diff options
Diffstat (limited to 'src/displayapp')
-rw-r--r-- | src/displayapp/LittleVgl.cpp | 4 | ||||
-rwxr-xr-x | src/displayapp/fonts/generate.py | 2 | ||||
-rw-r--r-- | src/displayapp/screens/Screen.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/displayapp/LittleVgl.cpp b/src/displayapp/LittleVgl.cpp index f401f524..64c99261 100644 --- a/src/displayapp/LittleVgl.cpp +++ b/src/displayapp/LittleVgl.cpp @@ -94,8 +94,8 @@ void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) { uint16_t y1, y2, width, height = 0; ulTaskNotifyTake(pdTRUE, 200); - // NOtification is still needed (even if there is a mutex on SPI) because of the DataCommand pin - // which cannot be set/clear during a transfert. + // Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin + // which cannot be set/clear during a transfer. if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) { writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines; diff --git a/src/displayapp/fonts/generate.py b/src/displayapp/fonts/generate.py index f0af506c..c172df0c 100755 --- a/src/displayapp/fonts/generate.py +++ b/src/displayapp/fonts/generate.py @@ -43,7 +43,7 @@ def main(): if not os.path.exists(args.config): sys.exit(f'Error: the config file {args.config} does not exist.') if not os.access(args.config, os.R_OK): - sys.exit(f'Error: the config file {args.config} is not accessable (permissions?).') + sys.exit(f'Error: the config file {args.config} is not accessible (permissions?).') with open(args.config, 'r') as fd: data = json.load(fd) diff --git a/src/displayapp/screens/Screen.h b/src/displayapp/screens/Screen.h index 04bb152c..e72a2368 100644 --- a/src/displayapp/screens/Screen.h +++ b/src/displayapp/screens/Screen.h @@ -35,7 +35,7 @@ namespace Pinetime { private: T value {}; // NSDMI - default initialise type - bool isUpdated {true}; // NSDMI - use brace initilisation + bool isUpdated {true}; // NSDMI - use brace initialisation }; class Screen { |