamander/patch-5
Reformatted all the files according to clang-format style
Diffstat (limited to 'src/displayapp/screens/InfiniPaint.cpp')
-rw-r--r-- | src/displayapp/screens/InfiniPaint.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/displayapp/screens/InfiniPaint.cpp b/src/displayapp/screens/InfiniPaint.cpp index b6a7e3e4..32240084 100644 --- a/src/displayapp/screens/InfiniPaint.cpp +++ b/src/displayapp/screens/InfiniPaint.cpp @@ -4,7 +4,7 @@ using namespace Pinetime::Applications::Screens; -InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl{lvgl} { +InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} { app->SetTouchMode(DisplayApp::TouchModes::Polling); std::fill(b, b + bufferSize, selectColor); } @@ -20,8 +20,8 @@ bool InfiniPaint::Refresh() { } bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) { - switch(event) { - case Pinetime::Applications::TouchEvents::LongTap: + switch (event) { + case Pinetime::Applications::TouchEvents::LongTap: switch (color) { case 0: selectColor = LV_COLOR_MAGENTA; @@ -47,13 +47,13 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) { case 7: selectColor = LV_COLOR_BLACK; break; - + default: color = 0; break; } - std::fill(b, b + bufferSize, selectColor); + std::fill(b, b + bufferSize, selectColor); color++; return true; default: @@ -72,4 +72,3 @@ bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) { lvgl.FlushDisplay(&area, b); return true; } - |