From e6dcb3009fe6f847a7486dbb1b3143bbf49a15b9 Mon Sep 17 00:00:00 2001 From: Riku Isokoski Date: Sun, 1 Aug 2021 13:05:48 +0300 Subject: Improvements --- src/components/motor/MotorController.cpp | 40 ++++++++++++++------------------ src/components/motor/MotorController.h | 12 +++++----- 2 files changed, 24 insertions(+), 28 deletions(-) (limited to 'src/components/motor') diff --git a/src/components/motor/MotorController.cpp b/src/components/motor/MotorController.cpp index 80883025..b25e6bc8 100644 --- a/src/components/motor/MotorController.cpp +++ b/src/components/motor/MotorController.cpp @@ -16,41 +16,37 @@ void MotorController::Init() { nrf_gpio_pin_set(pinMotor); app_timer_init(); - app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate); - app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, vibrate); - isBusy = false; + app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, StopMotor); + app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, Ring); } -void MotorController::runForDuration(uint8_t motorDuration) { +void MotorController::Ring(void* p_context) { + auto* motorController = static_cast(p_context); + motorController->RunForDuration(50); +} - if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy) +void MotorController::RunForDuration(uint8_t motorDuration) { + if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF) { return; + } nrf_gpio_pin_clear(pinMotor); - /* Start timer for motorDuration miliseconds and timer triggers vibrate() when it finishes*/ - app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), NULL); + app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), nullptr); } -void MotorController::startRunning(uint8_t motorDuration) { - if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy ) +void MotorController::StartRinging() { + if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF) { return; - //prevent other vibrations while running - isBusy = true; - nrf_gpio_pin_clear(pinMotor); - app_timer_start(longVibTimer, APP_TIMER_TICKS(motorDuration), NULL); + } + Ring(this); + app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this); } -void MotorController::stopRunning() { - +void MotorController::StopRinging() { app_timer_stop(longVibTimer); nrf_gpio_pin_set(pinMotor); - isBusy = false; } -void MotorController::vibrate(void* p_context) { - if (nrf_gpio_pin_out_read(pinMotor) == 0) { - nrf_gpio_pin_set(pinMotor); - } else { - nrf_gpio_pin_clear(pinMotor); - } +void MotorController::StopMotor(void* p_context) { + nrf_gpio_pin_set(pinMotor); } diff --git a/src/components/motor/MotorController.h b/src/components/motor/MotorController.h index 5daeb8ce..d2c9fe5f 100644 --- a/src/components/motor/MotorController.h +++ b/src/components/motor/MotorController.h @@ -12,14 +12,14 @@ namespace Pinetime { public: MotorController(Controllers::Settings& settingsController); void Init(); - void runForDuration(uint8_t motorDuration); - void startRunning(uint8_t motorDuration); - void stopRunning(); + void RunForDuration(uint8_t motorDuration); + void StartRinging(); + static void StopRinging(); private: + static void Ring(void* p_context); Controllers::Settings& settingsController; - static void vibrate(void* p_context); - bool isBusy; - }; + static void StopMotor(void* p_context); + }; } } -- cgit v1.2.3