#include "components/motion/MotionController.h" using namespace Pinetime::Controllers; void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { if (this->nbSteps != nbSteps && service != nullptr) { service->OnNewStepCountValue(nbSteps); } if(service != nullptr && (this->x != x || this->y != y || this->z != z)) { service->OnNewMotionValues(x, y, z); } this->x = x; this->y = y; this->z = z; int32_t deltaSteps = nbSteps - this->nbSteps; this->nbSteps = nbSteps; if(deltaSteps > 0){ currentTripSteps += deltaSteps; } } bool MotionController::ShouldWakeUp(bool isSleeping) { if ((x + 335) <= 670 && z < 0) { if (not isSleeping) { if (y <= 0) { return false; } else { lastYForWakeUp = 0; return false; } } if (y >= 0) { lastYForWakeUp = 0; return false; } if (y + 230 < lastYForWakeUp) { lastYForWakeUp = y; return true; } } return false; } void MotionController::IsSensorOk(bool isOk) { isSensorOk = isOk; } void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) { switch(types){ case Drivers::Bma421::DeviceTypes::BMA421: this->deviceType = DeviceTypes::BMA421; break; case Drivers::Bma421::DeviceTypes::BMA425: this->deviceType = DeviceTypes::BMA425; break; default: this->deviceType = DeviceTypes::Unknown; break; } } void MotionController::SetService(Pinetime::Controllers::MotionService* service) { this->service = service; }