#pragma once #include #include "components/datetime/DateTimeController.h" #include "components/brightness/BrightnessController.h" #include "drivers/SpiNorFlash.h" #include "drivers/Cst816s.h" namespace Pinetime { namespace Controllers { class Settings { public: enum class ClockType {H24, H12}; enum class Vibration {ON, OFF}; enum class WakeUpMode {None, SingleTap, DoubleTap, RaiseWrist}; Settings( Pinetime::Drivers::SpiNorFlash &spiNorFlash ); void Init(); void SaveSettings(); void SetClockFace( uint8_t face ) { if ( face != settings.clockFace ) settingsChanged = true; settings.clockFace = face; }; uint8_t GetClockFace() const { return settings.clockFace; }; void SetAppMenu( uint8_t menu ) { appMenu = menu; }; uint8_t GetAppMenu() { return appMenu; }; void SetSettingsMenu( uint8_t menu ) { settingsMenu = menu; }; uint8_t GetSettingsMenu() const { return settingsMenu; }; void SetClockType( ClockType clocktype ) { if ( clocktype != settings.clockType ) settingsChanged = true; settings.clockType = clocktype; }; ClockType GetClockType() const { return settings.clockType; }; void SetVibrationStatus( Vibration status ) { if ( status != settings.vibrationStatus ) settingsChanged = true; settings.vibrationStatus = status; }; Vibration GetVibrationStatus() const { return settings.vibrationStatus; }; void SetScreenTimeOut( uint32_t timeout ) { if ( timeout != settings.screenTimeOut ) settingsChanged = true; settings.screenTimeOut = timeout; }; uint32_t GetScreenTimeOut() const { return settings.screenTimeOut; }; void setWakeUpMode( WakeUpMode wakeUp ) { if ( wakeUp != settings.wakeUpMode ) settingsChanged = true; settings.wakeUpMode = wakeUp; }; WakeUpMode getWakeUpMode() const { return settings.wakeUpMode; }; void SetBrightness( Controllers::BrightnessController::Levels level ) { if ( level != settings.brightLevel ) settingsChanged = true; settings.brightLevel = level; }; Controllers::BrightnessController::Levels GetBrightness() const { return settings.brightLevel; }; private: Pinetime::Drivers::SpiNorFlash& spiNorFlash; struct SettingsData { ClockType clockType = ClockType::H24; Vibration vibrationStatus = Vibration::ON; uint8_t clockFace = 0; uint32_t stepsGoal = 1000; uint32_t screenTimeOut = 15000; WakeUpMode wakeUpMode = WakeUpMode::None; Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium; }; SettingsData settings; bool settingsChanged = false; uint8_t appMenu = 0; uint8_t settingsMenu = 0; // There are 10 blocks of reserved flash to save settings // to minimize wear, the recording is done in a rotating way by the 10 blocks uint8_t settingsFlashBlock = 99; // default to indicate it needs to find the active block static constexpr uint32_t settingsBaseAddr = 0x3F6000; // Flash Settings Location static constexpr uint16_t settingsVersion = 0x0100; // Flash Settings Version bool FindHeader(); void ReadSettingsData(); void EraseBlock(); void SetHeader( bool state ); void SaveSettingsData(); void LoadSettingsFromFlash(); void SaveSettingsToFlash(); }; } }