#pragma once #include #include #include namespace Pinetime { namespace Controllers { class Battery { public: Battery(); void Update(); void Register(System::SystemTask* systemTask); uint8_t PercentRemaining() const { return percentRemaining; } uint16_t Voltage() const { return voltage; } bool IsCharging() const { // isCharging will go up and down when fully charged // isFull makes sure this returns false while fully charged. return isCharging && !isFull; } bool IsPowerPresent() const { return isPowerPresent; } private: static Battery* instance; nrf_saadc_value_t saadc_value; static constexpr nrf_saadc_input_t batteryVoltageAdcInput = NRF_SAADC_INPUT_AIN7; uint16_t voltage = 0; uint8_t percentRemaining = 0; bool isFull = false; bool isCharging = false; bool isPowerPresent = false; void SaadcInit(); void SaadcEventHandler(nrfx_saadc_evt_t const* p_event); static void AdcCallbackStatic(nrfx_saadc_evt_t const* event); bool isReading = false; Pinetime::System::SystemTask* systemTask = nullptr; }; } }