Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-04-18 | Replace lv_label_set_text where possible | Riku Isokoski | 1 | -1/+1 | |
2021-12-02 | Paddle: add a little randomization in the dy speed | Reinhold Gschweicher | 1 | -0/+9 | |
To make the game a bit more challenging an less predictable add a little bit of randomness to the `dy` value. When hitting the right wall add a random number (one of [-1, 0, 1]) to the `dy` value. To keep the difficulty level managable limit the dy value to be in the range from -5 to 5. | |||||
2021-11-15 | Update includes to to be relative to src directory | Reinhold Gschweicher | 1 | -3/+3 | |
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories. | |||||
2021-10-11 | Paddle: compare ballX coordinate with horizontal resolution | Reinhold Gschweicher | 1 | -2/+2 | |
Fix the comment as the comparison checks if the ball is at the right side of the screen. Compare the x coordinate of the ball with the horizontal resolution of the screen, instead of the vertical resolution. On the PinePhone this does make no difference as we have square 240x240 screen. Change it anyways to be completely correct. | |||||
2021-08-28 | Merge branch 'develop' into refresh_rework | Riku Isokoski | 1 | -4/+0 | |
2021-07-19 | Set remaining default periods to LV_DISP_DEF_REFR_PERIOD | Riku Isokoski | 1 | -1/+1 | |
2021-07-19 | Refresh rework | Riku Isokoski | 1 | -2/+4 | |
2021-07-16 | Fix most issues | Riku Isokoski | 1 | -4/+0 | |
2021-07-03 | Improve paddle game | Riku Isokoski | 1 | -114/+40 | |
2021-04-24 | Reformatted all the files according to clang-format style | Avamander | 1 | -131/+106 | |
2021-04-04 | Big UI and navigation Rewrite | Joaquim | 1 | -9/+4 | |
new navigation add some color to the apps redesign menus new settings menu new quick settings code clean up size reduction by converting navigation images to font and more... | |||||
2021-01-28 | LVGL v7.10.0 | Joaquim | 1 | -2/+0 | |
2020-12-20 | Update Paddle.cpp | ZephyrLabs | 1 | -1/+0 | |
blankline removal | |||||
2020-12-20 | Update Paddle.cpp | ZephyrLabs | 1 | -16/+13 | |
fix uppercase | |||||
2020-12-20 | Update Paddle.cpp | ZephyrLabs | 1 | -1/+1 | |
tranparent paddle bug fix. | |||||
2020-12-08 | Update Paddle.cpp | ZephyrLabs | 1 | -21/+115 | |
added changes from PR | |||||
2020-12-03 | Update Paddle.cpp | ZephyrLabs | 1 | -2/+1 | |
bugfix: add missing class | |||||
2020-12-03 | Update Paddle.cpp | ZephyrLabs | 1 | -0/+1 | |
create Paddle.cpp | |||||
2020-12-03 | Addition of new files in MakeList | ZephyrLabs | 1 | -0/+100 | |
added Paddle.cpp and Paddle.h |