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authorRiku Isokoski <riksu9000@gmail.com>2022-07-21 22:53:36 +0300
committerGitHub <noreply@github.com>2022-07-21 22:53:36 +0300
commit9ee1160578e22e8dfa3da89dfd6405439d374da7 (patch)
treef92deb112a179f13fda4eec0459a12ee82a75b32 /src/displayapp/screens/Timer.cpp
parent411f2d19e116f3e81f767c1956ec02bdb9142a43 (diff)
Reset timer by long pressing on the button (#1214)
* Reset timer by long pressing on the button * Consider press_lost as released Otherwise the bar would keep increasing if the finger slid off the button
Diffstat (limited to 'src/displayapp/screens/Timer.cpp')
-rw-r--r--src/displayapp/screens/Timer.cpp100
1 files changed, 80 insertions, 20 deletions
diff --git a/src/displayapp/screens/Timer.cpp b/src/displayapp/screens/Timer.cpp
index a1df662a..a25be1c4 100644
--- a/src/displayapp/screens/Timer.cpp
+++ b/src/displayapp/screens/Timer.cpp
@@ -7,7 +7,13 @@ using namespace Pinetime::Applications::Screens;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Timer*>(obj->user_data);
- screen->OnButtonEvent(obj, event);
+ if (event == LV_EVENT_PRESSED) {
+ screen->ButtonPressed();
+ } else if (event == LV_EVENT_RELEASED || event == LV_EVENT_PRESS_LOST) {
+ screen->MaskReset();
+ } else if (event == LV_EVENT_SHORT_CLICKED) {
+ screen->ToggleRunning();
+ }
}
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} {
@@ -23,14 +29,37 @@ Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : S
lv_obj_align(minuteCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
lv_obj_align(secondCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_RIGHT, 0, 0);
- btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
+ highlightObjectMask = lv_objmask_create(lv_scr_act(), nullptr);
+ lv_obj_set_size(highlightObjectMask, 240, 50);
+ lv_obj_align(highlightObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
+
+ lv_draw_mask_line_param_t tmpMaskLine;
+
+ lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_LEFT);
+ highlightMask = lv_objmask_add_mask(highlightObjectMask, &tmpMaskLine);
+
+ lv_obj_t* btnHighlight = lv_obj_create(highlightObjectMask, nullptr);
+ lv_obj_set_style_local_radius(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
+ lv_obj_set_style_local_bg_color(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
+ lv_obj_set_size(btnHighlight, LV_HOR_RES, 50);
+ lv_obj_align(btnHighlight, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
+
+ btnObjectMask = lv_objmask_create(lv_scr_act(), nullptr);
+ lv_obj_set_size(btnObjectMask, 240, 50);
+ lv_obj_align(btnObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
+
+ lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT);
+ btnMask = lv_objmask_add_mask(btnObjectMask, &tmpMaskLine);
+
+ btnPlayPause = lv_btn_create(btnObjectMask, nullptr);
btnPlayPause->user_data = this;
lv_obj_set_style_local_radius(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x38, 0x38, 0x38));
lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
lv_obj_set_size(btnPlayPause, LV_HOR_RES, 50);
- lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
- txtPlayPause = lv_label_create(btnPlayPause, nullptr);
+
+ txtPlayPause = lv_label_create(lv_scr_act(), nullptr);
+ lv_obj_align(txtPlayPause, btnPlayPause, LV_ALIGN_CENTER, 0, 0);
if (timerController.IsRunning()) {
SetTimerRunning();
@@ -46,11 +75,46 @@ Timer::~Timer() {
lv_obj_clean(lv_scr_act());
}
+void Timer::ButtonPressed() {
+ pressTime = xTaskGetTickCount();
+ buttonPressing = true;
+}
+
+void Timer::MaskReset() {
+ buttonPressing = false;
+ // A click event is processed before a release event,
+ // so the release event would override the "Pause" text without this check
+ if (!timerController.IsRunning()) {
+ lv_label_set_text_static(txtPlayPause, "Start");
+ }
+ maskPosition = 0;
+ UpdateMask();
+}
+
+void Timer::UpdateMask() {
+ lv_draw_mask_line_param_t maskLine;
+
+ lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_LEFT);
+ lv_objmask_update_mask(highlightObjectMask, highlightMask, &maskLine);
+
+ lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT);
+ lv_objmask_update_mask(btnObjectMask, btnMask, &maskLine);
+}
+
void Timer::Refresh() {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minuteCounter.SetValue(seconds / 60);
secondCounter.SetValue(seconds % 60);
+ } else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
+ lv_label_set_text_static(txtPlayPause, "Reset");
+ maskPosition += 15;
+ if (maskPosition > 240) {
+ MaskReset();
+ Reset();
+ } else {
+ UpdateMask();
+ }
}
}
@@ -66,25 +130,21 @@ void Timer::SetTimerStopped() {
lv_label_set_text_static(txtPlayPause, "Start");
}
-void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
- if (event == LV_EVENT_CLICKED) {
- if (obj == btnPlayPause) {
- if (timerController.IsRunning()) {
- uint32_t seconds = timerController.GetTimeRemaining() / 1000;
- minuteCounter.SetValue(seconds / 60);
- secondCounter.SetValue(seconds % 60);
- timerController.StopTimer();
- SetTimerStopped();
- } else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
- timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000);
- Refresh();
- SetTimerRunning();
- }
- }
+void Timer::ToggleRunning() {
+ if (timerController.IsRunning()) {
+ uint32_t seconds = timerController.GetTimeRemaining() / 1000;
+ minuteCounter.SetValue(seconds / 60);
+ secondCounter.SetValue(seconds % 60);
+ timerController.StopTimer();
+ SetTimerStopped();
+ } else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
+ timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000);
+ Refresh();
+ SetTimerRunning();
}
}
-void Timer::SetDone() {
+void Timer::Reset() {
minuteCounter.SetValue(0);
secondCounter.SetValue(0);
SetTimerStopped();