#pragma once #include #include namespace Pinetime { namespace System { class SystemTask; } namespace Controllers { class TimerController { public: TimerController() = default; void Init(System::SystemTask* systemTask); void StartTimer(uint32_t duration); void StopTimer(); uint32_t GetTimeRemaining(); bool IsRunning(); void OnTimerEnd(); private: System::SystemTask* systemTask = nullptr; TimerHandle_t timer; }; } }