#pragma once #include #include namespace Pinetime { namespace Controllers { class MotionController { public: enum class DeviceTypes{ Unknown, BMA421, BMA425, }; void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps); int16_t X() const { return x; } int16_t Y() const { return y; } int16_t Z() const { return z; } uint32_t NbSteps() const { return nbSteps; } bool ShouldWakeUp(bool isSleeping); void IsSensorOk(bool isOk); bool IsSensorOk() const { return isSensorOk; } DeviceTypes DeviceType() const { return deviceType; } void Init(Pinetime::Drivers::Bma421::DeviceTypes types); private: uint32_t nbSteps; int16_t x; int16_t y; int16_t z; int16_t lastYForWakeUp = 0; bool isSensorOk = false; DeviceTypes deviceType = DeviceTypes::Unknown; }; } }