#include "BleController.h" using namespace Pinetime::Controllers; void Ble::Connect() { isConnected = true; } void Ble::Disconnect() { isConnected = false; } void Ble::StartFirmwareUpdate() { isFirmwareUpdating = true; } void Ble::StopFirmwareUpdate() { isFirmwareUpdating = false; } void Ble::FirmwareUpdateTotalBytes(uint32_t totalBytes) { firmwareUpdateTotalBytes = totalBytes; } void Ble::FirmwareUpdateCurrentBytes(uint32_t currentBytes) { firmwareUpdateCurrentBytes = currentBytes; }