#include "HeartRateController.h" #include #include using namespace Pinetime::Controllers; HeartRateController::HeartRateController(Pinetime::System::SystemTask& systemTask) : systemTask {systemTask} { } void HeartRateController::Update(HeartRateController::States newState, uint8_t heartRate) { this->state = newState; if (this->heartRate != heartRate) { this->heartRate = heartRate; service->OnNewHeartRateValue(heartRate); } } void HeartRateController::Start() { if (task != nullptr) { state = States::NotEnoughData; task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement); } } void HeartRateController::Stop() { if (task != nullptr) { state = States::Stopped; task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement); } } void HeartRateController::SetHeartRateTask(Pinetime::Applications::HeartRateTask* task) { this->task = task; } void HeartRateController::SetService(Pinetime::Controllers::HeartRateService* service) { this->service = service; }