#pragma once #include #include "Screen.h" #include namespace Pinetime { namespace Applications { namespace Screens { class Label { public: Label() = default; explicit Label(const char* text); ~Label(); void Refresh(); void Hide(); void Show(); private: lv_obj_t * label = nullptr; const char* text = nullptr; }; class Label2 : public Screen { public: Label2(DisplayApp* app, const char* text) : Screen(app), text{text} { label = lv_label_create(lv_scr_act(), NULL); lv_label_set_align(label, LV_LABEL_ALIGN_LEFT); lv_obj_set_size(label, 240, 240); lv_label_set_text(label, text); } ~Label2() override { lv_obj_clean(lv_scr_act()); } bool Refresh() override {return false;} private: lv_obj_t * label = nullptr; const char* text = nullptr; }; } } }