#pragma once #include #include "components/datetime/DateTimeController.h" #include "components/brightness/BrightnessController.h" #include "components/fs/FS.h" #include "drivers/Cst816s.h" namespace Pinetime { namespace Controllers { class Settings { public: enum class ClockType : uint8_t { H24, H12 }; enum class Vibration : uint8_t { ON, OFF }; enum class WakeUpMode : uint8_t { None, SingleTap, DoubleTap, RaiseWrist }; Settings(Pinetime::Controllers::FS& fs); void Init(); void SaveSettings(); void SetClockFace(uint8_t face) { if (face != settings.clockFace) { settingsChanged = true; } settings.clockFace = face; }; uint8_t GetClockFace() const { return settings.clockFace; }; void SetAppMenu(uint8_t menu) { appMenu = menu; }; uint8_t GetAppMenu() { return appMenu; }; void SetSettingsMenu(uint8_t menu) { settingsMenu = menu; }; uint8_t GetSettingsMenu() const { return settingsMenu; }; void SetClockType(ClockType clocktype) { if (clocktype != settings.clockType) { settingsChanged = true; } settings.clockType = clocktype; }; ClockType GetClockType() const { return settings.clockType; }; void SetVibrationStatus(Vibration status) { if (status != settings.vibrationStatus) { settingsChanged = true; } settings.vibrationStatus = status; }; Vibration GetVibrationStatus() const { return settings.vibrationStatus; }; void SetScreenTimeOut(uint32_t timeout) { if (timeout != settings.screenTimeOut) { settingsChanged = true; } settings.screenTimeOut = timeout; }; uint32_t GetScreenTimeOut() const { return settings.screenTimeOut; }; void setWakeUpMode(WakeUpMode wakeUp) { if (wakeUp != settings.wakeUpMode) { settingsChanged = true; } settings.wakeUpMode = wakeUp; }; WakeUpMode getWakeUpMode() const { return settings.wakeUpMode; }; void SetBrightness(Controllers::BrightnessController::Levels level) { if (level != settings.brightLevel) { settingsChanged = true; } settings.brightLevel = level; }; Controllers::BrightnessController::Levels GetBrightness() const { return settings.brightLevel; }; void SetStepsGoal( uint32_t goal ) { if ( goal != settings.stepsGoal ) { settingsChanged = true; } settings.stepsGoal = goal; }; uint32_t GetStepsGoal() const { return settings.stepsGoal; }; private: Pinetime::Controllers::FS& fs; static constexpr uint32_t settingsVersion = 0x0001; struct SettingsData { uint32_t version = settingsVersion; uint32_t stepsGoal = 10000; uint32_t screenTimeOut = 15000; ClockType clockType = ClockType::H24; Vibration vibrationStatus = Vibration::ON; uint8_t clockFace = 0; WakeUpMode wakeUpMode = WakeUpMode::None; Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium; }; SettingsData settings; bool settingsChanged = false; uint8_t appMenu = 0; uint8_t settingsMenu = 0; void LoadSettingsFromFile(); void SaveSettingsToFile(); }; } }