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-rw-r--r--doc/BLEFS.md167
-rw-r--r--doc/MemoryAnalysis.md22
-rw-r--r--doc/MotionService.md6
-rw-r--r--doc/NavigationService.md4
-rw-r--r--doc/PinetimeStubWithNrf52DK.md12
-rw-r--r--doc/SPI-LCD-driver.md2
-rw-r--r--doc/SWD.md14
-rw-r--r--doc/ble.md32
-rw-r--r--doc/bootloader/firmwareNoValidated.jpg (renamed from doc/companionapps/firmwareNoValidated.jpg)bin191501 -> 191501 bytes
-rw-r--r--doc/bootloader/firmwareValidated.jpg (renamed from doc/companionapps/firmwareValidated.jpg)bin212743 -> 212743 bytes
-rw-r--r--doc/bootloader/firmwareValidationApp.jpg (renamed from doc/companionapps/firmwareValidationApp.jpg)bin179828 -> 179828 bytes
-rw-r--r--doc/branches.md4
-rw-r--r--doc/buildAndProgram.md4
-rw-r--r--doc/code/Apps.md49
-rw-r--r--doc/code/Intro.md7
-rw-r--r--doc/coding-convention.md41
-rw-r--r--doc/companionapps/Amazfish.md16
-rw-r--r--doc/companionapps/Gadgetbridge.md13
-rw-r--r--doc/companionapps/NrfconnectOTA.md12
-rw-r--r--doc/contribute.md60
-rw-r--r--doc/gettingStarted/about-software.md26
-rw-r--r--doc/gettingStarted/appmenu-071.jpgbin109376 -> 0 bytes
-rw-r--r--doc/gettingStarted/appmenu.jpgbin120674 -> 0 bytes
-rw-r--r--doc/gettingStarted/bootloader-1.0.jpgbin160275 -> 73864 bytes
-rw-r--r--doc/gettingStarted/gettingStarted-1.0.md124
-rw-r--r--doc/gettingStarted/oldbootloaderlogo.jpgbin116236 -> 0 bytes
-rw-r--r--doc/gettingStarted/ota-gadgetbridge-nrfconnect.md109
-rw-r--r--doc/gettingStarted/ota-gadgetbridge.md29
-rw-r--r--doc/gettingStarted/ota-nrfconnect.md22
-rw-r--r--doc/gettingStarted/quickactions.jpgbin114900 -> 0 bytes
-rw-r--r--doc/gettingStarted/settings.jpgbin130022 -> 0 bytes
-rw-r--r--doc/gettingStarted/time-nrfconnect.md11
-rw-r--r--doc/gettingStarted/ui/applist.jpgbin0 -> 133036 bytes
-rw-r--r--doc/gettingStarted/ui/notifications.jpgbin0 -> 186887 bytes
-rw-r--r--doc/gettingStarted/ui/quicksettings.jpgbin0 -> 135510 bytes
-rw-r--r--doc/gettingStarted/ui/settings.jpgbin0 -> 138145 bytes
-rw-r--r--doc/gettingStarted/ui/watchface.jpgbin0 -> 103055 bytes
-rw-r--r--doc/gettingStarted/updating-software.md41
-rw-r--r--doc/gettingStarted/version-071.jpgbin111556 -> 0 bytes
-rw-r--r--doc/gettingStarted/version-1.0.jpgbin116881 -> 56172 bytes
-rw-r--r--doc/openOCD.md10
-rw-r--r--doc/ui_guidelines.md5
-rw-r--r--doc/versioning.md8
43 files changed, 475 insertions, 375 deletions
diff --git a/doc/BLEFS.md b/doc/BLEFS.md
new file mode 100644
index 00000000..519d84a9
--- /dev/null
+++ b/doc/BLEFS.md
@@ -0,0 +1,167 @@
+# BLE FS
+---
+
+The BLE FS protocol in InfiniTime is mostly Adafruit's BLE file transfer protocol, as described in [adafruit/Adafruit_CircuitPython_BLE_File_Transfer](https://github.com/adafruit/Adafruit_CircuitPython_BLE_File_Transfer). There are some deviations, such as the status codes. These will be described later in the document.
+
+---
+
+## UUIDs
+
+There are two relevant UUIDs in this protocol: the version characteristic, and the raw transfer characteristic.
+
+### Version
+
+UUID: `adaf0100-4669-6c65-5472-616e73666572`
+
+The version characteristic returns the version of the protocol to which the sender adheres. It returns a single unsigned 32-bit integer. The latest version at the time of writing this is 4.
+
+### Transfer
+
+UUID: `adaf0200-4669-6c65-5472-616e73666572`
+
+The transfer characteristic is responsible for all the data transfer between the client and the watch. It supports write and notify. Writing a packet on the characteristic results in a response via notify.
+
+---
+
+## Usage
+
+The separator for paths is `/`, and absolute paths must start with `/`.
+
+All of the following commands and responses are transferred via the transfer characteristic
+
+### Read file
+
+To begin reading a file, a header must first be sent. The header packet should be formatted like so:
+
+- Command (single byte): `0x10`
+- 1 byte of padding
+- Unsigned 16-bit integer encoding the length of the file path.
+- Unsigned 32-bit integer encoding the location at which to start reading the first chunk.
+- Unsigned 32-bit integer encoding the amount of bytes to be read.
+- File path: UTF-8 encoded string that is _not_ null terminated.
+
+To continue reading the file after this initial packet, the following packet should be sent until all the data has been received. No close command is required after the data has been received.
+
+- Command (single byte): `0x12`
+- Status: `0x01`
+- 2 bytes of padding
+- Unsigned 32-bit integer encoding the location at which to start reading the next chunk.
+- Unsigned 32-bit integer encoding the amount of bytes to be read. This may be different from the size in the header.
+
+Both of these commands receive the following response:
+
+- Command (single byte): `0x11`
+- Status (signed 8-bit integer)
+- 2 bytes of padding
+- Unsigned 32-bit integer encoding the offset of this chunk
+- Unsigned 32-bit integer encoding the total size of the file
+- Unsigned 32-bit integer encoding the amount of data in the current chunk
+- Contents of the current chunk
+
+### Write file
+
+To begin writing to a file, a header must first be sent. The header packet should be formatted like so:
+
+- Command (single byte): `0x20`
+- 1 byte of padding
+- Unsigned 16-bit integer encoding the length of the file path.
+- Unsigned 32-bit integer encoding the location at which to start writing to the file.
+- Unsigned 64-bit integer encoding the unix timestamp with nanosecond resolution. This will be used as the modification time. At the time of writing, this is not implemented in InfiniTime, but may be in the future.
+- Unsigned 32-bit integer encoding the size of the file that will be sent
+- File path: UTF-8 encoded string that is _not_ null terminated.
+
+To continue reading the file after this initial packet, the following packet should be sent until all the data has been sent and a response had been received with 0 free space. No close command is required after the data has been received.
+
+- Command (single byte): `0x22`
+- Status: `0x01`
+- 2 bytes of padding.
+- Unsigned 32-bit integer encoding the location at which to write the next chunk.
+- Unsigned 32-bit integer encoding the amount of bytes to be written.
+- Data
+
+Both of these commands receive the following response:
+
+- Command (single byte): `0x21`
+- Status (signed 8-bit integer)
+- 2 bytes of padding
+- Unsigned 32-bit integer encoding the current offset in the file
+- Unsigned 64-bit integer encoding the unix timestamp with nanosecond resolution. This will be used as the modification time. At the time of writing, this is not implemented in InfiniTime, but may be in the future.
+- Unsigned 32-bit integer encoding the amount of data the client can send until the file is full.
+
+### Delete file
+
+- Command (single byte): `0x30`
+- 1 byte of padding
+- Unsigned 16-bit integer encoding the length of the file path.
+- File path: UTF-8 encoded string that is _not_ null terminated.
+
+The response to this packet will be as follows:
+
+- Command (single byte): `0x31`
+- Status (signed 8-bit integer)
+
+### Make directory
+
+- Command (single byte): `0x40`
+- 1 byte of padding
+- Unsigned 16-bit integer encoding the length of the file path.
+- 4 bytes of padding
+- Unsigned 64-bit integer encoding the unix timestamp with nanosecond resolution.
+- File path: UTF-8 encoded string that is _not_ null terminated.
+
+The response to this packet will be as follows:
+
+- Command (single byte): `0x41`
+- Status (signed 8-bit integer)
+- 6 bytes of padding
+- Unsigned 64-bit integer encoding the unix timestamp with nanosecond resolution.
+
+### List directory
+
+Paths returned by this command are relative to the path given in the request
+
+- Command (single byte): `0x50`
+- 1 byte of padding
+- Unsigned 16-bit integer encoding the length of the file path.
+- File path: UTF-8 encoded string that is _not_ null terminated.
+
+The response to this packet will be as follows. Responses will be sent until the final entry, which will have entry number == total entries
+
+- Command (single byte): `0x51`
+- Status (signed 8-bit integer)
+- Unsigned 16-bit integer encoding the length of the file path.
+- Unsigned 32-bit integer encoding the entry number
+- Unsigned 32-bit integer encoding the total amount of entries
+- Flags: unsigned 32-bit integer
+ + Bit 0: Set when entry is a directory
+ + Bits 1-7: Reserved
+- Unsigned 64-bit integer encoding the unix timestamp of the modification time with nanosecond resolution
+- Unsigned 32-bit integer encoding the size of the file
+- Path: UTF-8 encoded string that is _not_ null terminated.
+
+### Move file or directory
+
+- Command (single byte): `0x60`
+- 1 byte of padding
+- Unsigned 16-bit integer encoding the length of the old path
+- Unsigned 16-bit integer encoding the length of the new path
+- Old path: UTF-8 encoded string that is _not_ null terminated.
+- 1 byte of padding
+- Newpath: UTF-8 encoded string that is _not_ null terminated.
+
+The response to this packet will be as follows:
+
+- Command (single byte): `0x61`
+- Status (signed 8-bit integer)
+
+---
+
+## Deviations
+
+This section describes the differences between Adafruit's spec and InfiniTime's implementation.
+
+### Status codes
+
+The status codes returned by InfiniTime are a signed 8-bit integer, rather than an unsigned one as described in the spec.
+
+InfiniTime uses LittleFS error codes rather than the ones described in the spec. Those codes can be found in [lfs.h](https://github.com/littlefs-project/littlefs/blob/master/lfs.h#L70). \ No newline at end of file
diff --git a/doc/MemoryAnalysis.md b/doc/MemoryAnalysis.md
index 7304e3f3..376f98f6 100644
--- a/doc/MemoryAnalysis.md
+++ b/doc/MemoryAnalysis.md
@@ -32,13 +32,13 @@ In this analysis, I used [Linkermapviz](https://github.com/PromyLOPh/linkermapvi
### Linkermapviz
-[Linkermapviz](https://github.com/PromyLOPh/linkermapviz) parses the MAP file and displays its content in a graphical way into an HTML page:
+[Linkermapviz](https://github.com/PromyLOPh/linkermapviz) parses the MAP file and displays its content on an HTML page as a graphic:
![linkermapviz](./memoryAnalysis/linkermapviz.png)
-Using this tool, you can easily see the size of each symbol relative to the other one, and check what is using most of the space,...
+Using this tool, you can compare the relative size of symbols. This can be helpful for checking memory usage at a glance.
-Also, as Linkermapviz is written in Python, you can easily modify it to adapt it to your firmware, export data in another format,... For example, [I modified it to parse the contents of the MAP file and export it in a CSV file](https://github.com/InfiniTimeOrg/InfiniTime/issues/313#issuecomment-842338620). I could later on open this file in LibreOffice Calc and use sort/filter functionality to search for specific symbols in specific files...
+Also, as Linkermapviz is written in Python, you can easily modify and adapt it to your firmware or export data in another format. For example, [here it is modified to parse the contents of the MAP file and export it in a CSV file](https://github.com/InfiniTimeOrg/InfiniTime/issues/313#issuecomment-842338620). This file could later be opened in LibreOffice Calc where sort/filter functionality could be used to search for specific symbols in specific files...
### Puncover
[Puncover](https://github.com/HBehrens/puncover) is another useful tools that analyses the binary file generated by the compiler (the .out file that contains all debug information). It provides valuable information about the symbols (data and code): name, position, size, max stack of each functions, callers, callees...
@@ -46,8 +46,8 @@ Also, as Linkermapviz is written in Python, you can easily modify it to adapt it
Puncover is really easy to install:
- - clone the repo and cd into the cloned directory
- - setup a venv
+ - Clone the repo and cd into the cloned directory
+ - Setup a venv
- `python -m virtualenv venv`
- `source venv/bin/activate`
- Install : `pip install .`
@@ -60,13 +60,13 @@ Puncover is really easy to install:
- Launch a browser at http://localhost:5000/
### Analysis
-Using the MAP file and tools, we can easily see what symbols are using most of the FLASH memory space. In this case, with no surprise, fonts and graphics are the biggest flash space consumer.
+Using the MAP file and tools, we can easily see what symbols are using most of the flash memory. In this case, unsuprisingly, fonts and graphics are the largest use of flash memory.
![Puncover](./memoryAnalysis/puncover-all-symbols.png)
-This way, you can easily check what needs to be optimized : we should find a way to store big static data (like fonts and graphics) in the external flash memory, for example.
+This way, you can easily check what needs to be optimized. We should find a way to store big static data (like fonts and graphics) in the external flash memory, for example.
-It's always a good idea to check the flash memory space when working on the project : this way, you can easily check that your developments are using a reasonable amount of space.
+It's always a good idea to check the flash memory space when working on the project. This way, you can easily check that your developments are using a reasonable amount of space.
### Links
- Analysis with linkermapviz : https://github.com/InfiniTimeOrg/InfiniTime/issues/313#issuecomment-842338620
@@ -210,7 +210,7 @@ NRF_LOG_INFO("heap : %d", m.uordblks);
```
#### Analysis
-According to my experimentation, InfiniTime uses ~6000bytes of heap most of the time. Except when the Navigation app is launched, where the heap usage increases to... more than 9500 bytes (meaning that the heap overflows and could potentially corrupt the stack!!!). This is a bug that should be fixed in #362.
+According to my experimentation, InfiniTime uses ~6000bytes of heap most of the time. Except when the Navigation app is launched, where the heap usage exceeds 9500 bytes (meaning that the heap overflows and could potentially corrupt the stack). This is a bug that should be fixed in #362.
To know exactly what's consuming heap memory, you can `wrap` functions like `malloc()` into your own functions. In this wrapper, you can add logging code or put breakpoints:
@@ -245,7 +245,7 @@ Using this technique, I was able to trace all malloc calls at boot (boot -> digi
- https://www.embedded.com/mastering-stack-and-heap-for-system-reliability-part-3-avoiding-heap-errors/
## LVGL
-I did a deep analysis of the usage of the buffer dedicated for lvgl (managed by lv_mem).
+I did a deep analysis of the usage of the buffer dedicated to lvgl (managed by lv_mem).
This buffer is used by lvgl to allocated memory for drivers (display/touch), screens, themes, and all widgets created by the apps.
The usage of this buffer can be monitored using this code :
@@ -256,7 +256,7 @@ lv_mem_monitor(&mon);
NRF_LOG_INFO("\t Free %d / %d -- max %d", mon.free_size, mon.total_size, mon.max_used);
```
-The most interesting metric is `mon.max_used` which specifies the maximum number of bytes that were used from this buffer since the initialization of lvgl.
+The most interesting metric is `mon.max_used` which specifies the maximum number of bytes used from this buffer since the initialization of lvgl.
According to my measurements, initializing the theme, display/touch driver and screens cost **4752** bytes!
Then, initializing the digital clock face costs **1541 bytes**.
For example a simple lv_label needs **~140 bytes** of memory.
diff --git a/doc/MotionService.md b/doc/MotionService.md
index 0d0a5514..7cec3fba 100644
--- a/doc/MotionService.md
+++ b/doc/MotionService.md
@@ -3,13 +3,13 @@
The motion service exposes step count and raw X/Y/Z motion value as READ and NOTIFY characteristics.
## Service
-The service UUID is **00020000-78fc-48fe-8e23-433b3a1942d0**
+The service UUID is **00030000-78fc-48fe-8e23-433b3a1942d0**
## Characteristics
-### Step count (UUID 00020001-78fc-48fe-8e23-433b3a1942d0)
+### Step count (UUID 00030001-78fc-48fe-8e23-433b3a1942d0)
The current number of steps represented as a single `uint32_t` (4 bytes) value.
-### Raw motion values (UUID 00020002-78fc-48fe-8e23-433b3a1942d0)
+### Raw motion values (UUID 00030002-78fc-48fe-8e23-433b3a1942d0)
The current raw motion values. This is a 3 `int16_t` array:
- [0] : X
diff --git a/doc/NavigationService.md b/doc/NavigationService.md
index fd81d0bf..5a4f69e0 100644
--- a/doc/NavigationService.md
+++ b/doc/NavigationService.md
@@ -1,6 +1,6 @@
# Navigation Service
## Introduction
-The navigation ble service provides 4 characteristics to allow the the watch to display navigation instructions from a companion application. The intended purpose is when performing some outdoor activities, for example running or cycling.
+The navigation ble service provides 4 characteristics to allow the watch to display navigation instructions from a companion application. This service is intended to be used when performing some outdoor activities, for example running or cycling.
The 4 characteristics are:
flag (string) - Upcoming icon name
@@ -22,7 +22,7 @@ This is a client supplied string describing the upcoming instruction such as "At
This is a short string describing the distance to the upcoming instruction such as "50 m".
## Progress (UUID 00010004-78fc-48fe-8e23-433b3a1942d0)
-The percent complete in a uint8. The watch displays this as an overall progress in a progress bar.
+The percent complete in a uint8. The watch displays this as an overall progress in a progress bar.
## Full icon list
* arrive
diff --git a/doc/PinetimeStubWithNrf52DK.md b/doc/PinetimeStubWithNrf52DK.md
index c4857921..dcaad69b 100644
--- a/doc/PinetimeStubWithNrf52DK.md
+++ b/doc/PinetimeStubWithNrf52DK.md
@@ -1,11 +1,11 @@
# Build a stub for PineTime using NRF52-DK
-[NRF52-DK](https://www.nordicsemi.com/Software-and-Tools/Development-Kits/nRF52-DK) is the official developpment kit for NRF52832 SoC from Nordic Semiconductor.
+[NRF52-DK](https://www.nordicsemi.com/Software-and-Tools/Development-Kits/nRF52-DK) is the official developpment kit for the NRF52832 SoC from Nordic Semiconductor used in the PineTime.
-It can be very useful for PineTime development:
- * You can use it embedded JLink SWD programmer/debugger to program and debug you code on the PineTime
- * As it's based on the same SoC than the PineTime, you can program it to actually run the same code than the PineTime.
+This development kit can be very useful for PineTime development:
+ * You can use its embedded JLink SWD programmer/debugger to program and debug your code on the PineTime
+ * As it's based on the same SoC than the PineTime, you can program it to actually run the same code as the PineTime.
-This page is about the 2nd point : we will build a stub that will allow us to run the same code than the one you could run on the PineTime. This will allow you to work more easily if you don't have a PineTime dev kit around, if you don't want to modify your dev kit for SWD programming, or if you want to use some feature from the DK (like power measurement).
+This page is about the 2nd point. We will build a stub that will allow us to run the same code you can run on the PineTime. This will allow you to work more easily if you don't have a PineTime dev kit around, if you don't want to modify your dev kit for SWD programming, or if you want to use some feature from the NRF52-DK (like power measurement).
This stub only implements the display, the button and the BLE radio. The other features from the pintime are missing:
* heart rate sensor
@@ -41,7 +41,7 @@ You just need to make the following connections:
| P0.13 | Button IN (D3 in my case) |
| GND | GND |
-You also need to enable the I/O expander to disconnect pins from buttons and led on the NRF52-DK and leave them available on the pin headers:
+You also need to enable the I/O expander to disconnect pins from the buttons and LED on the NRF52-DK and leave them available on the pin headers:
| NRF52 -DK | NRF52- DK |
| --------- | --------- |
diff --git a/doc/SPI-LCD-driver.md b/doc/SPI-LCD-driver.md
index f787aab7..29f3bbfa 100644
--- a/doc/SPI-LCD-driver.md
+++ b/doc/SPI-LCD-driver.md
@@ -1,6 +1,6 @@
# The SPI LCD driver
## Introduction
-The LCD controller that drive the display of the Pinetime is the Sitronix ST7789V. This controller is easy to integrate with an MCU thanks to its SPI interface, and has some interesting features like:
+The LCD controller that drives the display of the Pinetime is the [Sitronix ST7789V](https://wiki.pine64.org/images/5/54/ST7789V_v1.6.pdf). This controller is easy to integrate with an MCU thanks to its SPI interface, and has some interesting features like:
- an on-chip display data RAM that can store the whole framebuffer
- partial screen update
- hardware assisted vertical scrolling
diff --git a/doc/SWD.md b/doc/SWD.md
new file mode 100644
index 00000000..155983b3
--- /dev/null
+++ b/doc/SWD.md
@@ -0,0 +1,14 @@
+# How to flash InfiniTime using the SWD interface
+Download the files **bootloader.bin**, **image-x.y.z.bin** and **pinetime-graphics-x.y.z.bin** from the release page:
+
+![Image file](imageFile.png)
+
+The bootloader reads a boot logo from the external SPI flash memory. The first step consists of flashing a tool in the MCU that will flash the boot logo into this SPI flash memory. This first step is optional but recommended (the bootloader will display garbage on screen for a few second if you don't do it).
+Using your SWD tool, flash **pinetime-graphics-x.y.z.bin** at offset **0x0000**. Reset the MCU and wait for a few seconds until the logo is completely drawn on the display.
+
+Then, using your SWD tool, flash these file at the following offsets:
+
+ - bootloader.bin : **0x0000**
+ - image-x.y.z.bin : **0x8000**
+
+Reset and voilĂ , you're running InfiniTime on your PineTime!
diff --git a/doc/ble.md b/doc/ble.md
index 8573166f..d2502636 100644
--- a/doc/ble.md
+++ b/doc/ble.md
@@ -2,13 +2,14 @@
## Introduction
This page describes the BLE implementation and API built in this firmware.
-**Note** : I'm a beginner in BLE related technologies and the information in this document reflects my current knowledge and understanding of the BLE stack. This information might be erroneous or incomplete. Feel free to submit a PR if you think you can improve it.
+**Note**: I'm a beginner in BLE related technologies and the information in this document reflects my current knowledge and understanding of the BLE stack. This information might be erroneous or incomplete. Feel free to submit a PR if you think you can improve it.
---
### Table of Contents
- [BLE Connection](#ble-connection)
+- [BLE FS](#ble-fs)
- [BLE UUIDs](#ble-uuids)
- [BLE Services](#ble-services)
- [CTS](#cts)
@@ -51,6 +52,13 @@ If **CTS** is detected, it'll request the current time to the companion applicat
---
+## BLE FS
+
+The documentation for BLE FS can be found here:
+[BLEFS.md](./BLEFS.md)
+
+---
+
## BLE UUIDs
When possible, InfiniTime tries to implement BLE services defined by the BLE specification.
@@ -72,12 +80,16 @@ The following custom services are implemented in InfiniTime:
* [Navigation Service](NavigationService.md) : 00010000-78fc-48fe-8e23-433b3a1942d0
- - Since InfiniTime 0.13
- * Call characteristic (extension to the Alert Notification Service): 00020001-78fc-48fe-8e23-433b3a1942d0
-
-
- - Since InfiniTime 1.7:
- * [Motion Service](MotionService.md) : 00030000-78fc-48fe-8e23-433b3a1942d0
+- Since InfiniTime 0.13
+ * Call characteristic (extension to the Alert Notification Service): 00020001-78fc-48fe-8e23-433b3a1942d0
+
+
+- Since InfiniTime 1.7:
+ * [Motion Service](MotionService.md): 00030000-78fc-48fe-8e23-433b3a1942d0
+
+
+- Since InfiniTime 1.8:
+ * [Weather Service](/src/components/ble/weather/WeatherService.h): 00040000-78fc-48fe-8e23-433b3a1942d0
---
@@ -108,11 +120,11 @@ Reading a value from the firmware version characteristic will yield a UTF-8 enco
#### Battery Level
-Reading from the battery level characteristic yields a single byte of data. This byte can be converted to an unsigned 8-bit integer which will be the battery percentage. This characteristic allows notify for updates as the value changes.
+Reading from the battery level characteristic yields a single byte of data. This byte can be converted to an unsigned 8-bit integer which will be the battery percentage. This characteristic allows notifications for updates as the value changes.
#### Heart Rate
-Reading from the heart rate characteristic yields two bytes of data. I am not sure of the function of the first byte. It appears to always be zero. The second byte can be converted to an unsigned 8-bit integer which is the current heart rate. This characteristic also allows notify for updates as the value changes.
+Reading from the heart rate characteristic yields two bytes of data. I am not sure of the function of the first byte. It appears to always be zero. The second byte can be converted to an unsigned 8-bit integer which is the current heart rate. This characteristic also allows notifications for updates as the value changes.
---
@@ -285,4 +297,4 @@ This characteristic expects a particular format:
- Microsecond divided by `1e6*256` (`uint8`)
- Binary 0001 (`uint8`)
-Write all of these together, encoded as little-endian, to the current time characteristic. \ No newline at end of file
+Write all of these together, encoded as little-endian, to the current time characteristic.
diff --git a/doc/companionapps/firmwareNoValidated.jpg b/doc/bootloader/firmwareNoValidated.jpg
index 28df7eaa..28df7eaa 100644
--- a/doc/companionapps/firmwareNoValidated.jpg
+++ b/doc/bootloader/firmwareNoValidated.jpg
Binary files differ
diff --git a/doc/companionapps/firmwareValidated.jpg b/doc/bootloader/firmwareValidated.jpg
index 0d6f99b5..0d6f99b5 100644
--- a/doc/companionapps/firmwareValidated.jpg
+++ b/doc/bootloader/firmwareValidated.jpg
Binary files differ
diff --git a/doc/companionapps/firmwareValidationApp.jpg b/doc/bootloader/firmwareValidationApp.jpg
index d78ad0c1..d78ad0c1 100644
--- a/doc/companionapps/firmwareValidationApp.jpg
+++ b/doc/bootloader/firmwareValidationApp.jpg
Binary files differ
diff --git a/doc/branches.md b/doc/branches.md
index ef280f40..3c86375f 100644
--- a/doc/branches.md
+++ b/doc/branches.md
@@ -1,7 +1,7 @@
# Branches
The branching model of this project is based on the workflow named [Git flow](https://nvie.com/posts/a-successful-git-branching-model/).
-It is based on 2 main branches:
+The project is based on 2 main branches:
- **master** : this branch is always ready to be deployed. It means that at any time, we should be able to build the branch and release a new version of the application.
- **develop** : this branch contains the latest development that will be integrated in the next release once it's considered as stable.
@@ -9,4 +9,4 @@ New features should be implemented in **feature branches** created from **develo
To release a new version of the application, when develop is considered stable, a **release** branch is created from **develop**. This can be considered as a *release candidate* branch. When everything is OK, this release branch is merged into **master** and the release is generated (a tag is applied to git, the release note is finalized, binaries are built,...) from **master**.
-Git flow also supports the creation of **hotfix** branches when a bug is discovered in a released version. The **hotfix** branch is created from **master** and will be used only to implement a fix to this bug. Multiple hotfix branches can be created for the same release if more than one bugs are discovered. \ No newline at end of file
+Git flow also supports the creation of **hotfix** branches when a bug is discovered in a released version. The **hotfix** branch is created from **master** and will be used only to implement a fix to this bug. Multiple hotfix branches can be created for the same release if multiple bugs are discovered. \ No newline at end of file
diff --git a/doc/buildAndProgram.md b/doc/buildAndProgram.md
index 3686871a..feef9f6d 100644
--- a/doc/buildAndProgram.md
+++ b/doc/buildAndProgram.md
@@ -4,7 +4,7 @@ To build this project, you'll need:
- A cross-compiler : [ARM-GCC (9-2020-q2-update)](https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-rm/downloads/9-2020-q2-update)
- The NRF52 SDK 15.3.0 : [nRF-SDK v15.3.0](https://developer.nordicsemi.com/nRF5_SDK/nRF5_SDK_v15.x.x/nRF5_SDK_15.3.0_59ac345.zip)
- The Python 3 modules `cbor`, `intelhex`, `click` and `cryptography` modules for the `mcuboot` tool (see [requirements.txt](../tools/mcuboot/requirements.txt))
- - To to keep the system clean a python virtual environment (`venv`) can be used to install the python modules into
+ - To keep the system clean, you can install python modules into a python virtual environment (`venv`)
```sh
python -m venv .venv
source .venv/bin/activate
@@ -260,4 +260,4 @@ Finally, merge them together with **mergehex**:
This file must be flashed at offset **0x00** of the internal memory of the NRF52832.
#### spinor.bin
-This file is the MCUBoot image of the last stable version of the recovery firmware. It must be flashed at offset **0x00** of the external SPINOR flash memory. \ No newline at end of file
+This file is the MCUBoot image of the last stable version of the recovery firmware. It must be flashed at offset **0x00** of the external SPINOR flash memory.
diff --git a/doc/code/Apps.md b/doc/code/Apps.md
index 7c2d7a05..f067b58b 100644
--- a/doc/code/Apps.md
+++ b/doc/code/Apps.md
@@ -1,14 +1,15 @@
# Apps
This page will teach you:
-- what apps in InfiniTime are
+- what screens and apps are in InfiniTime
- how to implement your own app
## Theory
-Apps are the things you can launch from the app selection you get by swiping up.
-At the moment, settings and even the app launcher itself or the clock are implemented very similarly, this might change in the future though.
+
+The user interface of InfiniTime is made up of **screens**.
+Screens that are opened from the app launcher are considered **apps**.
Every app in InfiniTime is it's own class.
-An instance of the class is created when the app is launched and destroyed when the user exits the app.
-They run inside the "displayapp" task (briefly discussed [here](./Intro.md)).
+An instance of the class is created when the app is launched, and destroyed when the user exits the app.
+Apps run inside the "displayapp" task (briefly discussed [here](./Intro.md)).
Apps are responsible for everything drawn on the screen when they are running.
By default, apps only do something (as in a function is executed) when they are created or when a touch event is detected.
@@ -20,30 +21,24 @@ A destructor is needed to clean up LVGL and restore any changes (for example re-
App classes can override `bool OnButtonPushed()`, `bool OnTouchEvent(TouchEvents event)` and `bool OnTouchEvent(uint16_t x, uint16_t y)` to implement their own functionality for those events.
If an app only needs to display some text and do something upon a touch screen button press,
it does not need to override any of these functions, as LVGL can also handle touch events for you.
-If you have any doubts, you can always look at how the other apps are doing things.
+If you have any doubts, you can always look at how the other apps function for reference.
### Continuous updating
-If your app needs to be updated continuously, yo can do so by overriding the `Refresh()` function in your class
+If your app needs to be updated continuously, you can do so by overriding the `Refresh()` function in your class
and calling `lv_task_create` inside the constructor.
-An example call could look like this: <br>
-`taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);` <br>
-With `taskRefresh` being a member variable of your class and of type `lv_task_t*`.
-Remember to delete the task again using `lv_task_del`.
-The function `RefreshTaskCallback` is inherited from screen and just calls your `Refresh` function.
-### Apps with multiple screens
-InfiniTime provides a mini-library in [displayapp/screens/ScreenList.h](/src/displayapp/screens/ScreenList.h)
-which makes it relatively easy to add multiple screens to your app.
-To use it, #include it in the header file of your app and add a ScreenList member to your class.
-The template argument should be the number of screens you need.
-You will also need to add `CreateScreen` functions that return `std::unique_ptr<Screen>`
-to your class, one for every screen you have.
-There are still some things left to to that I won't cover here.
-To figure them out, have a look at the "apps" ApplicationList, Settings and SystemInfo.
+An example call could look like this:
+```cpp
+taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
+```
+With `taskRefresh` being a member variable of your class and of type `lv_task_t*`.
+Remember to delete the task again using `lv_task_del`.
+The function `RefreshTaskCallback` is inherited from `Screen` and just calls your `Refresh` function.
## Creating your own app
-A minimal app could look like this: <br>
+A minimal app could look like this:
+
MyApp.h:
```cpp
#pragma once
@@ -66,13 +61,13 @@ namespace Pinetime {
MyApp.cpp:
```cpp
-#include "MyApp.h"
+#include "displayapp/screens/MyApp.h"
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
MyApp::MyApp(DisplayApp* app) : Screen(app) {
- lv_obj_t* title = lv_label_create(lv_scr_act(), NULL);
+ lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(title, "My test application");
lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
lv_obj_align(title, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
@@ -95,12 +90,10 @@ Now, go to the function `DisplayApp::LoadApp` and add another case to the switch
The case will be the id you gave your app earlier.
If your app needs any additional arguments, this is the place to pass them.
-If you want your app to be launched from the regular app launcher, go to [displayapp/screens/ApplicationList.cpp](/src/displayapp/screens/ApplicationList.cpp).
-Add your app to one of the `CreateScreen` functions, or add another `CreateScreen` function if there are no empty spaces for your app. <br>
-If your app is a setting, do the same procedure in [displayapp/screens/settings/Settings.cpp](/src/displayapp/screens/settings/Settings.cpp).
+If you want to add your app in the app launcher, add your app in [displayapp/screens/ApplicationList.cpp](/src/displayapp/screens/ApplicationList.cpp) to one of the `CreateScreen` functions, or add another `CreateScreen` function if there are no empty spaces for your app. If your app is a setting, do the same procedure in [displayapp/screens/settings/Settings.cpp](/src/displayapp/screens/settings/Settings.cpp).
You should now be able to [build](../buildAndProgram.md) the firmware
and flash it to your PineTime. Yay!
Please remember to pay attention to the [UI guidelines](../ui_guidelines.md)
-when designing an app that you want to include in mainstream InfiniTime.
+when designing an app that you want to be included in InfiniTime.
diff --git a/doc/code/Intro.md b/doc/code/Intro.md
index 762102fe..23b3ade1 100644
--- a/doc/code/Intro.md
+++ b/doc/code/Intro.md
@@ -21,11 +21,12 @@ Both functions are located inside [systemtask/SystemTask.cpp](/src/systemtask/Sy
It also starts the **task "displayapp"**, which is responsible for launching and running apps, controlling the screen and handling touch events (or forwarding them to the active app).
You can find the "displayapp" task inside [displayapp/DisplayApp.cpp](/src/displayapp/DisplayApp.cpp).
There are also other tasks that are responsible for Bluetooth ("ll" and "ble" inside [libs/mynewt-nimble/porting/npl/freertos/src/nimble_port_freertos.c](/src/libs/mynewt-nimble/porting/npl/freertos/src/nimble_port_freertos.c))
-and periodic tasks like heartrate measurements ([heartratetask/HeartRateTask.cpp](/src/heartratetask/HeartRateTask.cpp)). <br>
+and periodic tasks like heartrate measurements ([heartratetask/HeartRateTask.cpp](/src/heartratetask/HeartRateTask.cpp)).
+
While it is possible for you to create your own task when you need it, it is recommended to just add functionality to `SystemTask::Work()` if possible.
-If you absolutely need to create another task, try to guess how much [stack space](https://www.freertos.org/FAQMem.html#StackSize) (in words/4-byte packets)
+If you absolutely need to create another task, try to estimate how much [stack space](https://www.freertos.org/FAQMem.html#StackSize) (in words/4-byte packets)
it will need instead of just typing in a large-ish number.
-You can use the define `configMINIMAL_STACK_SIZE` which is currently set to 120 words.
+You can use `configMINIMAL_STACK_SIZE` which is currently set to 120 words.
## Controllers
Controllers in InfiniTime are singleton objects that can provide access to certain resources to apps.
diff --git a/doc/coding-convention.md b/doc/coding-convention.md
new file mode 100644
index 00000000..7198fa4f
--- /dev/null
+++ b/doc/coding-convention.md
@@ -0,0 +1,41 @@
+# Coding convention
+
+## Language
+
+The language of this project is **C++**, and all new code must be written in C++. (Modern) C++ provides a lot of useful tools and functionalities that are beneficial for embedded software development like `constexpr`, `template` and anything that provides zero-cost abstraction.
+
+C code is accepted if it comes from another library like FreeRTOS, NimBLE, LVGL or the NRF-SDK.
+
+## Coding style
+
+The most important rule to follow is to try to keep the code as easy to read and maintain as possible.
+
+Using an autoformatter is highly recommended, but make sure it's configured properly.
+
+There are preconfigured autoformatter rules for:
+
+ * CLion (IntelliJ) in [.idea/codeStyles/Project.xml](/.idea/codeStyles/Project.xml)
+ * `clang-format`
+
+Also use `clang-tidy` to check the code for other issues.
+
+If there are no preconfigured rules for your IDE, you can use one of the existing ones to configure your IDE.
+
+ - **Indentation** : 2 spaces, no tabulation
+ - **Opening brace** at the end of the line
+ - **Naming** : Choose self-describing variable name
+ - **class** : PascalCase
+ - **namespace** : PascalCase
+ - **variable** : camelCase, **no** prefix/suffix ('_', 'm_',...) for class members
+ - **Include guard** : `#pragma once` (no `#ifdef __MODULE__ / #define __MODULE__ / #endif`)
+ - **Includes** :
+ - files from the project : `#include "relative/path/to/the/file.h"`
+ - external files and std : `#include <file.h>`
+ - use includes relative to included directories like `src`, not relative to the current file. Don't do: `#include "../file.h"`
+ - Only use [primary spellings for operators and tokens](https://en.cppreference.com/w/cpp/language/operator_alternative)
+ - Use auto sparingly. Don't use auto for [fundamental/built-in types](https://en.cppreference.com/w/cpp/language/types) and [fixed width integer types](https://en.cppreference.com/w/cpp/types/integer), except when initializing with a cast to avoid duplicating the type name.
+ - Examples:
+ - `auto* app = static_cast<DisplayApp*>(instance);`
+ - `auto number = static_cast<uint8_t>(variable);`
+ - `uint8_t returnValue = MyFunction();`
+ - Use nullptr instead of NULL
diff --git a/doc/companionapps/Amazfish.md b/doc/companionapps/Amazfish.md
deleted file mode 100644
index 90ad20c2..00000000
--- a/doc/companionapps/Amazfish.md
+++ /dev/null
@@ -1,16 +0,0 @@
-# Amazfish
-[Amazfish](https://openrepos.net/content/piggz/amazfish) is a companion app that supports many smartwatches and activity trackers running on [SailfishOS](https://sailfishos.org/).
-
-## Features
-The following features are implemented:
- - Scanning & detection of Pinetime-JF / InfiniTime
- - Connection / disconnection
- - Time synchronization
- - Notifications
- - Music control
- - Navigation with Puremaps
-
-## Demo
-[This video](https://seafile.codingfield.com/f/21c5d023452740279e36/) shows how to connect to the Pinetime and control the playback of the music on the phone.
-Amazfish and Sailfish OS are running on the [Pinephone](https://www.pine64.org/pinephone/), another awesome device from Pine64.
-
diff --git a/doc/companionapps/Gadgetbridge.md b/doc/companionapps/Gadgetbridge.md
deleted file mode 100644
index 974e2828..00000000
--- a/doc/companionapps/Gadgetbridge.md
+++ /dev/null
@@ -1,13 +0,0 @@
-# Integration with Gadgetbridge
-[Gadgetbridge](https://gadgetbridge.org/) is an Android application that supports many smartwatches and fitness trackers.
-
-The integration of InfiniTime (previously Pinetime-JF) is now merged into the master branch (https://codeberg.org/Freeyourgadget/Gadgetbridge/) and initial support is available [starting with version 0.47](https://codeberg.org/Freeyourgadget/Gadgetbridge/src/branch/master/CHANGELOG.md). Note that the official version is only available on F-Droid (as of May 2021), and the unofficial fork available on the Play Store is outdated and does not support Infinitime.
-
-## Features
-The following features are implemented:
- - Scanning & detection of Pinetime-JF / InfiniTime
- - Connection / disconnection
- - Notifications
-
-## Demo
-[This video](https://seafile.codingfield.com/f/0a2920b9d765462385e4/) shows how to scan, connect, send notification (using the debug screen) and disconnect from the Pinetime.
diff --git a/doc/companionapps/NrfconnectOTA.md b/doc/companionapps/NrfconnectOTA.md
deleted file mode 100644
index 0fa3cd03..00000000
--- a/doc/companionapps/NrfconnectOTA.md
+++ /dev/null
@@ -1,12 +0,0 @@
-# OTA using NRFConnect
-[NRFConnect](https://www.nordicsemi.com/Software-and-tools/Development-Tools/nRF-Connect-for-mobile) is a powerful application (running on Android and iOS) which allows to scan and connect to BLE devices.
-
-## Features
- - Scanning, connect, disconnect
- - Time synchronization
- - OTA
-
-InfiniTime implements the Nordic DFU protocol for the OTA functionality. NRFConnect also supports this protocol.
-
-# Demo
-[This video](https://seafile.codingfield.com/f/a52b69683a05472a90c7/) shows how to use NRFConnect to update the firmware running on the Pinetime. \ No newline at end of file
diff --git a/doc/contribute.md b/doc/contribute.md
index 595a5996..f2a4aeaa 100644
--- a/doc/contribute.md
+++ b/doc/contribute.md
@@ -14,10 +14,6 @@ As the documentation is part of the source code, you can submit your improvement
You want to fix a bug, add a cool new functionality or improve the code? See *How to submit a pull request below*.
-## Spread the word
-
-The Pinetime is a cool open source project that deserves to be known. Talk about it around you, on social networks, on your blog,... and let people know that we are working on an open source firmware for a smartwatch!
-
# How to submit a pull request?
## TL;DR
@@ -25,7 +21,7 @@ The Pinetime is a cool open source project that deserves to be known. Talk about
- Create a branch from develop
- Work on a single subject in this branch. Create multiple branches/pulls-requests if you want to work on multiple subjects (bugs, features,...)
- Test your modifications on the actual hardware
- - Check the code formatting against our coding conventions and [clang-format](../.clang-format) and [clang-tidy](../.clang-tidy)
+ - Check your code against the [coding conventions](/doc/coding-convention.md) and [clang-format](../.clang-format) and [clang-tidy](../.clang-tidy)
- Clean your code and remove files that are not needed
- Write documentation related to your new feature if applicable
- Create a pull request and write a great description about it: what does your PR do, why, how,... Add pictures and video if possible
@@ -38,9 +34,9 @@ If you want to fix a bug, add functionality or improve the code, you'll first ne
When your feature branch is ready, **make sure it actually works** and **do not forget to write documentation** about it if it's relevant.
-**Creating a pull request containing modifications that haven't been tested is strongly discouraged.** If, for any reason, you cannot test your modifications but want to publish them anyway, **please mention it in the description**. This way, other contributors might be willing to test it and provide feedback about your code.
+**Creating a pull request containing modifications that haven't been tested is strongly discouraged.** If for any reason you cannot test your modifications, but want to publish them anyway, **please mention it in the description**. This way, other contributors might be willing to test it and provide feedback about your code.
-Also, before submitting your PR, check the coding style of your code against the **coding conventions** detailed below. This project also provides [clang-format](../.clang-format) and [clang-tidy](../.clang-tidy) configuration files. You can use them to ensure correct formatting of your code.
+Before submitting a PR, check your code against the [coding conventions](/doc/coding-convention.md). This project also provides [clang-format](../.clang-format) and [clang-tidy](../.clang-tidy) configuration files. You should use them to ensure correct formatting of your code.
Don't forget to check the files you are going to commit and remove those which aren't necessary (config files from your IDE, for example). Remove old comments, commented code,...
@@ -50,54 +46,16 @@ Other contributors can post comments about the pull request, maybe ask for more
Once the pull request is reviewed and accepted, it'll be merged into **develop** and will be released in the next version of the firmware.
-## Why all these rules?
+## Why all these rules?
-Reviewing pull requests is a **very time consuming task** for the creator of this project ([JF002](https://github.com/JF002)) and for other contributors who take the time to review them. Everything you do to make reviewing easier will **get your PR merged faster**.
+Reviewing pull requests is a **very time consuming task**. Everything you do to make reviewing easier will **get your PR merged faster**.
-When reviewing PRs, the author and contributors will first look at the **description**. If it's easy to understand what the PR does, why the modification is needed or interesting and how it's done, a good part of the work is already done : we understand the PR and its context.
+Reviewers will first look at the **description**. If it's easy to understand what the PR does, why the modification is needed or interesting and how it's done, a good part of the work is already done : we understand the PR and its context.
-Then, reviewing **a few files that were modified for a single purpose** is a lot more easier than to review 30 files modified for many reasons (bug fix, UI improvements, typos in doc,...), even if all these changes make sense. Also, it's possible that we agree on some modification but not on some other, so we won't be able to merge the PR because of the changes that are not accepted.
+Reviewing **a few files that were modified for a single purpose** is a lot easier than reviewing 30 files modified for many reasons (bug fix, UI improvements, typos in doc,...), even if all the changes make sense. Also, it's possible that we agree on some modification but not on another, so we won't be able to merge the PR because of the changes that are not accepted.
-We do our best to keep the code as consistent as possible. If the formatting of the code in your PR is not consistent with our code base, we'll ask you to review it, which will take more time.
+The code base should be kept as consistent as possible. If the formatting of your code is not consistent with the rest of the code base, we'll ask you to review it.
-The last step of the review consists of **testing** the modification. If it doesn't work out of the box, we'll ask your to review your code and to ensure that it works as expected.
+Lastly the changes are tested. If it doesn't work out of the box, we'll ask you to review your code and to ensure that it works as expected.
It's totally normal for a PR to need some more work even after it was created, that's why we review them. But every round trip takes time, so it's good practice to try to reduce them as much as possible by following those simple rules.
-
-# Coding convention
-
-## Language
-
-The language of this project is **C++**, and all new code must be written in C++. (Modern) C++ provides a lot of useful tools and functionalities that are beneficial for embedded software development like `constexpr`, `template` and anything that provides zero-cost abstraction.
-
-C code is accepted if it comes from another library like FreeRTOS, NimBLE, LVGL or the NRF-SDK.
-
-## Coding style
-
-The most important rule to follow is to try to keep the code as easy to read and maintain as possible.
-
-Using an autoformatter is highly recommended, but make sure it's configured properly.
-
-There are preconfigured autoformatter rules for:
-
- * CLion (IntelliJ) in .idea/codeStyles/Project.xml
-
-If there are no preconfigured rules for your IDE, you can use one of the existing ones to configure your IDE.
-
- - **Indentation** : 2 spaces, no tabulation
- - **Opening brace** at the end of the line
- - **Naming** : Choose self-describing variable name
- - **class** : PascalCase
- - **namespace** : PascalCase
- - **variable** : camelCase, **no** prefix/suffix ('_', 'm_',...) for class members
- - **Include guard** : `#pragma once` (no `#ifdef __MODULE__ / #define __MODULE__ / #endif`)
- - **Includes** :
- - files from the project : `#include "relative/path/to/the/file.h"`
- - external files and std : `#include <file.h>`
- - Only use [primary spellings for operators and tokens](https://en.cppreference.com/w/cpp/language/operator_alternative)
- - Use auto sparingly. Don't use auto for [fundamental/built-in types](https://en.cppreference.com/w/cpp/language/types) and [fixed width integer types](https://en.cppreference.com/w/cpp/types/integer), except when initializing with a cast to avoid duplicating the type name.
- - Examples:
- - `auto* app = static_cast<DisplayApp*>(instance);`
- - `auto number = static_cast<uint8_t>(variable);`
- - `uint8_t returnValue = MyFunction();`
- - Use nullptr instead of NULL
diff --git a/doc/gettingStarted/about-software.md b/doc/gettingStarted/about-software.md
new file mode 100644
index 00000000..e935d938
--- /dev/null
+++ b/doc/gettingStarted/about-software.md
@@ -0,0 +1,26 @@
+# Firmware, InfiniTime, Bootloader, Recovery firmware, OTA, DFU... What is it?
+
+You may have already encountered these words by reading the announcement, release notes, or [the wiki guide](https://wiki.pine64.org/wiki/Upgrade_PineTime_to_InfiniTime_1.0.0) and you may find them confusing if you're not familiar with the project.
+
+A **firmware** is software running on the embedded hardware of a device.
+
+InfiniTime has three distinct firmwares:
+
+ - **[InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime)** is the operating system.
+ - **[The bootloader](https://github.com/JF002/pinetime-mcuboot-bootloader)** is responsible for safely applying firmware updates and runs before booting into InfiniTime.
+ - **The recovery firmware** is a special *application firmware* than can be loaded by the bootloader on user request. This firmware can be useful in case of serious issue, when the main application firmware cannot perform an OTA update correctly.
+
+**OTA** (**O**ver **T**he **A**ir) refers to updating of the firmware over BLE (**B**luetooth **L**ow **E**nergy). This is a functionality that allows the user to update the firmware on their device wirelessly.
+
+**DFU** (**D**evice **F**irmware **U**pdate) is the file format and protocol used to send the update of the firmware to the watch over-the-air. InfiniTime implements the (legacy) DFU protocol from Nordic Semiconductor (NRF).
+
+## Bootloader
+
+Most of the time, the bootloader just runs without your intervention (updating and loading the firmware).
+
+However, you can use the bootloader to rollback to the previous firmware, or load the recovery firmware using the push button:
+
+ - Press and hold the button until the pine cone is drawn in **blue** to force the rollback of the previous version of the firmware, even if you've already validated the current one.
+ - Press and hold the button until the pine cone is drawn in **red** to load the recovery firmware. This recovery firmware only provides BLE connectivity and OTA functionality.
+
+More info about the bootloader in [its project page](https://github.com/JF002/pinetime-mcuboot-bootloader/blob/master/README.md).
diff --git a/doc/gettingStarted/appmenu-071.jpg b/doc/gettingStarted/appmenu-071.jpg
deleted file mode 100644
index dee7c8f6..00000000
--- a/doc/gettingStarted/appmenu-071.jpg
+++ /dev/null
Binary files differ
diff --git a/doc/gettingStarted/appmenu.jpg b/doc/gettingStarted/appmenu.jpg
deleted file mode 100644
index 1e52fe78..00000000
--- a/doc/gettingStarted/appmenu.jpg
+++ /dev/null
Binary files differ
diff --git a/doc/gettingStarted/bootloader-1.0.jpg b/doc/gettingStarted/bootloader-1.0.jpg
index 7b639184..a21f88f4 100644
--- a/doc/gettingStarted/bootloader-1.0.jpg
+++ b/doc/gettingStarted/bootloader-1.0.jpg
Binary files differ
diff --git a/doc/gettingStarted/gettingStarted-1.0.md b/doc/gettingStarted/gettingStarted-1.0.md
index 409b7c7b..890164fe 100644
--- a/doc/gettingStarted/gettingStarted-1.0.md
+++ b/doc/gettingStarted/gettingStarted-1.0.md
@@ -1,119 +1,57 @@
-# Getting started with InfiniTime 1.0
+# Getting started with InfiniTime
-On April 22 2021, InfiniTime and Pine64 [announced the release of InfiniTime 1.0](https://www.pine64.org/2021/04/22/its-time-infinitime-1-0/) and the availability of PineTime smartwatches as *enthusiast grade end-user product*. This page aims to guide you with your first step with your new PineTime.
+On April 22 2021, InfiniTime and Pine64 [announced the release of InfiniTime 1.0.0](https://www.pine64.org/2021/04/22/its-time-infinitime-1-0/) and the availability of PineTime smartwatches as an *enthusiast grade end-user product*. This page aims to guide you with your first step with your new PineTime.
-## Firmware, InfiniTime, Bootloader, Recovery firmware, OTA, DFU... What is it?
+It is highly recommended to update the firmware to the latest version when you receive your watch and when a new InfiniTime version is released. More information on updating the firmware [here](/doc/gettingStarted/updating-software.md).
-You might have already seen these words by reading the announcement, release notes, or [the wiki guide](https://wiki.pine64.org/wiki/Upgrade_PineTime_to_InfiniTime_1.0.0) and, you may find them misleading if you're not familiar with the project.
+## InfiniTime quick user guide
-Basically, a **firmware** is just a software running on the embedded hardware of a device, the PineTime in this case.
-**InfiniTime** is based on 3 distinct **firmwares**:
- - **[InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime)** itself, this is the *application firmware* running on the PineTime. This is the main firmware which provides most of the functionalities you'll use on a daily basis : bluetooth low-energy (BLE) connectivity, applications, watchfaces,...
- - **[The bootloader](https://github.com/JF002/pinetime-mcuboot-bootloader)** is responsible for safely applying **updates** of the *application firmware*, reverting them in case of issues and load the recovery firmware when requested.
- - **The recovery firmware** is a specific *application firmware* than can be loaded by the bootloader on user request. This firmware can be useful in case of serious issue, when the main application firmware cannot perform an OTA update correctly. Currently, this recovery firmware is based on [InfiniTime 0.14.1](https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/0.14.1).
-
-**OTA** and **DFU** refer to the update of the firmware over BLE (**B**luetooth **L**ow **E**nergy). **OTA** means **O**ver **T**he **A**ir, this is a functionality that allows the user to update the firmware how their device using a wireless communication like BLE. When we talk about **DFU** (**D**evice **F**irmware **U**pdate), we refer to the file format and protocol used to send the update of the firmware to the watch over-the-air. InfiniTime implement the (legacy) DFU protocol from Nordic Semiconductor (NRF).
-
-## How to check the version of InfiniTime and the bootloader?
-
-Since September 2020, all PineTimes (devkits or sealed) are flashed using the **[first iteration of the bootloader](https://github.com/lupyuen/pinetime-rust-mynewt/releases/tag/v4.1.7)** and **[InfiniTime 0.7.1](https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/0.7.1)**. There was no recovery firmware at that time.
-
-The bootloader only runs when the watch starts (from an empty battery, for example) or after a reset (after a successful OTA or a manual reset - long push on the button).
-
-You can recognize this first iteration of the bootloader with it greenish **PINETIME** logo.
-
-![Old bootloader logo](oldbootloaderlogo.jpg)
-
-You can check the version of InfiniTime by opening the app *SystemInfo*. For version < 1.0:
-
-![InfiniTime 0.7.1 Application menu](appmenu-071.jpg)
-![InfiniTime 0.7.1 version](version-071.jpg)
-
-And for version >= 1.0 :
-
-![InfiniTime 1.0 version](version-1.0.jpg)
-
-PineTime shipped from June 2021 (to be confirmed) will be flashed with the [new version of the bootloader](https://github.com/JF002/pinetime-mcuboot-bootloader/releases/tag/1.0.0), the [recovery firmware](https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/0.14.1) and [InfiniTime 1.0](https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/1.0.0).
-
-The bootloader is easily recognizable with it white pine cone that is progressively drawn in green. It also displays its own version on the bottom (1.0.0 as of now).
-
-![Bootloader 1.0](bootloader-1.0.jpg)
-
-## How to update your PineTime?
-
-To update your PineTime, you can use one of the compatible companion applications. Here are the main ones:
-
- - **[Amazfish](https://github.com/piggz/harbour-amazfish)** (Desktop Linux, mobile Linux, SailfishOS, runs on the PinebookPro and the Pinephone)
- - **[Gadgetbridge](https://www.gadgetbridge.org/)** (Android)
- - **[Siglo](https://github.com/alexr4535/siglo)** (Linux, GTK based)
- - **NRFConnect** (closed source, Android & iOS).
-
-See [this page](ota-gadgetbridge-nrfconnect.md) for more info about the OTA procedure using Gadgetbridge and NRFConnect.
-
-### From InfiniTime 0.7.1 / old bootloader
+### Setting the time
-If your PineTime is currently running InfiniTime 0.7.1 and the old bootloader, we strongly recommend you update them to more recent version (Bootloader 1.0.0 and InfiniTime 1.0.0 as of now). We also recommend you install the recovery firmware once the bootloader is up-do-date.
+By default, InfiniTime starts on the digital watchface. It'll probably display the epoch time (1 Jan 1970, 00:00).
-Using the companion app of your choice, you'll need to apply the OTA procedure for these 3 firmwares in this sequence (failing to follow this specific order might temporarily or permanently brick your device):
+You can sync the time using companion apps.
- 1. Flash the latest version of InfiniTime. The file to upload is named **pinetime-mcuboot-app-dfu-x.y.z.zip**. Here is the link to [InfiniTime 1.0](https://github.com/InfiniTimeOrg/InfiniTime/releases/download/1.0.0/pinetime-mcuboot-app-dfu-1.0.0.zip).
- 2. Update the bootloader by applying the OTA procedure with the file named [**reloader-mcuboot.zip** from the repo of the bootloader](https://github.com/JF002/pinetime-mcuboot-bootloader/releases/download/1.0.0/reloader-mcuboot.zip).
- 3. Install the recovery firmware by applying the OTA procedure with the file named [**pinetime-mcuboot-recovery-loader-dfu-0.14.1.zip** from the version 0.14.1 of InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime/releases/download/0.14.1/pinetime-mcuboot-recovery-loader-dfu-0.14.1.zip).
+ - Gadgetbridge automatically synchronizes the time when you connect it to your watch. More information on Gadgetbridge [here](/doc/gettingStarted/ota-gadgetbridge.md)
+ - [Sync the time with NRFConnect](/doc/gettingStarted/time-nrfconnect.md)
+ - Sync the time with your browser https://hubmartin.github.io/WebBLEWatch/
-You'll find more info about this process in [this wiki page](https://wiki.pine64.org/wiki/Upgrade_PineTime_to_InfiniTime_1.0.0). You can also see the procedure in video [here](https://video.codingfield.com/videos/watch/831077c5-16f3-47b4-9b2b-c4bbfecc6529) and [here (from Amazfish)](https://video.codingfield.com/videos/watch/f7bffb3d-a6a1-43c4-8f01-f4aeff4adf9e)
+You can also set the time in the settings without a companion app. (version >1.7.0)
-### From version > 1.0
+InfiniTime doesn't handle daylight savings automatically, so make sure to set the correct the time or sync it with a companion app.
-If you are already running the new "1.0.0" bootloader, all you have to do is update your version of InfiniTime when it'll be available. We'll write specific instructions when (if) we release a new version of the bootloader.
+### Digital watch face
-### Firmware validation
+![Digital watch face](ui/watchface.jpg)
-The bootloader requires a (manual) validation of the firmware. If the watch reset with an updated firmware that was not validated, the bootloader will consider it as non-functioning and will revert to the previous version of the firmware. This is a safety feature to prevent bricking your device with a faulty firmware.
+This is what the default digital watch face looks like. You can change watch faces in the settings.
-You can validate your updated firmware on InfiniTime >= 1.0 by following this simple procedure:
+The indicator on the top left is visible if you have unread notifications
- - From the watchface, swipe **right** to display the *Quick Actions menu*
- - Open the **Settings** app by tapping the *gear* icon on the bottom right
- - Swipe down and tap on the entry named **Firmware**
- - This app shows the version that is currently running. If it's not validated yet, it displays 2 buttons:
- - **Validate** to validate your firmware
- - **Reset** to reset the watch and revert to the previously running version of the firmware
+On the top right there are status icons
-## InfiniTime 1.0 quick user guide
+ - The battery icon shows roughly how much charge is remaining
+ - The Bluetooth icon is visible when the watch is connected to a companion app
+ - A plug icon is shown when the watch is plugged into a charger.
-### Setting the time
+On the bottom left you can see your heart rate if you have the measurement enabled in the heart rate app.
-By default, InfiniTime starts on the digital watchface. It'll probably display the epoch time (1 Jan 1970, 00:00). The time will be automatically synchronized once you connect on of the companion app to your PineTime using BLE connectivity. InfiniTime does not provide any way to manually set the time for now.
+On the bottom right you can see how many steps you have taken today.
### Navigation in the menu
-![Quick actions](quickactions.jpg)
-![Settings](settings.jpg)
-![Application menu](appmenu.jpg)
+![Application menu](ui/applist.jpg)
+![Notifications](ui/notifications.jpg)
+![Quick actions](ui/quicksettings.jpg)
+![Settings](ui/settings.jpg)
- - Swipe **down** to display the notification panel. Notification sent by your companion app will be displayed in this panel.
- Swipe **up** to display the application menus. Apps (stopwatch, music, step, games,...) can be started from this menu.
+ - Swipe **down** to display the notification panel. Notification sent by your companion app will be displayed here.
- Swipe **right** to display the Quick Actions menu. This menu allows you to
- Set the brightness of the display
- Start the **flashlight** app
- - Enable/disable vibrations on notifications (Do Not Disturb mode)
+ - Enable/disable notifications (Do Not Disturb mode)
- Enter the **settings** menu
- - Settings
- - Display timeout
- - Wake up event (Tap, wrist rotation)
- - Time format (12/24H)
- - Default watchface (digital / analog)
- - Battery info
- - Firmware validation
- - About (system info, firmware version,...)
-
-### Bootloader
-
-Most of the time, the bootloader just runs without your intervention (update and load the firmware).
-
-However, you can enable 2 functionalities using the push button:
-
- - Push the button until the pine cone is drawn in **blue** to force the rollback of the previous version of the firmware, even if you've already validated the updated one
- - Push the button until the pine cone is drawn in **red** to load the recovery firmware. This recovery firmware only provides BLE connectivity and OTA functionality.
-
-More info about the bootloader in [its project page](https://github.com/JF002/pinetime-mcuboot-bootloader/blob/master/README.md).
+ - Swipe up and down to see all options
+ - Click the button to go back a screen.
+ - You can hold the button for a short time to return to the watch face. (version >1.7.0)
diff --git a/doc/gettingStarted/oldbootloaderlogo.jpg b/doc/gettingStarted/oldbootloaderlogo.jpg
deleted file mode 100644
index b4d0cdfb..00000000
--- a/doc/gettingStarted/oldbootloaderlogo.jpg
+++ /dev/null
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diff --git a/doc/gettingStarted/ota-gadgetbridge-nrfconnect.md b/doc/gettingStarted/ota-gadgetbridge-nrfconnect.md
deleted file mode 100644
index 57d16218..00000000
--- a/doc/gettingStarted/ota-gadgetbridge-nrfconnect.md
+++ /dev/null
@@ -1,109 +0,0 @@
-# Flash and upgrade InfiniTime
-If you just want to flash or upgrade InfiniTime on your PineTime, this page is for you!
-
-- [InfiniTime releases and versions](#infinitime-releases-and-versions)
-- [How to upgrade Over-The-Air (OTA)](#how-to-upgrade-over-the-air-ota)
- - [Using Gadgetbridge](#using-gadgetbridge)
- - [Using NRFConnect](#Using-nrfconnect)
-- [How to flash InfiniTime using the SWD interface](#how-to-flash-infinitime-using-the-swd-interface)
-
-## InfiniTime releases and versions
-All releases of InfiniTime are available on the [release page of the GitHub repo](https://github.com/InfiniTimeOrg/InfiniTime/releases).
-
-Versions that are tagged as **RELEASE CANDIDATE** are pre-release versions, that are available for testing before actually releasing a new stable version. If you want to help us debug the project and provide stable versions to other user, you can use them. If you want stable and tested version, you should not flash these release candidate version.
-
-Release files are available under the *Assets* button.
-
-## How to upgrade Over-The-Air (OTA)
-OTA is the easiest method to upgrade InfiniTime. Note that it's only possible is your PineTime is already running InfiniTime (>= 0.7.1).
-
-2 companion apps provide support for OTA :
- - [Gadgetbridge](https://gadgetbridge.org/) (open source, runs on Android, [available on F-Droid](https://f-droid.org/packages/nodomain.freeyourgadget.gadgetbridge/)).
- - [NRFConnect](https://www.nordicsemi.com/Software-and-tools/Development-Tools/nRF-Connect-for-mobile) (close source, runs on Android and iOS).
-
-Both applications need you to download the **DFU file** of InfiniTime. This file contains the new version of InfiniTime that will be flashed into your device. It's called **dfu-x.y.z.zip** (ex: dfu-0.9.0.zip) in the release note.
-![Dfu file](dfuFile.png )
-
-### Using Gadgetbridge
-Launch Gadgetbridge and tap on the **"+"** button on the bottom right to add a new device:
-
-![Gadgetbridge 0](gadgetbridge0.jpg)
-
-Wait for the scan to complete, your PineTime should be detected:
-
-![Gadgetbridge 1](gadgetbridge1.jpg)
-
-Tap on it. Gadgdetbridge will pair and connect to your device:
-
-![Gadgetbridge 2](gadgetbridge2.jpg)
-
-Now that Gadgetbridge is connected to your PineTime, use a file browser application (I'm using Seafile to browse my NAS) and browse to the DFU file (image-xxx.zip) you downloaded previously. Tap on it and open it using the Gadgetbridge application/firmware installer:
-
-![Gadgetbridge 3](gadgetbridge3.jpg)
-
-Read carefully the warning and tap **Install**:
-
-![Gadgetbridge 4](gadgetbridge4.jpg)
-
-Wait for the transfer to finish. Your PineTime should reset and reboot with the new version of InfiniTime!
-
-Don't forget to **validate** your firmware. In the InfiniTime go to the settings (swipe right, select gear icon) and Firmware option and click **validate**. Otherwise after reboot the previous firmware will be used.
-
-![Gadgetbridge 5](gadgetbridge5.jpg)
-
-### Using NRFConnect
-Open NRFConnect. Swipe down in the *Scanner* tab and wait for your device to appear:
-
-![NRFConnect 0](nrfconnect0.jpg)
-
-Tap on the *Connect* button on the right of your device. NRFConnect will connect to your PineTime and discover its characteristics. Tap on the **DFU** button on the top right:
-
-![NRFConnect 1](nrfconnect1.jpg)
-
-Select **Distribution packet (ZIP)**:
-
-![NRFConnect 2](nrfconnect2.jpg)
-
-Browse to the DFU file you downloaded previously, the DFU transfer will start automatically. When the transfer is finished, your PineTime will reset and restart on the new version of InfiniTime!
-
-Don't forget to **validate** your firmware. In the InfiniTime go to the settings (swipe right, select gear icon) and Firmware option and click **validate**. Otherwise after reboot the previous firmware will be used.
-
-![NRFConnect 3](nrfconnect3.jpg)
-
-## How to flash InfiniTime using the SWD interface
-Download the files **bootloader.bin**, **image-x.y.z.bin** and **pinetime-graphics-x.y.z.bin** from the release page:
-
-![Image file](imageFile.png )
-
-The bootloader reads a boot logo from the external SPI flash memory. The first step consists in flashing a tool in the MCU that will flash the boot logo into this SPI flash memory. This first step is optional but recommanded (the bootloader will display garbage on screen for a few second if you don't do it).
-Using your SWD tool, flash **pinetime-graphics-x.y.z.bin** at offset **0x0000**. Reset the MCU and wait for a few second, until the logo is completely drawn on the display.
-
-Then, using your SWD tool, flash those file at specific offset:
-
- - bootloader.bin : **0x0000**
- - image-x.y.z.bin : **0x8000**
-
-Reset and voilĂ , you're running InfiniTime on your PineTime!
-
-If you are using OpenOCD with a STLinkV2, you can find more info [on this page](../openOCD.md).
-
-## How to synchronize the time
-
-### Using Gadgetbridge
-Good news! Gadgetbridge **automatically** synchronizes the time when connecting to your PineTime!
-
-### Using any Chromium-based web browser
-You can use it from your PC, Mac, Android. Browsers now have BLE support.
-https://hubmartin.github.io/WebBLEWatch/
-
-### Using NRFConnect
-You must enable the **CTS** *GATT server* into NRFConnect so that InfiniTime can synchronize the time with your smartphone.
-
-Launch NRFConnect, tap the sandwich button on the top left and select *Configure GATT server*:
-
-![NRFConnect CTS 0](nrfconnectcts0.jpg)
-
-
-Tap *Add service* and select the server configuration *Current Time service*. Tap OK and connect to your PineTime, it should automcatically sync the time once the connection is established!
-
-![NRFConnect CTS 1](nrfconnectcts1.jpg)
diff --git a/doc/gettingStarted/ota-gadgetbridge.md b/doc/gettingStarted/ota-gadgetbridge.md
new file mode 100644
index 00000000..fe26c03b
--- /dev/null
+++ b/doc/gettingStarted/ota-gadgetbridge.md
@@ -0,0 +1,29 @@
+# Connecting to Gadgetbridge
+
+Launch Gadgetbridge and tap on the **"+"** button on the bottom right to add a new device:
+
+![Gadgetbridge 0](gadgetbridge0.jpg)
+
+Wait for the scan to complete, your PineTime should be detected:
+
+![Gadgetbridge 1](gadgetbridge1.jpg)
+
+Tap on it. Gadgdetbridge will pair and connect to your device:
+
+![Gadgetbridge 2](gadgetbridge2.jpg)
+
+# Updating with Gadgetbridge
+
+Now that Gadgetbridge is connected to your PineTime, use a file browser application and find the DFU file (`pinetime-mcuboot-app-dfu-x.x.x.zip`) you downloaded previously. Tap on it and open it using the Gadgetbridge application/firmware installer:
+
+![Gadgetbridge 3](gadgetbridge3.jpg)
+
+Read the warning carefully and tap **Install**:
+
+![Gadgetbridge 4](gadgetbridge4.jpg)
+
+Wait for the transfer to finish. Your PineTime should reset and reboot with the new version of InfiniTime!
+
+Don't forget to **validate** your firmware. In the InfiniTime go to the settings (swipe right, select gear icon) and Firmware option and click **validate**. Otherwise after reboot the previous firmware will be used.
+
+![Gadgetbridge 5](gadgetbridge5.jpg)
diff --git a/doc/gettingStarted/ota-nrfconnect.md b/doc/gettingStarted/ota-nrfconnect.md
new file mode 100644
index 00000000..800bd6bc
--- /dev/null
+++ b/doc/gettingStarted/ota-nrfconnect.md
@@ -0,0 +1,22 @@
+# Updating with NRFConnect
+
+Open NRFConnect. Swipe down in the *Scanner* tab and wait for your device to appear:
+
+![NRFConnect 0](nrfconnect0.jpg)
+
+Tap on the *Connect* button on the right of your device. NRFConnect will connect to your PineTime and discover its characteristics. Tap on the **DFU** button on the top right:
+
+![NRFConnect 1](nrfconnect1.jpg)
+
+Select **Distribution packet (ZIP)**:
+
+![NRFConnect 2](nrfconnect2.jpg)
+
+Find the DFU file (`pinetime-mcuboot-app-dfu-x.x.x.zip`) you downloaded previously, the DFU transfer will start automatically. When the transfer is finished, your PineTime will reset and restart on the new version of InfiniTime!
+
+Don't forget to **validate** your firmware. In the InfiniTime go to the settings (swipe right, select gear icon) and Firmware option and click **validate**. Otherwise after reboot the previous firmware will be used.
+
+![NRFConnect 3](nrfconnect3.jpg)
+
+# Demo
+[This video](https://seafile.codingfield.com/f/a52b69683a05472a90c7/) shows how to use NRFConnect to update the firmware running on the Pinetime.
diff --git a/doc/gettingStarted/quickactions.jpg b/doc/gettingStarted/quickactions.jpg
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--- a/doc/gettingStarted/quickactions.jpg
+++ /dev/null
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diff --git a/doc/gettingStarted/settings.jpg b/doc/gettingStarted/settings.jpg
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diff --git a/doc/gettingStarted/time-nrfconnect.md b/doc/gettingStarted/time-nrfconnect.md
new file mode 100644
index 00000000..a30d98f8
--- /dev/null
+++ b/doc/gettingStarted/time-nrfconnect.md
@@ -0,0 +1,11 @@
+### Syncing time
+
+You must enable the **CTS** *GATT server* in NRFConnect so that InfiniTime can synchronize the time with your smartphone.
+
+Launch NRFConnect, tap the sandwich button on the top left and select *Configure GATT server*:
+
+![NRFConnect CTS 0](nrfconnectcts0.jpg)
+
+Tap *Add service* and select the server configuration *Current Time service*. Tap OK and connect to your PineTime, it should automcatically sync the time once the connection is established!
+
+![NRFConnect CTS 1](nrfconnectcts1.jpg)
diff --git a/doc/gettingStarted/ui/applist.jpg b/doc/gettingStarted/ui/applist.jpg
new file mode 100644
index 00000000..927780e2
--- /dev/null
+++ b/doc/gettingStarted/ui/applist.jpg
Binary files differ
diff --git a/doc/gettingStarted/ui/notifications.jpg b/doc/gettingStarted/ui/notifications.jpg
new file mode 100644
index 00000000..00b27267
--- /dev/null
+++ b/doc/gettingStarted/ui/notifications.jpg
Binary files differ
diff --git a/doc/gettingStarted/ui/quicksettings.jpg b/doc/gettingStarted/ui/quicksettings.jpg
new file mode 100644
index 00000000..250c9154
--- /dev/null
+++ b/doc/gettingStarted/ui/quicksettings.jpg
Binary files differ
diff --git a/doc/gettingStarted/ui/settings.jpg b/doc/gettingStarted/ui/settings.jpg
new file mode 100644
index 00000000..a61279bf
--- /dev/null
+++ b/doc/gettingStarted/ui/settings.jpg
Binary files differ
diff --git a/doc/gettingStarted/ui/watchface.jpg b/doc/gettingStarted/ui/watchface.jpg
new file mode 100644
index 00000000..e7a9439b
--- /dev/null
+++ b/doc/gettingStarted/ui/watchface.jpg
Binary files differ
diff --git a/doc/gettingStarted/updating-software.md b/doc/gettingStarted/updating-software.md
new file mode 100644
index 00000000..7a05073a
--- /dev/null
+++ b/doc/gettingStarted/updating-software.md
@@ -0,0 +1,41 @@
+# Updating InfiniTime
+
+If you just want to flash or upgrade InfiniTime on your PineTime, this page is for you! If you want more information about the software and the update procedure, check out [this](/doc/gettingStarted/about-software.md) page.
+
+## Checking the version of InfiniTime
+
+You can check the InfiniTime version by first swiping right on the watchface to open quick settings, tapping the cogwheel to open settings, swipe up until you find an entry named "About" and tap on it.
+
+![InfiniTime 1.0 version](version-1.0.jpg)
+
+PineTimes shipped after June 2021 will ship with the latest version of [the bootloader](https://github.com/JF002/pinetime-mcuboot-bootloader/releases/tag/1.0.0) and [recovery firmware](https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/0.14.1)
+
+The bootloader is run right before booting into InfiniTime. It is easily recognizable with its white pine cone that is progressively drawn in green. It also displays its own version on the bottom (1.0.0 as of now).
+
+![Bootloader 1.0](bootloader-1.0.jpg)
+
+## Updating with companion apps
+
+To update your PineTime, you can use one of the [compatible companion applications](/README.md#companion-apps).
+
+The updating process differs slightly on every companion app, so you'll need to familiarize yourself with the companion app of your choice.
+
+All releases of InfiniTime are available on the [release page of the GitHub repo](https://github.com/InfiniTimeOrg/InfiniTime/releases) under assets.
+
+To update the firmware, you need to download the DFU of the firmware version that you'd like to install, for example `pinetime-mcuboot-app-dfu-1.6.0.zip`, and flash it with your companion app.
+
+We have prepared instructions for flashing InfiniTime with Gadgetbridge and NRFConnect.
+
+ - [Updating with Gadgetbridge](/doc/gettingStarted/ota-gadgetbridge.md)
+ - [Updating with NRFConnect](/doc/gettingStarted/ota-nrfconnect.md)
+
+## Firmware validation
+
+Firmware updates must be manually validated. If the firmware isn't validated and the watch resets, the watch will revert to the previous firmware. This is a safety feature to prevent bricking your device with faulty firmware.
+
+You can validate your updated firmware on InfiniTime >= 1.0 by following this simple procedure:
+
+ - From the watchface, swipe **right** to display the *quick settings menu*
+ - Open settings by tapping the cogwheel on the bottom right
+ - Swipe up until you find an entry named **Firmware** and tap on it
+ - If the firmware is not validated yet, you can either validate the running firmware, or reset and revert to the previous firmware version
diff --git a/doc/gettingStarted/version-071.jpg b/doc/gettingStarted/version-071.jpg
deleted file mode 100644
index bc9bc5b5..00000000
--- a/doc/gettingStarted/version-071.jpg
+++ /dev/null
Binary files differ
diff --git a/doc/gettingStarted/version-1.0.jpg b/doc/gettingStarted/version-1.0.jpg
index bcfc8c63..59655b1a 100644
--- a/doc/gettingStarted/version-1.0.jpg
+++ b/doc/gettingStarted/version-1.0.jpg
Binary files differ
diff --git a/doc/openOCD.md b/doc/openOCD.md
index b3661cee..df24b30b 100644
--- a/doc/openOCD.md
+++ b/doc/openOCD.md
@@ -1,12 +1,12 @@
# OpenOCD and STLink
OpenOCD (**Open O**n **C**hip **D**ebugger) is an open source tool that interfaces with many SWD/JTAG debugger to provide debugging and *in-system* programming for embedded target devices.
-It supports the **NRF52** (the CPU of the PineTime) and the **STLinkV2**, a cheap SWD debugger.
+OpenOCD supports the **NRF52** (the CPU of the PineTime) and the **STLinkV2**, a cheap SWD debugger.
-It works on X86 computers, as well as ARM/ARM64 computers and SBC (like the RaspberryPi and Pine64 Pinebook Pro) !
+OpenOCD works on X86 computers, ARM/ARM64 computers, and SBCs (like the RaspberryPi and Pine64 Pinebook Pro)!
## Installation
-We will build OpenOCD from sources, as packages from Linux distributions are most of the time outdated and do not support the NRF52 correctly.
+We will build OpenOCD from sources, as packages from Linux distributions are most of the time outdated and do not support the NRF52 properly.
- Fetch the sources from GIT, and build and install it:
@@ -27,7 +27,7 @@ sudo cp contrib/60-openocd.rules /etc/udev/rules.d/
sudo udevadm control --reload-rules
```
- - You can now plug your STLinkV2 in a USB port and run OpenOCD to see if it's working correctly:
+ - You can now plug your STLinkV2 into a USB port and run OpenOCD to see if it's working correctly:
```
$ openocd -f interface/stlink.cfg -f target/nrf52.cfg
@@ -63,7 +63,7 @@ gdb_breakpoint_override hard
source [find target/nrf52.cfg]
```
-This file specifies to OpenOCD which debugger and target it will be connected to..
+This file specifies to OpenOCD which debugger and target it will be connected to.
Then, we use various *user files* to use OpenOCD to flash InfiniTime binary files.
diff --git a/doc/ui_guidelines.md b/doc/ui_guidelines.md
index c267b79b..0cbd39f5 100644
--- a/doc/ui_guidelines.md
+++ b/doc/ui_guidelines.md
@@ -4,13 +4,10 @@
- Buttons should generally be at least 50px high
- Buttons should generally be on the bottom edge
- Make interactable objects **big**
-- Recommendations for inner padding, aka distance between buttons:
- - When aligning 4 objects: 4px, e.g. Settings
- - When aligning 3 objects: 6px, e.g. App list
- - When aligning 2 objects: 10px, e.g. Quick settings
- When using a page indicator, leave 8px for it on the right side
- It is acceptable to leave 8px on the left side as well to center the content
- Top bar takes at least 20px + padding
- Top bar right icons move 8px to the left when using a page indicator
+- A black background helps to hide the screen border, allowing the UI to look less cramped when utilizing the entire display area.
![example layouts](./ui/example.png)
diff --git a/doc/versioning.md b/doc/versioning.md
index 48e05043..2fa36ab9 100644
--- a/doc/versioning.md
+++ b/doc/versioning.md
@@ -1,6 +1,6 @@
# Versioning
-The versioning of this project is based on [Semantic versionning](https://semver.org/) :
+The versioning of this project is based on [Semantic versioning](https://semver.org/):
- - The **patch** is incremented when we fix a bug on a **released** version (most of the time using a **hotfix** branch).
- - The **minor** is incremented when we release a new version with new features. It corresponds to a merge of **develop** into **master**.
- - The **major** should be incremented when a breaking change is made to the application. We still have to define what is a breaking change in the context of this project. For now, I suggest that it stays **0** until we have a fully functioning firmware suited for the final user. \ No newline at end of file
+ - The **patch** is incremented when a bug is fixed on a **released** version (most of the time using a **hotfix** branch).
+ - The **minor** is incremented when a new version with new features is released. It corresponds to a merge of **develop** into **master**.
+ - The **major** should be incremented when a breaking change is made to the application. We still have to define what is a breaking change in the context of this project.