#pragma once #include #include #include "Screen.h" #include "Label.h" namespace Pinetime { namespace Applications { namespace Screens { class ScreenList : public Screen { public: explicit ScreenList(DisplayApp* app, Pinetime::Controllers::DateTime& dateTimeController, Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::BrightnessController& brightnessController, Pinetime::Controllers::Ble& bleController, Pinetime::Drivers::WatchdogView& watchdog); ~ScreenList() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; private: bool running = true; uint8_t screenIndex = 0; // TODO choose another container without dynamic alloc std::vector screens; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Controllers::Battery& batteryController; Pinetime::Controllers::BrightnessController& brightnessController; Pinetime::Controllers::Ble& bleController; Pinetime::Drivers::WatchdogView& watchdog; char t1[200]; char t2[200]; char t3[30]; }; } } }