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path: root/src/displayapp/DisplayApp.cpp
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2021-04-09add more memory to displayapp taskJoaquim1-1/+1
2021-04-04Big UI and navigation RewriteJoaquim1-79/+165
new navigation add some color to the apps redesign menus new settings menu new quick settings code clean up size reduction by converting navigation images to font and more...
2021-03-22replaced all unique_ptr.reset calls with std::make_uniqueNiall Cooling1-18/+22
2021-03-21Reverted the paddle app in displayapp.cpppanky-codes1-2/+2
2021-03-20Merged upstreampanky-codes1-6/+9
2021-03-20Merge branch 'develop' of github.com:JF002/Pinetime into developJean-François Milants1-5/+7
# Conflicts: # src/main.cpp # src/systemtask/SystemTask.h
2021-03-15Removed unused variables. Tested.panky-codes1-1/+1
2021-03-11Basic logic done. Need to change the timer source to get ms. Also need to ↵panky-codes1-1/+3
replace with paddle app in displayApp.cpp and ApplicationList.cpp later.
2021-03-07Merge branch 'develop' into recovery-firmwareJean-François Milants1-9/+2
# Conflicts: # src/CMakeLists.txt # src/displayapp/DisplayApp.h # src/systemtask/SystemTask.cpp # src/systemtask/SystemTask.h
2021-02-24Multi face support, analog clock, 12/24 configJoaquim1-5/+7
2021-02-23Merge branch 'LVGL7' of https://github.com/joaquimorg/Pinetime into ↵Jean-François Milants1-3/+0
joaquimorg-LVGL7 # Conflicts: # src/CMakeLists.txt # src/displayapp/DisplayApp.cpp # src/displayapp/screens/Modal.cpp # src/displayapp/screens/Modal.h # src/displayapp/screens/Notifications.cpp # src/displayapp/screens/Tile.h
2021-02-01CleanupJoaquim1-8/+1
2021-01-28LVGL v7.10.0Joaquim1-1/+3
2021-01-26Generate pinetime-recovery : a light version of InfiniTime design to be used ↵Jean-François Milants1-1/+2
as a recovery firmware : it only provides basic UI and BLE connectivity for OTA. This new FW is build on the same codebasse than the actual InfiniTime. Only the display task is different (this allows to remove lvgl from the recovery fw, which is very heavy). CMake builds and docker have been modified accordingly. Note than the fw is converted into an image and then into a DFU in the cmake build (previously, it was only done in the
2021-01-24Handle call notification the same way than other notifications.Jean-François Milants1-9/+2
Display the call notifications in the Notification app, with buttons to accept/reject the call.
2021-01-21Add incoming call functionalityRasmus Schenstrom1-0/+3
Add categories to AlertNotification Add new alert notification screens bases Add Incoming Call Add Modal Add event to AlertNotification Co-authored-by: Robin Karlsson <robin.karlsson@protonmail.com>
2021-01-20Merge branch piggz/nav into develop:Jean-François Milants1-0/+2
- fix conflict - add a icon for the navigation app.
2021-01-17HR Sensor : Add start/stop button to the HeartRate app (the HR sensors stays ↵Jean-François Milants1-2/+2
ON when the app is closed), display the HR value on the Clock app.
2021-01-10First implementation of the HR sensor using 100% foss code (ported from waspos)Jean-François Milants1-2/+6
2021-01-02adds 2048 clone gameJed1-0/+2
styles table reads touch events allows moving tiles allows merging tiles improves tile movement allows merging tiles adds score display implements color edit comments adjust game logic disallows double merges
2020-12-03Update DisplayApp.cppZephyrLabs1-1/+1
fixed file typo
2020-12-03Update DisplayApp.cppZephyrLabs1-0/+1
added Paddle header and paddle app screen
2020-12-03Addition of new files in MakeListZephyrLabs1-0/+2
added Paddle.cpp and Paddle.h
2020-11-16Include cleanup: displayapp + screensokaestne1-15/+14
2020-10-20Integrate new notification UI with notifications coming from BLEJF1-7/+9
2020-10-19[WIP] Add new notification UI that use HW scrolling effects. Both ↵JF1-0/+2
notification apps are available in the menu, we can compare them.
2020-10-18[WIP] New notification app that uses software scrolling effect.JF1-0/+2
2020-10-02Fixed all the includes that were broken due to the renamesAvamander1-15/+16
2020-10-02Renamed DisplayApp/ to displayapp/Avamander1-0/+271