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authorRiku Isokoski <riksu9000@gmail.com>2022-08-11 11:16:57 +0300
committerJF <JF002@users.noreply.github.com>2022-09-17 21:27:32 +0200
commitb9224c1acedf911353156cf926848b90d8f165ae (patch)
tree31d6a9861d311f668a42f0c658fe33da2e0d23c7 /src/displayapp/screens/Metronome.cpp
parentbf90e07a28ed0cd5816d9090a172c60af6170625 (diff)
Disable value_str
value_str is a way to add text on a button without a separate label. This saves having an extra label object, but uses more memory and is removed in LVGL8
Diffstat (limited to 'src/displayapp/screens/Metronome.cpp')
-rw-r--r--src/displayapp/screens/Metronome.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/displayapp/screens/Metronome.cpp b/src/displayapp/screens/Metronome.cpp
index 174ac1b6..df87092b 100644
--- a/src/displayapp/screens/Metronome.cpp
+++ b/src/displayapp/screens/Metronome.cpp
@@ -64,7 +64,8 @@ Metronome::Metronome(DisplayApp* app, Controllers::MotorController& motorControl
lv_obj_set_event_cb(playPause, eventHandler);
lv_obj_set_size(playPause, 115, 50);
lv_obj_align(playPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
- lv_obj_set_style_local_value_str(playPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play);
+ lblPlayPause = lv_label_create(playPause, nullptr);
+ lv_label_set_text_static(lblPlayPause, Symbols::play);
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
@@ -126,12 +127,12 @@ void Metronome::OnEvent(lv_obj_t* obj, lv_event_t event) {
if (obj == playPause) {
metronomeStarted = !metronomeStarted;
if (metronomeStarted) {
- lv_obj_set_style_local_value_str(playPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::pause);
+ lv_label_set_text_static(lblPlayPause, Symbols::pause);
systemTask.PushMessage(System::Messages::DisableSleeping);
startTime = xTaskGetTickCount();
counter = 1;
} else {
- lv_obj_set_style_local_value_str(playPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play);
+ lv_label_set_text_static(lblPlayPause, Symbols::play);
systemTask.PushMessage(System::Messages::EnableSleeping);
}
}