diff options
Diffstat (limited to 'src/displayapp/screens/Paddle.h')
-rw-r--r-- | src/displayapp/screens/Paddle.h | 64 |
1 files changed, 31 insertions, 33 deletions
diff --git a/src/displayapp/screens/Paddle.h b/src/displayapp/screens/Paddle.h index 453d99ae..e133244f 100644 --- a/src/displayapp/screens/Paddle.h +++ b/src/displayapp/screens/Paddle.h @@ -11,39 +11,37 @@ namespace Pinetime { namespace Applications { namespace Screens { - class Paddle : public Screen{ - public: - Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); - ~Paddle() override; - - bool Refresh() override; - - bool OnTouchEvent(TouchEvents event) override; - bool OnTouchEvent(uint16_t x, uint16_t y) override; - - private: - Pinetime::Components::LittleVgl& lvgl; - - int paddleBottomY = 90; // bottom extreme of the paddle - int paddleTopY = 150; //top extreme of the paddle - - int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size) - int ballY = 107; // Initial y_coordinate for the ball - - int dx = 2; // Velocity of the ball in the x_coordinate - int dy = 3; // Velocity of the ball in the y_coordinate - - int counter = 0; // init Frame refresh limit counter - int score = 0; - - lv_img_dsc_t paddle; - lv_img_dsc_t ball; - - lv_obj_t* points; - lv_obj_t* paddle_image; // pointer to paddle image - lv_obj_t* ball_image; // pointer to ball image - - + class Paddle : public Screen { + public: + Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); + ~Paddle() override; + + bool Refresh() override; + + bool OnTouchEvent(TouchEvents event) override; + bool OnTouchEvent(uint16_t x, uint16_t y) override; + + private: + Pinetime::Components::LittleVgl& lvgl; + + int paddleBottomY = 90; // bottom extreme of the paddle + int paddleTopY = 150; // top extreme of the paddle + + int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size) + int ballY = 107; // Initial y_coordinate for the ball + + int dx = 2; // Velocity of the ball in the x_coordinate + int dy = 3; // Velocity of the ball in the y_coordinate + + int counter = 0; // init Frame refresh limit counter + int score = 0; + + lv_img_dsc_t paddle; + lv_img_dsc_t ball; + + lv_obj_t* points; + lv_obj_t* paddle_image; // pointer to paddle image + lv_obj_t* ball_image; // pointer to ball image }; } } |