#include "components/motion/MotionController.h" #include "os/os_cputime.h" using namespace Pinetime::Controllers; void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { if (this->nbSteps != nbSteps && service != nullptr) { service->OnNewStepCountValue(nbSteps); } if (service != nullptr && (this->x != x || this->y != y || this->z != z)) { service->OnNewMotionValues(x, y, z); } this->x = x; this->y = y; this->z = z; int32_t deltaSteps = nbSteps - this->nbSteps; this->nbSteps = nbSteps; if (deltaSteps > 0) { currentTripSteps += deltaSteps; } } bool MotionController::Should_RaiseWake(bool isSleeping) { if ((x + 335) <= 670 && z < 0) { if (not isSleeping) { if (y <= 0) { return false; } else { lastYForWakeUp = 0; return false; } } if (y >= 0) { lastYForWakeUp = 0; return false; } if (y + 230 < lastYForWakeUp) { lastYForWakeUp = y; return true; } } return false; } bool MotionController::Should_ShakeWake(uint16_t thresh) { bool wake = false; auto diff = xTaskGetTickCount() - lastShakeTime; lastShakeTime = xTaskGetTickCount(); /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */ int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100; //(.2 * speed) + ((1 - .2) * accumulatedspeed); // implemented without floats as .25Alpha accumulatedspeed = (speed / 5) + ((accumulatedspeed / 5) * 4); if (accumulatedspeed > thresh) { wake = true; } lastXForShake = x / 4; lastYForShake = y / 2; lastZForShake = z; return wake; } int32_t MotionController::currentShakeSpeed() { return accumulatedspeed; } void MotionController::IsSensorOk(bool isOk) { isSensorOk = isOk; } void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) { switch (types) { case Drivers::Bma421::DeviceTypes::BMA421: this->deviceType = DeviceTypes::BMA421; break; case Drivers::Bma421::DeviceTypes::BMA425: this->deviceType = DeviceTypes::BMA425; break; default: this->deviceType = DeviceTypes::Unknown; break; } } void MotionController::SetService(Pinetime::Controllers::MotionService* service) { this->service = service; }