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-rw-r--r--src/displayapp/screens/settings/SettingShakeThreshold.cpp91
-rw-r--r--src/displayapp/screens/settings/SettingShakeThreshold.h6
2 files changed, 60 insertions, 37 deletions
diff --git a/src/displayapp/screens/settings/SettingShakeThreshold.cpp b/src/displayapp/screens/settings/SettingShakeThreshold.cpp
index 89f6322e..aaabce02 100644
--- a/src/displayapp/screens/settings/SettingShakeThreshold.cpp
+++ b/src/displayapp/screens/settings/SettingShakeThreshold.cpp
@@ -24,57 +24,82 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
- taskCount = 0;
-
positionArc = lv_arc_create(lv_scr_act(), nullptr);
-
positionArc->user_data = this;
lv_obj_set_event_cb(positionArc, event_handler);
- // lv_arc_set_start_angle(positionArc,270);
- lv_arc_set_angles(positionArc, 180, 360);
lv_arc_set_bg_angles(positionArc, 180, 360);
-
- // lv_arc_set_rotation(positionArc, 135);
lv_arc_set_range(positionArc, 0, 4095);
- lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
- lv_obj_set_size(positionArc, 240, 180);
lv_arc_set_adjustable(positionArc, true);
- lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 10);
+ lv_obj_set_width(positionArc, lv_obj_get_width(lv_scr_act()) - 10);
+ lv_obj_set_height(positionArc, 240);
+ lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_MID, 0, 0);
+
+ animArc = lv_arc_create(positionArc, positionArc);
+ lv_arc_set_adjustable(animArc, false);
+ lv_obj_set_width(animArc, lv_obj_get_width(positionArc));
+ lv_obj_set_height(animArc, lv_obj_get_height(positionArc));
+ lv_obj_align_mid(animArc, positionArc, LV_ALIGN_CENTER, 0, 0);
+ lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_BG, LV_STATE_DEFAULT, 0);
+ lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, LV_OPA_60);
+ lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_KNOB, LV_STATE_DEFAULT, LV_OPA_0);
+ lv_obj_set_style_local_line_color(animArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, LV_COLOR_RED);
+ lv_obj_set_style_local_bg_color(animArc, LV_ARC_PART_BG, LV_STATE_CHECKED, LV_COLOR_TRANSP);
+ animArc->user_data = this;
+ lv_obj_set_click(animArc, false);
calButton = lv_btn_create(lv_scr_act(), nullptr);
calButton->user_data = this;
lv_obj_set_event_cb(calButton, event_handler);
- lv_btn_set_fit(calButton, LV_FIT_TIGHT);
-
- // lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
lv_obj_set_height(calButton, 80);
+ lv_obj_set_width(calButton, 200);
lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
lv_btn_set_checkable(calButton, true);
calLabel = lv_label_create(calButton, NULL);
lv_label_set_text(calLabel, "Calibrate");
+
+ lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
+
+ vDecay = xTaskGetTickCount();
+ calibrating = false;
+
+ refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
SettingShakeThreshold::~SettingShakeThreshold() {
settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
- if (taskCount > 0) {
- lv_task_del(refreshTask);
- }
+
+ lv_task_del(refreshTask);
settingsController.SaveSettings();
lv_obj_clean(lv_scr_act());
}
void SettingShakeThreshold::Refresh() {
- taskCount++; // 100ms Per update
- if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
- lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 200);
+ if (calibrating == 1) {
+ if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(2000)) {
+ vCalTime = xTaskGetTickCount();
+ calibrating = 2;
+ lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_BTN_STATE_CHECKED_RELEASED, LV_COLOR_RED);
+ lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_BTN_STATE_CHECKED_PRESSED, LV_COLOR_RED);
+ lv_label_set_text(calLabel, "Shake!!");
+ }
+ }
+ if (calibrating == 2) {
+
+ if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
+ lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 300);
+ }
+ if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(7500)) {
+ lv_btn_set_state(calButton, LV_STATE_DEFAULT);
+ lv_event_send(calButton, LV_EVENT_VALUE_CHANGED, NULL);
+ }
}
- if (taskCount >= 75) {
- lv_btn_set_state(calButton,LV_STATE_DEFAULT);
- lv_event_send(calButton,LV_EVENT_VALUE_CHANGED,NULL);
- taskCount = 0;
- lv_task_del(refreshTask);
+ if (motionController.currentShakeSpeed() - 300 > lv_arc_get_value(animArc)) {
+ lv_arc_set_value(animArc, (uint16_t) motionController.currentShakeSpeed() - 300);
+ vDecay = xTaskGetTickCount();
+ } else if ((xTaskGetTickCount() - vDecay) > pdMS_TO_TICKS(1500)) {
+ lv_arc_set_value(animArc, lv_arc_get_value(animArc) - 25);
}
}
@@ -82,20 +107,18 @@ void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
switch (event) {
case LV_EVENT_VALUE_CHANGED: {
- if (object == positionArc) {
- settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
- break;
- }
if (object == calButton) {
- if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED) {
- lv_arc_set_value(positionArc, 0);
- refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
- lv_label_set_text(calLabel, "Shake!!!");
+ if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED && calibrating == 0) {
+ lv_arc_set_value(positionArc, 0);
+ calibrating = 1;
+ vCalTime = xTaskGetTickCount();
+ lv_label_set_text(calLabel, "Ready!");
+ lv_obj_set_click(calButton,false);
} else if (lv_btn_get_state(calButton) == LV_BTN_STATE_RELEASED) {
- lv_task_del(refreshTask);
- taskCount = 0;
+ calibrating = 0;
+ lv_obj_set_click(calButton,true);
lv_label_set_text(calLabel, "Calibrate");
}
break;
diff --git a/src/displayapp/screens/settings/SettingShakeThreshold.h b/src/displayapp/screens/settings/SettingShakeThreshold.h
index 36c59569..ed565892 100644
--- a/src/displayapp/screens/settings/SettingShakeThreshold.h
+++ b/src/displayapp/screens/settings/SettingShakeThreshold.h
@@ -25,10 +25,10 @@ namespace Pinetime {
Controllers::Settings& settingsController;
Controllers::MotionController& motionController;
System::SystemTask& systemTask;
-
- uint8_t taskCount;
+ uint8_t calibrating;
+ uint32_t vDecay,vCalTime;
lv_obj_t* cbOption[2];
- lv_obj_t *positionArc, *calButton, *calLabel;
+ lv_obj_t *positionArc, *animArc,*calButton, *calLabel;
lv_task_t* refreshTask;
};
}