summaryrefslogtreecommitdiff
path: root/src/displayapp/screens/FlashLight.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/displayapp/screens/FlashLight.cpp')
-rw-r--r--src/displayapp/screens/FlashLight.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/displayapp/screens/FlashLight.cpp b/src/displayapp/screens/FlashLight.cpp
new file mode 100644
index 00000000..0ef1b333
--- /dev/null
+++ b/src/displayapp/screens/FlashLight.cpp
@@ -0,0 +1,79 @@
+#include "FlashLight.h"
+#include "../DisplayApp.h"
+#include "Symbols.h"
+
+using namespace Pinetime::Applications::Screens;
+
+namespace {
+ static void event_handler(lv_obj_t * obj, lv_event_t event) {
+ FlashLight* screen = static_cast<FlashLight *>(obj->user_data);
+ screen->OnClickEvent(obj, event);
+ }
+}
+
+FlashLight::FlashLight(
+ Pinetime::Applications::DisplayApp *app,
+ System::SystemTask &systemTask,
+ Controllers::BrightnessController& brightness) :
+ Screen(app),
+ systemTask{systemTask},
+ brightness{brightness}
+
+{
+ brightness.Backup();
+ brightness.Set(Controllers::BrightnessController::Levels::High);
+ // Set the background
+ lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
+
+ flashLight = lv_label_create(lv_scr_act(), NULL);
+ lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
+ lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
+ lv_label_set_text_static(flashLight, Symbols::highlight);
+ lv_obj_align(flashLight, NULL, LV_ALIGN_CENTER, 0, 0);
+
+ backgroundAction = lv_label_create(lv_scr_act(), nullptr);
+ lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
+ lv_obj_set_size(backgroundAction, 240, 240);
+ lv_obj_set_pos(backgroundAction, 0, 0);
+ lv_label_set_text(backgroundAction, "");
+ lv_obj_set_click(backgroundAction, true);
+ backgroundAction->user_data = this;
+ lv_obj_set_event_cb(backgroundAction, event_handler);
+
+ systemTask.PushMessage(Pinetime::System::SystemTask::Messages::DisableSleeping);
+
+}
+
+
+FlashLight::~FlashLight() {
+ lv_obj_clean(lv_scr_act());
+ lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
+ brightness.Restore();
+ systemTask.PushMessage(Pinetime::System::SystemTask::Messages::EnableSleeping);
+}
+
+void FlashLight::OnClickEvent(lv_obj_t *obj, lv_event_t event) {
+ if(obj == backgroundAction) {
+ if (event == LV_EVENT_CLICKED) {
+ isOn = !isOn;
+
+ if ( isOn ) {
+ lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
+ lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
+ } else {
+ lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
+ lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
+ }
+
+ }
+ }
+}
+
+bool FlashLight::Refresh() {
+ return running;
+}
+
+bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
+ return true;
+}
+