#include "MotorController.h" #include #include "systemtask/SystemTask.h" #include "app_timer.h" APP_TIMER_DEF(shortVibTimer); APP_TIMER_DEF(longVibTimer); using namespace Pinetime::Controllers; MotorController::MotorController(Controllers::Settings& settingsController) : settingsController {settingsController} { } void MotorController::Init() { nrf_gpio_cfg_output(pinMotor); nrf_gpio_pin_set(pinMotor); app_timer_init(); app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate); app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, vibrate); isBusy = false; } void MotorController::runForDuration(uint8_t motorDuration) { if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy) return; nrf_gpio_pin_clear(pinMotor); /* Start timer for motorDuration miliseconds and timer triggers vibrate() when it finishes*/ app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), NULL); } void MotorController::startRunning(uint8_t motorDuration) { if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy ) return; //prevent other vibrations while running isBusy = true; nrf_gpio_pin_clear(pinMotor); app_timer_start(longVibTimer, APP_TIMER_TICKS(motorDuration), NULL); } void MotorController::stopRunning() { app_timer_stop(longVibTimer); nrf_gpio_pin_set(pinMotor); isBusy = false; } void MotorController::vibrate(void* p_context) { if (nrf_gpio_pin_out_read(pinMotor) == 0) { nrf_gpio_pin_set(pinMotor); } else { nrf_gpio_pin_clear(pinMotor); } }