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Diffstat (limited to 'doc/code/Apps.md')
-rw-r--r-- | doc/code/Apps.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/code/Apps.md b/doc/code/Apps.md index b1c7d20e..f067b58b 100644 --- a/doc/code/Apps.md +++ b/doc/code/Apps.md @@ -8,8 +8,8 @@ This page will teach you: The user interface of InfiniTime is made up of **screens**. Screens that are opened from the app launcher are considered **apps**. Every app in InfiniTime is it's own class. -An instance of the class is created when the app is launched and destroyed when the user exits the app. -They run inside the "displayapp" task (briefly discussed [here](./Intro.md)). +An instance of the class is created when the app is launched, and destroyed when the user exits the app. +Apps run inside the "displayapp" task (briefly discussed [here](./Intro.md)). Apps are responsible for everything drawn on the screen when they are running. By default, apps only do something (as in a function is executed) when they are created or when a touch event is detected. @@ -21,7 +21,7 @@ A destructor is needed to clean up LVGL and restore any changes (for example re- App classes can override `bool OnButtonPushed()`, `bool OnTouchEvent(TouchEvents event)` and `bool OnTouchEvent(uint16_t x, uint16_t y)` to implement their own functionality for those events. If an app only needs to display some text and do something upon a touch screen button press, it does not need to override any of these functions, as LVGL can also handle touch events for you. -If you have any doubts, you can always look at how the other apps are doing things. +If you have any doubts, you can always look at how the other apps function for reference. ### Continuous updating If your app needs to be updated continuously, you can do so by overriding the `Refresh()` function in your class |