diff options
Diffstat (limited to 'src/displayapp/screens/Screen.h')
-rw-r--r-- | src/displayapp/screens/Screen.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/displayapp/screens/Screen.h b/src/displayapp/screens/Screen.h new file mode 100644 index 00000000..6b1d0eec --- /dev/null +++ b/src/displayapp/screens/Screen.h @@ -0,0 +1,42 @@ +#pragma once + +#include <cstdint> +#include "../TouchEvents.h" + +namespace Pinetime { + namespace Applications { + class DisplayApp; + namespace Screens { + class Screen { + public: + explicit Screen(DisplayApp* app) : app{app} {} + virtual ~Screen() = default; + + /** + * Most of the time, apps only react to events (touch events, for example). + * In this case you don't need to do anything in this method. + * + * For example, InfiniPaint does nothing in Refresh(). + * But, if you want to update your display periodically, draw an animation... + * you cannot do it in a touch event handler because these handlers are not + * called if the user does not touch the screen. + * + * That's why Refresh() is there: update the display periodically. + * + * @return false if the app can be closed, true if it must continue to run + **/ + virtual bool Refresh() = 0; + + /** @return false if the button hasn't been handled by the app, true if it has been handled */ + virtual bool OnButtonPushed() { return false; } + + /** @return false if the event hasn't been handled by the app, true if it has been handled */ + virtual bool OnTouchEvent(TouchEvents event) { return false; } + virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; } + + protected: + DisplayApp* app; + }; + } + } +} |