From 217f16d18976a6304e411c00f2ccd72f4bd831a7 Mon Sep 17 00:00:00 2001 From: Riku Isokoski Date: Thu, 24 Jun 2021 13:33:15 +0300 Subject: Improve paddle game --- src/displayapp/screens/Paddle.h | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) (limited to 'src/displayapp/screens/Paddle.h') diff --git a/src/displayapp/screens/Paddle.h b/src/displayapp/screens/Paddle.h index e133244f..30ab8f94 100644 --- a/src/displayapp/screens/Paddle.h +++ b/src/displayapp/screens/Paddle.h @@ -24,24 +24,22 @@ namespace Pinetime { private: Pinetime::Components::LittleVgl& lvgl; - int paddleBottomY = 90; // bottom extreme of the paddle - int paddleTopY = 150; // top extreme of the paddle + const uint8_t ballSize = 16; - int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size) - int ballY = 107; // Initial y_coordinate for the ball + uint16_t paddlePos = 30; // Paddle center - int dx = 2; // Velocity of the ball in the x_coordinate - int dy = 3; // Velocity of the ball in the y_coordinate + int16_t ballX = (LV_HOR_RES - ballSize) / 2; + int16_t ballY = (LV_VER_RES - ballSize) / 2; - int counter = 0; // init Frame refresh limit counter - int score = 0; + int8_t dx = 2; // Velocity of the ball in the x_coordinate + int8_t dy = 3; // Velocity of the ball in the y_coordinate - lv_img_dsc_t paddle; - lv_img_dsc_t ball; + uint16_t score = 0; lv_obj_t* points; - lv_obj_t* paddle_image; // pointer to paddle image - lv_obj_t* ball_image; // pointer to ball image + lv_obj_t* paddle; + lv_obj_t* ball; + lv_obj_t* background; }; } } -- cgit v1.2.3