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-rw-r--r--src/displayapp/screens/StopWatch.cpp210
1 files changed, 210 insertions, 0 deletions
diff --git a/src/displayapp/screens/StopWatch.cpp b/src/displayapp/screens/StopWatch.cpp
new file mode 100644
index 00000000..63f18d4b
--- /dev/null
+++ b/src/displayapp/screens/StopWatch.cpp
@@ -0,0 +1,210 @@
+#include "StopWatch.h"
+
+#include "Screen.h"
+#include "Symbols.h"
+#include "lvgl/lvgl.h"
+#include "projdefs.h"
+#include "FreeRTOSConfig.h"
+#include "task.h"
+
+#include <tuple>
+
+using namespace Pinetime::Applications::Screens;
+
+// Anonymous namespace for local functions
+namespace {
+ TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
+ const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;
+
+ const int milliSecs = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
+ const int secs = (timeElapsedMillis / 1000) % 60;
+ const int mins = (timeElapsedMillis / 1000) / 60;
+ return TimeSeparated_t {mins, secs, milliSecs};
+ }
+
+ TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
+ TickType_t delta = 0;
+ // Take care of overflow
+ if (startTime > currentTime) {
+ delta = 0xffffffff - startTime;
+ delta += (currentTime + 1);
+ } else {
+ delta = currentTime - startTime;
+ }
+ return delta;
+ }
+}
+
+static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
+ auto stopWatch = static_cast<StopWatch*>(obj->user_data);
+ stopWatch->playPauseBtnEventHandler(event);
+}
+
+static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
+ auto stopWatch = static_cast<StopWatch*>(obj->user_data);
+ stopWatch->stopLapBtnEventHandler(event);
+}
+
+StopWatch::StopWatch(DisplayApp* app)
+ : Screen(app), running {true}, currentState {States::Init}, currentEvent {Events::Stop}, startTime {}, oldTimeElapsed {},
+ currentTimeSeparated {}, lapBuffer {}, lapNr {}, lapPressed {false} {
+
+ time = lv_label_create(lv_scr_act(), nullptr);
+ lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
+ lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -45);
+ lv_label_set_text(time, "00:00");
+
+ msecTime = lv_label_create(lv_scr_act(), nullptr);
+ lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
+ lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 108, 3);
+ lv_label_set_text(msecTime, "00");
+
+ btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
+ btnPlayPause->user_data = this;
+ lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
+ lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10);
+ lv_obj_set_height(btnPlayPause, 40);
+ txtPlayPause = lv_label_create(btnPlayPause, nullptr);
+ lv_label_set_text(txtPlayPause, Symbols::play);
+
+ lapOneText = lv_label_create(lv_scr_act(), nullptr);
+ lv_obj_set_style_local_text_font(lapOneText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
+ lv_obj_align(lapOneText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 30);
+ lv_label_set_text(lapOneText, "");
+
+ lapTwoText = lv_label_create(lv_scr_act(), nullptr);
+ lv_obj_set_style_local_text_font(lapTwoText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
+ lv_obj_align(lapTwoText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 55);
+ lv_label_set_text(lapTwoText, "");
+
+ // We don't want this button in the init state
+ btnStopLap = nullptr;
+}
+
+StopWatch::~StopWatch() {
+ lv_obj_clean(lv_scr_act());
+}
+
+bool StopWatch::Refresh() {
+ // @startuml CHIP8_state
+ // State "Init" as init
+ // State "Running" as run
+ // State "Halted" as halt
+
+ // [*] --> init
+ // init -> run : press play
+ // run -> run : press lap
+ // run --> halt : press pause
+ // halt --> run : press play
+ // halt --> init : press stop
+ // @enduml
+ // Copy paste the above plantuml text to visualize the state diagram
+ switch (currentState) {
+ // Init state when an user first opens the app
+ // and when a stop/reset button is pressed
+ case States::Init: {
+ if (btnStopLap) {
+ lv_obj_del(btnStopLap);
+ }
+ // The initial default value
+ lv_label_set_text(time, "00:00");
+ lv_label_set_text(msecTime, "00");
+
+ lv_label_set_text(lapOneText, "");
+ lv_label_set_text(lapTwoText, "");
+ lapBuffer.clearBuffer();
+ lapNr = 0;
+
+ if (currentEvent == Events::Play) {
+ btnStopLap = lv_btn_create(lv_scr_act(), nullptr);
+ btnStopLap->user_data = this;
+ lv_obj_set_event_cb(btnStopLap, stop_lap_event_handler);
+ lv_obj_align(btnStopLap, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
+ lv_obj_set_height(btnStopLap, 40);
+ txtStopLap = lv_label_create(btnStopLap, nullptr);
+ lv_label_set_text(txtStopLap, Symbols::lapsFlag);
+
+ startTime = xTaskGetTickCount();
+ currentState = States::Running;
+ }
+ break;
+ }
+ case States::Running: {
+ lv_label_set_text(txtPlayPause, Symbols::pause);
+ lv_label_set_text(txtStopLap, Symbols::lapsFlag);
+
+ const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
+ currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
+
+ lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
+ lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.msecs);
+
+ if (lapPressed == true) {
+ if (lapBuffer[1]) {
+ lv_label_set_text_fmt(lapOneText, "#%d %d:%d:%d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->msecs);
+ }
+ if (lapBuffer[0]) {
+ lv_label_set_text_fmt(lapTwoText, "#%d %d:%d:%d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->msecs);
+ }
+ // Reset the bool to avoid setting the text in each cycle until there is a change
+ lapPressed = false;
+ }
+
+ if (currentEvent == Events::Pause) {
+ // Reset the start time
+ startTime = 0;
+ // Store the current time elapsed in cache
+ oldTimeElapsed += timeElapsed;
+ currentState = States::Halted;
+ }
+ break;
+ }
+ case States::Halted: {
+ lv_label_set_text(txtPlayPause, Symbols::play);
+ lv_label_set_text(txtStopLap, Symbols::stop);
+
+ if (currentEvent == Events::Play) {
+ startTime = xTaskGetTickCount();
+ currentState = States::Running;
+ }
+ if (currentEvent == Events::Stop) {
+ currentState = States::Init;
+ oldTimeElapsed = 0;
+ }
+ break;
+ }
+ }
+ return running;
+}
+
+bool StopWatch::OnButtonPushed() {
+ running = false;
+ return true;
+}
+
+void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
+ if (event == LV_EVENT_CLICKED) {
+ if (currentState == States::Init) {
+ currentEvent = Events::Play;
+ } else {
+ // Simple Toggle for play/pause
+ currentEvent = (currentEvent == Events::Play ? Events::Pause : Events::Play);
+ }
+ }
+}
+
+void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
+ if (event == LV_EVENT_CLICKED) {
+ // If running, then this button is used to save laps
+ if (currentState == States::Running) {
+ lapBuffer.addLaps(currentTimeSeparated);
+ lapNr++;
+ lapPressed = true;
+
+ } else if (currentState == States::Halted) {
+ currentEvent = Events::Stop;
+ } else {
+ // Not possible to reach here. Do nothing.
+ }
+ }
+}