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diff --git a/src/libs/lvgl/README.md b/src/libs/lvgl/README.md deleted file mode 100644 index 9d170887..00000000 --- a/src/libs/lvgl/README.md +++ /dev/null @@ -1,398 +0,0 @@ -<h1 align="center"> LittlevGL - Open-source Embedded GUI Library</h1> -<p align="center"> -<a href="https://github.com/littlevgl/lvgl/blob/master/LICENCE.txt"><img src="https://img.shields.io/badge/licence-MIT-blue.svg"></a> -<a href="https://github.com/littlevgl/lvgl/releases/tag/v6.0"><img src="https://img.shields.io/badge/version-6.0-blue.svg"></a> -</p> - -<p align="center"> -<img src="https://littlevgl.com/github/cover_ori_reduced_2.gif"> -</p> - -<p align="center"> -LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint. -</p> - -<h4 align="center"> -<a href="https://littlevgl.com">Website </a> · -<a href="https://littlevgl.com/live-demo">Live demo</a> · -<a href="https://docs.littlevgl.com/en/html/get-started/pc-simulator.html">Simulator</a> · -<a href="https://forum.littlevgl.com">Forum</a> · -<a href="https://docs.littlevgl.com/">Docs</a> · -<a href="https://blog.littlevgl.com/">Blog</a> -</h4> - ---- - -- [Features](#features) -- [Supported devices](#supported-devices) -- [Quick start in a simulator](#quick-start-in-a-simulator) -- [Add LittlevGL to your project](#add-littlevgl-to-your-project) -- [Learn the basics](#learn-the-basics) -- [Examples](#examples) -- [Contributing](#contributing) -- [Donate](#donate) - - -## Features -* **Powerful building blocks** buttons, charts, lists, sliders, images, etc. -* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling -* **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc. -* **Simultaneously use multiple displays** i.e. monochrome and color display -* **Multi-language support** with UTF-8 encoding -* **Fully customizable** graphical elements -* **Hardware independent** to use with any microcontroller or display -* **Scalable** to operate with little memory (64 kB Flash, 10 kB RAM) -* **OS, External memory and GPU** supported but not required -* **Single frame buffer** operation even with advances graphical effects -* **Written in C** for maximal compatibility -* **Micropython Binding** exposes [LittlevGL API in Micropython](https://blog.littlevgl.com/2019-02-20/micropython-bindings) -* **Simulator** to develop on PC without embedded hardware -* **Tutorials, examples, themes** for rapid development -* **Documentation** and API references - -## Supported devices -Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements: -- 16, 32 or 64 bit microcontroller or processor -- > 16 MHz clock speed is recommended -- Flash/ROM: > 64 kB for the very essential components (> 180 kB is recommended) -- RAM: - - Static RAM usage: ~8..16 kB depending on the used features and objects types - - Stack: > 2kB (> 4 kB is recommended) - - Dynamic data (heap): > 4 KB (> 16 kB is recommended if using several objects). - Set by `LV_MEM_SIZE` in *lv_conf.h*. - - Display buffer: > *"Horizontal resolution"* pixels (> 10 × *"Horizontal resolution"* is recommended) -- C99 or newer compiler - -*Note that the memory usage might vary depending on the architecture, compiler and build options.* - -Just to mention some **platforms**: -- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32) -- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ -- NXP Kinetis, LPC, iMX -- [Linux frame buffer](https://blog.littlevgl.com/2018-01-03/linux_fb) (/dev/fb) -- [Raspberry PI](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl) -- [Espressif ESP32](https://github.com/littlevgl/esp32_ili9431) -- Nordic nrf52 -- Quectell M66 - -## Quick start in a simulator -The easiest way to get started with LittlevGL is to run it in a simulator on your PC without any embedded hardware. - -Choose a project with your favourite IDE: - -| Eclipse | CodeBlocks | Visual Studio | PlatformIO | Qt Creator | -|-------------|-------------|---------------|-----------|------------| -| [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.littlevgl.com/2019-01-03/qt-creator) | -| Cross-platform<br>with SDL<br>(Recommended on<br>Linux and Mac) | Native Windows | Windows<br>with SDL | Cross-platform<br>with SDL | Cross-platform<br>with SDL | - - -## Add LittlevGL to your project - -The steps below show how to setup LittlevGL on an embedded system with a display and a touchpad. -You can use the [Simulators](https://docs.littlevgl.com/en/html/get-started/pc-simulator) to get ready to use projects which can be run on your PC. - -1. [Download](https://littlevgl.com/download) or [Clone](https://github.com/littlevgl/lvgl) the library -2. Copy the `lvgl` folder into your project -3. Copy `lvgl/lv_conf_template.h` as `lv_conf.h` next to the `lvgl` folder and set at least `LV_HOR_RES_MAX`, `LV_VER_RES_MAX` and `LV_COLOR_DEPTH`. -4. Include `lvgl/lvgl.h` where you need to use LittlevGL related functions. -5. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10). It is required for the internal timing of LittlevGL. -6. Call `lv_init()` -7. Create a display buffer for LittlevGL -```c -static lv_disp_buf_t disp_buf; -static lv_color_t buf[LV_HOR_RES_MAX * 10]; /*Declare a buffer for 10 lines*/ -lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/ -``` -8. Implement and register a function which can **copy a pixel array** to an area of your display: -```c -lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/ -lv_disp_drv_init(&disp_drv); /*Basic initialization*/ -disp_drv.flush_cb = my_disp_flush; /*Set your driver function*/ -disp_drv.buffer = &disp_buf; /*Assign the buffer to the display*/ -lv_disp_drv_register(&disp_drv); /*Finally register the driver*/ - -void my_disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p) -{ - int32_t x, y; - for(y = area->y1; y <= area->y2; y++) { - for(x = area->x1; x <= area->x2; x++) { - set_pixel(x, y, *color_p); /* Put a pixel to the display.*/ - color_p++; - } - } - - lv_disp_flush_ready(disp); /* Indicate you are ready with the flushing*/ -} - -``` -9. Implement and register a function which can **read an input device**. E.g. for a touch pad: -```c -lv_indev_drv_init(&indev_drv); /*Descriptor of a input device driver*/ -indev_drv.type = LV_INDEV_TYPE_POINTER; /*Touch pad is a pointer-like device*/ -indev_drv.read_cb = my_touchpad_read; /*Set your driver function*/ -lv_indev_drv_register(&indev_drv); /*Finally register the driver*/ - -bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data) -{ - static lv_coord_t last_x = 0; - static lv_coord_t last_y = 0; - - /*Save the state and save the pressed coordinate*/ - data->state = touchpad_is_pressed() ? LV_INDEV_STATE_PR : LV_INDEV_STATE_REL; - if(data->state == LV_INDEV_STATE_PR) touchpad_get_xy(&last_x, &last_y); - - /*Set the coordinates (if released use the last pressed coordinates)*/ - data->point.x = last_x; - data->point.y = last_y; - - return false; /*Return `false` because we are not buffering and no more data to read*/ -} -``` -10. Call `lv_task_handler()` periodically every few milliseconds in the main `while(1)` loop, in Timer interrupt or in an Operation system task. -It will redraw the screen if required, handle input devices etc. - - -## Learn the basics - -### Objects (Widgets) - -The graphical elements like Buttons, Labels, Sliders, Charts etc are called objects in LittelvGL. Go to [Object types](https://docs.littlevgl.com/en/html/object-types/index) to see the full list of available types. - -Every object has a parent object. The child object moves with the parent and if you delete the parent the children will be deleted too. Children can be visible only on their parent. - -The *screen* are the "root" parents. To get the current screen call `lv_scr_act()`. - -You can create a new object with `lv_<type>_create(parent, obj_to_copy)`. It will return an `lv_obj_t *` variable which should be used as a reference to the object to set its parameters. -The first parameter is the desired *parent*, te second parameters can be an object to copy (`NULL` is unused). -For example: -```c -lv_obj_t * slider1 = lv_slider_create(lv_scr_act(), NULL); -``` - -To set some basic attribute `lv_obj_set_<paramters_name>(obj, <value>)` function can be used. For example: -```c -lv_obj_set_x(btn1, 30); -lv_obj_set_y(btn1, 10); -lv_obj_set_size(btn1, 200, 50); -``` - -The objects has type specific parameters too which can be set by `lv_<type>_set_<paramters_name>(obj, <value>)` functions. For example: -```c -lv_slider_set_value(slider1, 70, LV_ANIM_ON); -``` - -To see the full API visit the documentation of the object types or the related header file (e.g. `lvgl/src/lv_objx/lv_slider.h`). - -### Styles -Styles can be assigned to the objects to changed their appearance. A style describes the appearance of rectangle-like objects (like a button or slider), texts, images and lines at once. - -You can create a new style like this: -```c -static lv_style_t style1; /*Declare a new style. Should be `static`*/ -lv_style_copy(&style1, &lv_style_plain); /*Copy a built-in style*/ -style1.body.main_color = LV_COLOR_RED; /*Main color*/ -style1.body.grad_color = lv_color_hex(0xffd83c) /*Gradient color (orange)*/ -style1.body.radius = 3; -style1.text.color = lv_color_hex3(0x0F0) /*Label color (green)*/ -style1.text.font = &lv_font_dejavu_22; /*Change font*/ -... -``` - -To set a new style for an object use the `lv_<type>set_style(obj, LV_<TYPE>_STYLE_<NAME>, &my_style)` functions. For example: -```c -lv_slider_set_style(slider1, LV_SLIDER_STYLE_BG, &slider_bg_style); -lv_slider_set_style(slider1, LV_SLIDER_STYLE_INDIC, &slider_indic_style); -lv_slider_set_style(slider1, LV_SLIDER_STYLE_KNOB, &slider_knob_style); -``` - -If an object's style is `NULL` then it will inherit its parent's style. For example, the labels' style are `NULL` by default. If you place them on a button then they will use the `style.text` properties from the button's style. - -Learn more in [Style overview](https://docs.littlevgl.com/en/html/overview/style) section. - -### Events -Events are used to inform the user if something has happened with an object. You can assign a callback to an object which will be called if the object is clicked, released, dragged, being deleted etc. It should look like this: - -```c -lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/ - -... - -void btn_event_cb(lv_obj_t * btn, lv_event_t event) -{ - if(event == LV_EVENT_CLICKED) { - printf("Clicked\n"); - } -} -``` - -Learn more about the events in the [Event overview](https://docs.littlevgl.com/en/html/overview/event) section. - - -## Examples - -### Button with label -```c -lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button the current screen*/ -lv_obj_set_pos(btn, 10, 10); /*Set its position*/ -lv_obj_set_size(btn, 100, 50); /*Set its size*/ -lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/ - -lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/ -lv_label_set_text(label, "Button"); /*Set the labels text*/ - -... - -void btn_event_cb(lv_obj_t * btn, lv_event_t event) -{ - if(event == LV_EVENT_CLICKED) { - printf("Clicked\n"); - } -} -``` -![LittlevGL button with label example](https://docs.littlevgl.com/en/misc/simple_button_example.gif) - -### Button with styles -Add styles to the previously button from the previous example -```c -static lv_style_t style_btn_rel; /*A variable to store the released style*/ -lv_style_copy(&style_btn_rel, &lv_style_plain); /*Initialize from a built-in style*/ -style_btn_rel.body.border.color = lv_color_hex3(0x269); -style_btn_rel.body.border.width = 1; -style_btn_rel.body.main_color = lv_color_hex3(0xADF); -style_btn_rel.body.grad_color = lv_color_hex3(0x46B); -style_btn_rel.body.shadow.width = 4; -style_btn_rel.body.shadow.type = LV_SHADOW_BOTTOM; -style_btn_rel.body.radius = LV_RADIUS_CIRCLE; -style_btn_rel.text.color = lv_color_hex3(0xDEF); - -static lv_style_t style_btn_pr; /*A variable to store the pressed style*/ -lv_style_copy(&style_btn_pr, &style_btn_rel); /*Initialize from the released style*/ -style_btn_pr.body.border.color = lv_color_hex3(0x46B); -style_btn_pr.body.main_color = lv_color_hex3(0x8BD); -style_btn_pr.body.grad_color = lv_color_hex3(0x24A); -style_btn_pr.body.shadow.width = 2; -style_btn_pr.text.color = lv_color_hex3(0xBCD); - -lv_btn_set_style(btn, LV_BTN_STYLE_REL, &style_btn_rel); /*Set the button's released style*/ -lv_btn_set_style(btn, LV_BTN_STYLE_PR, &style_btn_pr); /*Set the button's pressed style*/ -``` - -![Stylsd button is LittelvGL](https://docs.littlevgl.com/en/misc/button_style_example.gif) - -### Slider and object alignment -```c -lv_obj_t * label; - -... - -/* Create a slider in the center of the display */ -lv_obj_t * slider = lv_slider_create(lv_scr_act(), NULL); -lv_obj_set_width(slider, 200); /*Set the width*/ -lv_obj_align(slider, NULL, LV_ALIGN_CENTER, 0, 0); /*Align to the center of the parent (screen)*/ -lv_obj_set_event_cb(slider, slider_event_cb); /*Assign an event function*/ - -/* Create a label below the slider */ -label = lv_label_create(lv_scr_act(), NULL); -lv_label_set_text(label, "0"); -lv_obj_set_auto_realign(slider, true); -lv_obj_align(label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10); - -... - -void slider_event_cb(lv_obj_t * slider, lv_event_t event) -{ - if(event == LV_EVENT_VALUE_CHANGED) { - static char buf[4]; /* max 3 bytes for number plus 1 null terminating byte */ - snprintf(buf, 4, "%u", lv_slider_get_value(slider)); - lv_label_set_text(slider_label, buf); /*Refresh the text*/ - } -} -``` - -![Slider example with LittlevGL](https://docs.littlevgl.com/en/misc/slider_example.gif) - -### List and themes -```c -/*Texts of the list elements*/ -const char * txts[] = {"First", "Second", "Third", "Forth", "Fifth", "Sixth", NULL}; - -/* Initialize and set a theme. `LV_THEME_NIGHT` needs to enabled in lv_conf.h. */ -lv_theme_t * th = lv_theme_night_init(20, NULL); -lv_theme_set_current(th); - -/*Create a list*/ -lv_obj_t* list = lv_list_create(lv_scr_act(), NULL); -lv_obj_set_size(list, 120, 180); -lv_obj_set_pos(list, 10, 10); - -/*Add buttons*/ -uint8_t i; -for(i = 0; txts[i]; i++) { - lv_obj_t * btn = lv_list_add_btn(list, LV_SYMBOL_FILE, txts[i]); - lv_obj_set_event_cb(btn, list_event); /*Assign event function*/ - lv_btn_set_toggle(btn, true); /*Enable on/off states*/ -} - -/* Initialize and set an other theme. `LV_THEME_MATERIAL` needs to enabled in lv_conf.h. - * If `LV_TEHE_LIVE_UPDATE 1` then the previous list's style will be updated too.*/ -th = lv_theme_material_init(210, NULL); -lv_theme_set_current(th); - -/*Create an other list*/ -list = lv_list_create(lv_scr_act(), NULL); -lv_obj_set_size(list, 120, 180); -lv_obj_set_pos(list, 150, 10); - -/*Add buttons with the same texts*/ -for(i = 0; txts[i]; i++) { - lv_obj_t * btn = lv_list_add_btn(list, LV_SYMBOL_FILE, txts[i]); - lv_obj_set_event_cb(btn, list_event); - lv_btn_set_toggle(btn, true); -} - -... - -static void list_event(lv_obj_t * btn, lv_event_t e) -{ - if(e == LV_EVENT_CLICKED) { - printf("%s\n", lv_list_get_btn_text(btn)); - } - -} -``` -![List and theme example with LittlevGL](https://docs.littlevgl.com/en/misc/list_theme_example.gif) - -### Use LittlevGL from Micropython -Learn more about [Micropython](https://docs.littlevgl.com/en/html/get-started/micropython). -```python -# Create a Button and a Label -scr = lv.obj() -btn = lv.btn(scr) -btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0) -label = lv.label(btn) -label.set_text("Button") - -# Load the screen -lv.scr_load(scr) -``` - -## Contributing -To ask questions please use the [Forum](https://forum.littlevgl.com). -For development-related things (bug reports, feature suggestions) use [GitHub's Issue tracker](https://github.com/littlevgl/lvgl/issues). - -If you are interested in contributing to LittlevGL you can -- **Help others** in the [Forum](https://forum.littlevgl.com). -- **Inspire people** by speaking about your project in [My project](https://forum.littlevgl.com/c/my-projects) category in the Forum or add it to the [References](https://blog.littlevgl.com/2018-12-26/references) post -- **Improve and/or translate the documentation.** Go to the [Documentation](https://github.com/littlevgl/docs) repository to learn more -- **Write a blog post** about your experiences. See how to do it in the [Blog](https://github.com/littlevgl/blog) repository -- **Report and/or fix bugs** in [GitHub's issue tracker](https://github.com/littlevgl/lvgl/issues) -- **Help in the developement**. Check the [Open issues](https://github.com/littlevgl/lvgl/issues) especially the ones with [Help wanted](https://github.com/littlevgl/lvgl/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22) label and tell your ideas about a topic or implement a feature. - -It should be useful to read the -- [Contributing guide](https://blog.littlevgl.com/2018-12-06/contributing) -- [Coding style guide](https://github.com/littlevgl/lvgl/blob/master/docs/CODING_STYLE.md) - -## Donate -If you are pleased with the library, found it useful, or you are happy with the support you got, please help its further development: - -[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate) |