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authorAvamander <avamander@gmail.com>2020-10-04 15:08:48 +0300
committerAvamander <avamander@gmail.com>2020-10-09 11:36:16 +0300
commitf68c7b65b31f0bb7ff729740a29d5796b2c04f01 (patch)
tree89d957f4bdf5d6ad8a0f888f3ca2b25de907ab4c /src/displayapp/screens/Screen.h
parentbb72712d376685143b57d321c6f967cbbca4c28e (diff)
Minor formatting, diagnostic and documentation changes
Diffstat (limited to 'src/displayapp/screens/Screen.h')
-rw-r--r--src/displayapp/screens/Screen.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/displayapp/screens/Screen.h b/src/displayapp/screens/Screen.h
index 0a17b4da..6b1d0eec 100644
--- a/src/displayapp/screens/Screen.h
+++ b/src/displayapp/screens/Screen.h
@@ -12,13 +12,25 @@ namespace Pinetime {
explicit Screen(DisplayApp* app) : app{app} {}
virtual ~Screen() = default;
- // Return false if the app can be closed, true if it must continue to run
+ /**
+ * Most of the time, apps only react to events (touch events, for example).
+ * In this case you don't need to do anything in this method.
+ *
+ * For example, InfiniPaint does nothing in Refresh().
+ * But, if you want to update your display periodically, draw an animation...
+ * you cannot do it in a touch event handler because these handlers are not
+ * called if the user does not touch the screen.
+ *
+ * That's why Refresh() is there: update the display periodically.
+ *
+ * @return false if the app can be closed, true if it must continue to run
+ **/
virtual bool Refresh() = 0;
- // Return false if the button hasn't been handled by the app, true if it has been handled
+ /** @return false if the button hasn't been handled by the app, true if it has been handled */
virtual bool OnButtonPushed() { return false; }
- // Return false if the event hasn't been handled by the app, true if it has been handled
+ /** @return false if the event hasn't been handled by the app, true if it has been handled */
virtual bool OnTouchEvent(TouchEvents event) { return false; }
virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }