#pragma once #include namespace Pinetime { namespace Controllers { class Settings { public: enum class ClockType {H24, H12}; void Init(); void SetClockFace( uint8_t face ) { clockFace = face; }; uint8_t GetClockFace() { return clockFace; }; void SetAppMenu( uint8_t menu ) { appMenu = menu; }; uint8_t GetAppMenu() { return appMenu; }; void SetClockType( ClockType clocktype ) { clockType = clocktype; }; ClockType GetClockType() { return clockType; }; private: uint8_t clockFace = 0; uint8_t appMenu = 0; ClockType clockType = ClockType::H24; }; } }