#include "components/heartrate/HeartRateController.h" #include #include using namespace Pinetime::Controllers; void HeartRateController::Update(HeartRateController::States newState, uint8_t heartRate) { this->state = newState; if (this->heartRate != heartRate) { this->heartRate = heartRate; service->OnNewHeartRateValue(heartRate); } } void HeartRateController::Start() { if (task != nullptr) { state = States::NotEnoughData; task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement); } } void HeartRateController::Stop() { if (task != nullptr) { state = States::Stopped; task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement); } } void HeartRateController::SetHeartRateTask(Pinetime::Applications::HeartRateTask* task) { this->task = task; } void HeartRateController::SetService(Pinetime::Controllers::HeartRateService* service) { this->service = service; }