diff options
author | JF <jf@codingfield.com> | 2020-10-27 21:55:18 +0100 |
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committer | JF <jf@codingfield.com> | 2020-10-27 21:55:18 +0100 |
commit | 7de43a16608e599369867cb3cfa7d5776a5b6380 (patch) | |
tree | 1750edfed02f547102e468eca485caab3b08e98d /src/displayapp/screens/Screen.h | |
parent | 5983e33b8d7702800dc91a3229b9a7cee75eb006 (diff) | |
parent | c5bf09d21b2ed8e2435ec625e351594f58713924 (diff) |
Fix conflicts
Diffstat (limited to 'src/displayapp/screens/Screen.h')
-rw-r--r-- | src/displayapp/screens/Screen.h | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/displayapp/screens/Screen.h b/src/displayapp/screens/Screen.h index dbf81a44..6b1d0eec 100644 --- a/src/displayapp/screens/Screen.h +++ b/src/displayapp/screens/Screen.h @@ -9,16 +9,28 @@ namespace Pinetime { namespace Screens { class Screen { public: - Screen(DisplayApp* app) : app{app} {} + explicit Screen(DisplayApp* app) : app{app} {} virtual ~Screen() = default; - // Return false if the app can be closed, true if it must continue to run + /** + * Most of the time, apps only react to events (touch events, for example). + * In this case you don't need to do anything in this method. + * + * For example, InfiniPaint does nothing in Refresh(). + * But, if you want to update your display periodically, draw an animation... + * you cannot do it in a touch event handler because these handlers are not + * called if the user does not touch the screen. + * + * That's why Refresh() is there: update the display periodically. + * + * @return false if the app can be closed, true if it must continue to run + **/ virtual bool Refresh() = 0; - // Return false if the button hasn't been handled by the app, true if it has been handled + /** @return false if the button hasn't been handled by the app, true if it has been handled */ virtual bool OnButtonPushed() { return false; } - // Return false if the event hasn't been handled by the app, true if it has been handled + /** @return false if the event hasn't been handled by the app, true if it has been handled */ virtual bool OnTouchEvent(TouchEvents event) { return false; } virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; } |