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In the first `Music::Refresh` call the lastLength and totalLength are
not initialized. The `lastLength` value is read first from the
musicService. Naturally in the first itereation that is changed and
`UpdateLength()` is called. There the variable `totalLength` is used as
well, but that variable isn't initialed to a sensible value yet. This
leads to sometimes the `Music.h` screen segfaulting (depending on the
random uninitialized data in the `lastLength` variable)
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Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
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Fix music app
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- Enable LVGL animation (and disable groups, which were not used), and set the speed.
- Fix disc animation and progress display by initializing lastIncrement at 0 (a random value will be used otherwise, in release build)
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new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
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