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-rw-r--r--src/DisplayApp/Screens/ScreenList.cpp125
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diff --git a/src/DisplayApp/Screens/ScreenList.cpp b/src/DisplayApp/Screens/ScreenList.cpp
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+++ b/src/DisplayApp/Screens/ScreenList.cpp
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+#include <libs/lvgl/lvgl.h>
+#include <DisplayApp/DisplayApp.h>
+#include "ScreenList.h"
+
+using namespace Pinetime::Applications::Screens;
+
+// TODO this class must be improved to receive the list of "sub screens" via pointer or
+// move operation.
+// It should accept many type of "sub screen" (it only supports Label for now).
+// The number of sub screen it supports must be dynamic.
+ScreenList::ScreenList(Pinetime::Applications::DisplayApp *app, Pinetime::Controllers::DateTime &dateTimeController,
+ Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::BrightnessController& brightnessController, Pinetime::Drivers::WatchdogView& watchdog) :
+ Screen(app),
+ dateTimeController{dateTimeController}, batteryController{batteryController}, brightnessController{brightnessController}, watchdog{watchdog} {
+ screens.reserve(3);
+
+ // TODO all of this is far too heavy (string processing). This should be improved.
+ // TODO the info (battery, time,...) should be updated in the Refresh method.
+ char t1[200];
+
+ auto batteryPercent = static_cast<int16_t>(batteryController.PercentRemaining());
+ if(batteryPercent > 100) batteryPercent = 100;
+ else if(batteryPercent < 0) batteryPercent = 0;
+
+ uint8_t brightness = 0;
+ switch(brightnessController.Level()) {
+ case Controllers::BrightnessController::Levels::Low: brightness = 1; break;
+ case Controllers::BrightnessController::Levels::Medium: brightness = 2; break;
+ case Controllers::BrightnessController::Levels::High: brightness = 3; break;
+ }
+ auto resetReason = [&watchdog]() {
+ switch (watchdog.ResetReason()) {
+ case Drivers::Watchdog::ResetReasons::Watchdog: return "wtdg";
+ case Drivers::Watchdog::ResetReasons::HardReset: return "hardr";
+ case Drivers::Watchdog::ResetReasons::NFC: return "nfc";
+ case Drivers::Watchdog::ResetReasons::SoftReset: return "softr";
+ case Drivers::Watchdog::ResetReasons::CpuLockup: return "cpulock";
+ case Drivers::Watchdog::ResetReasons::SystemOff: return "off";
+ case Drivers::Watchdog::ResetReasons::LpComp: return "lpcomp";
+ case Drivers::Watchdog::ResetReasons::DebugInterface: return "dbg";
+ case Drivers::Watchdog::ResetReasons::ResetPin: return "rst";
+ default: return "?";
+ }
+ }();
+
+
+ sprintf(t1, "Pinetime\n"
+ "Version:%d.%d.%d\n"
+ "Build: xx/xx/xxxx\n"
+ "Time: %02d:%02d:%02d\n"
+ "date: %02d/%02d/%04d\n"
+ "Uptime: xd xxhxx:xx\n"
+ "Battery: %d%%\n"
+ "Backlight: %d/3\n"
+ "Last reset: %s\n"
+ "BLE MAC: \n AA:BB:CC:DD:EE:FF", Version::Major(), Version::Minor(), Version::Patch(),
+ dateTimeController.Hours(), dateTimeController.Minutes(), dateTimeController.Seconds(),
+ dateTimeController.Day(), dateTimeController.Month(), dateTimeController.Year(),
+ batteryPercent, brightness, resetReason);
+/*
+ auto t1 = "Pinetime\n"
+ "Version:\n"
+ "Build: 23/03/2020\n"
+ "Time: 17:23:12\n"
+ "date: 23/03/2020\n"
+ "Uptime: 2d 13h52:21\n"
+ "Battery: 3.56v/82%\n"
+ "Backlight: 2/3\n"
+ "Last reset: wtdg\n"
+ "BLE MAC: \n AA:BB:CC:DD:EE:FF";*/
+ screens.emplace_back(t1);
+
+ auto t2 = "Hello from\nthe developper!";
+ screens.emplace_back(t2);
+
+ auto t3 = "Place holder\nin case we need\nmore room!";
+ screens.emplace_back(t3);
+
+ auto &screen = screens[screenIndex];
+ screen.Show();
+}
+
+ScreenList::~ScreenList() {
+ lv_obj_clean(lv_scr_act());
+}
+
+bool ScreenList::Refresh() {
+ auto &screen = screens[screenIndex];
+ screen.Refresh();
+
+ return running;
+}
+
+bool ScreenList::OnButtonPushed() {
+ running = false;
+ return true;
+}
+
+bool ScreenList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
+ switch (event) {
+ case TouchEvents::SwipeDown:
+ if (screenIndex > 0) {
+ app->SetFullRefresh(DisplayApp::FullRefreshDirections::Down);
+ auto &oldScreen = screens[screenIndex];
+ oldScreen.Hide();
+ screenIndex--;
+ auto &newScreen = screens[screenIndex];
+ newScreen.Show();
+ }
+ return true;
+ case TouchEvents::SwipeUp:
+ app->SetFullRefresh(DisplayApp::FullRefreshDirections::Up);
+ if (screenIndex < screens.size() - 1) {
+ auto &oldScreen = screens[screenIndex];
+ oldScreen.Hide();
+ screenIndex++;
+ auto &newScreen = screens[screenIndex];
+ newScreen.Show();
+ }
+ return true;
+ default:
+ return false;
+ }
+ return false;
+}