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+/* Copyright (C) 2021 Avamander
+
+ This file is part of InfiniTime.
+
+ InfiniTime is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published
+ by the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ InfiniTime is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+*/
+#pragma once
+
+/**
+ * Different weather events, weather data structures used by {@link WeatherService.h}
+ *
+ * How to upload events to the timeline?
+ *
+ * All timeline write payloads are simply CBOR-encoded payloads of the structs described below.
+ *
+ * All payloads have a mandatory header part and the dynamic part that
+ * depends on the event type specified in the header. If you don't,
+ * you'll get an error returned. Data is relatively well-validated,
+ * so keep in the bounds of the data types given.
+ *
+ * Write all struct members (CamelCase keys) into a single finite-sized map, and write it to the characteristic.
+ * Mind the MTU.
+ *
+ * How to debug?
+ *
+ * There's a Screen that you can compile into your firmware that shows currently valid events.
+ * You can adapt that to display something else. That part right now is very much work in progress
+ * because the exact requirements are not yet known.
+ *
+ *
+ * Implemented based on and other material:
+ * https://en.wikipedia.org/wiki/METAR
+ * https://www.weather.gov/jetstream/obscurationtypes
+ * http://www.faraim.org/aim/aim-4-03-14-493.html
+ */
+
+namespace Pinetime {
+ namespace Controllers {
+ class WeatherData {
+ public:
+ /**
+ * Visibility obscuration types
+ */
+ enum class obscurationtype {
+ /** No obscuration */
+ None = 0,
+ /** Water particles suspended in the air; low visibility; does not fall */
+ Fog = 1,
+ /** Tiny, dry particles in the air; invisible to the eye; opalescent */
+ Haze = 2,
+ /** Small fire-created particles suspended in the air */
+ Smoke = 3,
+ /** Fine rock powder, from for example volcanoes */
+ Ash = 4,
+ /** Fine particles of earth suspended in the air by the wind */
+ Dust = 5,
+ /** Fine particles of sand suspended in the air by the wind */
+ Sand = 6,
+ /** Water particles suspended in the air; low-ish visibility; temperature is near dewpoint */
+ Mist = 7,
+ /** This is SPECIAL in the sense that the thing raining down is doing the obscuration */
+ Precipitation = 8,
+ Length
+ };
+
+ /**
+ * Types of precipitation
+ */
+ enum class precipitationtype {
+ /**
+ * No precipitation
+ *
+ * Theoretically we could just _not_ send the event, but then
+ * how do we differentiate between no precipitation and
+ * no information about precipitation
+ */
+ None = 0,
+ /** Drops larger than a drizzle; also widely separated drizzle */
+ Rain = 1,
+ /** Fairly uniform rain consisting of fine drops */
+ Drizzle = 2,
+ /** Rain that freezes upon contact with objects and ground */
+ FreezingRain = 3,
+ /** Rain + hail; ice pellets; small translucent frozen raindrops */
+ Sleet = 4,
+ /** Larger ice pellets; falling separately or in irregular clumps */
+ Hail = 5,
+ /** Hail with smaller grains of ice; mini-snowballs */
+ SmallHail = 6,
+ /** Snow... */
+ Snow = 7,
+ /** Frozen drizzle; very small snow crystals */
+ SnowGrains = 8,
+ /** Needles; columns or plates of ice. Sometimes described as "diamond dust". In very cold regions */
+ IceCrystals = 9,
+ /** It's raining down ash, e.g. from a volcano */
+ Ash = 10,
+ Length
+ };
+
+ /**
+ * These are special events that can "enhance" the "experience" of existing weather events
+ */
+ enum class specialtype {
+ /** Strong wind with a sudden onset that lasts at least a minute */
+ Squall = 0,
+ /** Series of waves in a water body caused by the displacement of a large volume of water */
+ Tsunami = 1,
+ /** Violent; rotating column of air */
+ Tornado = 2,
+ /** Unplanned; unwanted; uncontrolled fire in an area */
+ Fire = 3,
+ /** Thunder and/or lightning */
+ Thunder = 4,
+ Length
+ };
+
+ /**
+ * These are used for weather timeline manipulation
+ * that isn't just adding to the stack of weather events
+ */
+ enum class controlcodes {
+ /** How much is stored already */
+ GetLength = 0,
+ /** This wipes the entire timeline */
+ DelTimeline = 1,
+ /** There's a currently valid timeline event with the given type */
+ HasValidEvent = 3,
+ Length
+ };
+
+ /**
+ * Events have types
+ * then they're easier to parse after sending them over the air
+ */
+ enum class eventtype : uint8_t {
+ /** @see obscuration */
+ Obscuration = 0,
+ /** @see precipitation */
+ Precipitation = 1,
+ /** @see wind */
+ Wind = 2,
+ /** @see temperature */
+ Temperature = 3,
+ /** @see airquality */
+ AirQuality = 4,
+ /** @see special */
+ Special = 5,
+ /** @see pressure */
+ Pressure = 6,
+ /** @see location */
+ Location = 7,
+ /** @see cloud */
+ Clouds = 8,
+ /** @see humidity */
+ Humidity = 9,
+ Length
+ };
+
+ /**
+ * Valid event query
+ *
+ * NOTE: Not currently available, until needs are better known
+ */
+ class ValidEventQuery {
+ public:
+ static constexpr controlcodes code = controlcodes::HasValidEvent;
+ eventtype eventType;
+ };
+
+ /** The header used for further parsing */
+ class TimelineHeader {
+ public:
+ /**
+ * UNIX timestamp
+ * TODO: This is currently WITH A TIMEZONE OFFSET!
+ * Please send events with the timestamp offset by the timezone.
+ **/
+ uint64_t timestamp;
+ /**
+ * Time in seconds until the event expires
+ *
+ * 32 bits ought to be enough for everyone
+ *
+ * If there's a newer event of the same type then it overrides this one, even if it hasn't expired
+ */
+ uint32_t expires;
+ /**
+ * What type of weather-related event
+ */
+ eventtype eventType;
+ };
+
+ /** Specifies how cloudiness is stored */
+ class Clouds : public TimelineHeader {
+ public:
+ /** Cloud coverage in percentage, 0-100% */
+ uint8_t amount;
+ };
+
+ /** Specifies how obscuration is stored */
+ class Obscuration : public TimelineHeader {
+ public:
+ /** Type of precipitation */
+ obscurationtype type;
+ /**
+ * Visibility distance in meters
+ * 65535 is reserved for unspecified
+ */
+ uint16_t amount;
+ };
+
+ /** Specifies how precipitation is stored */
+ class Precipitation : public TimelineHeader {
+ public:
+ /** Type of precipitation */
+ precipitationtype type;
+ /**
+ * How much is it going to rain? In millimeters
+ * 255 is reserved for unspecified
+ **/
+ uint8_t amount;
+ };
+
+ /**
+ * How wind speed is stored
+ *
+ * In order to represent bursts of wind instead of constant wind,
+ * you have minimum and maximum speeds.
+ *
+ * As direction can fluctuate wildly and some watchfaces might wish to display it nicely,
+ * we're following the aerospace industry weather report option of specifying a range.
+ */
+ class Wind : public TimelineHeader {
+ public:
+ /** Meters per second */
+ uint8_t speedMin;
+ /** Meters per second */
+ uint8_t speedMax;
+ /** Unitless direction between 0-255; approximately 1 unit per 0.71 degrees */
+ uint8_t directionMin;
+ /** Unitless direction between 0-255; approximately 1 unit per 0.71 degrees */
+ uint8_t directionMax;
+ };
+
+ /**
+ * How temperature is stored
+ *
+ * As it's annoying to figure out the dewpoint on the watch,
+ * please send it from the companion
+ *
+ * We don't do floats, picodegrees are not useful. Make sure to multiply.
+ */
+ class Temperature : public TimelineHeader {
+ public:
+ /**
+ * Temperature °C but multiplied by 100 (e.g. -12.50°C becomes -1250)
+ * -32768 is reserved for "no data"
+ */
+ int16_t temperature;
+ /**
+ * Dewpoint °C but multiplied by 100 (e.g. -12.50°C becomes -1250)
+ * -32768 is reserved for "no data"
+ */
+ int16_t dewPoint;
+ };
+
+ /**
+ * How location info is stored
+ *
+ * This can be mostly static with long expiration,
+ * as it usually is, but it could change during a trip for ex.
+ * so we allow changing it dynamically.
+ *
+ * Location info can be for some kind of map watchface
+ * or daylight calculations, should those be required.
+ *
+ */
+ class Location : public TimelineHeader {
+ public:
+ /** Location name */
+ std::string location;
+ /** Altitude relative to sea level in meters */
+ int16_t altitude;
+ /** Latitude, EPSG:3857 (Google Maps, Openstreetmaps datum) */
+ int32_t latitude;
+ /** Longitude, EPSG:3857 (Google Maps, Openstreetmaps datum) */
+ int32_t longitude;
+ };
+
+ /**
+ * How humidity is stored
+ */
+ class Humidity : public TimelineHeader {
+ public:
+ /** Relative humidity, 0-100% */
+ uint8_t humidity;
+ };
+
+ /**
+ * How air pressure is stored
+ */
+ class Pressure : public TimelineHeader {
+ public:
+ /** Air pressure in hectopascals (hPa) */
+ int16_t pressure;
+ };
+
+ /**
+ * How special events are stored
+ */
+ class Special : public TimelineHeader {
+ public:
+ /** Special event's type */
+ specialtype type;
+ };
+
+ /**
+ * How air quality is stored
+ *
+ * These events are a bit more complex because the topic is not simple,
+ * the intention is to heavy-lift the annoying preprocessing from the watch
+ * this allows watchface or watchapp makers to generate accurate alerts and graphics
+ *
+ * If this needs further enforced standardization, pull requests are welcome
+ */
+ class AirQuality : public TimelineHeader {
+ public:
+ /**
+ * The name of the pollution
+ *
+ * for the sake of better compatibility with watchapps
+ * that might want to use this data for say visuals
+ * don't localize the name.
+ *
+ * Ideally watchapp itself localizes the name, if it's at all needed.
+ *
+ * E.g.
+ * For generic ones use "PM0.1", "PM5", "PM10"
+ * For chemical compounds use the molecular formula e.g. "NO2", "CO2", "O3"
+ * For pollen use the genus, e.g. "Betula" for birch or "Alternaria" for that mold's spores
+ */
+ std::string polluter;
+ /**
+ * Amount of the pollution in SI units,
+ * otherwise it's going to be difficult to create UI, alerts
+ * and so on and for.
+ *
+ * See more:
+ * https://ec.europa.eu/environment/air/quality/standards.htm
+ * http://www.ourair.org/wp-content/uploads/2012-aaqs2.pdf
+ *
+ * Example units:
+ * count/m³ for pollen
+ * µgC/m³ for micrograms of organic carbon
+ * µg/m³ sulfates, PM0.1, PM1, PM2, PM10 and so on, dust
+ * mg/m³ CO2, CO
+ * ng/m³ for heavy metals
+ *
+ * List is not comprehensive, should be improved.
+ * The current ones are what watchapps assume!
+ *
+ * Note: ppb and ppm to concentration should be calculated on the companion, using
+ * the correct formula (taking into account temperature and air pressure)
+ *
+ * Note2: The amount is off by times 100, for two decimal places of precision.
+ * E.g. 54.32µg/m³ is 5432
+ *
+ */
+ uint32_t amount;
+ };
+ };
+ }
+}