#include "displayapp/Colors.h" using namespace Pinetime::Applications; using namespace Pinetime::Controllers; lv_color_t Pinetime::Applications::Convert(Pinetime::Controllers::Settings::Colors color) { switch (color) { case Pinetime::Controllers::Settings::Colors::White: return LV_COLOR_WHITE; case Pinetime::Controllers::Settings::Colors::Silver: return LV_COLOR_SILVER; case Pinetime::Controllers::Settings::Colors::Gray: return LV_COLOR_GRAY; case Pinetime::Controllers::Settings::Colors::Black: return LV_COLOR_BLACK; case Pinetime::Controllers::Settings::Colors::Red: return LV_COLOR_RED; case Pinetime::Controllers::Settings::Colors::Maroon: return LV_COLOR_MAKE(0xb0, 0x0, 0x0); case Pinetime::Controllers::Settings::Colors::Yellow: return LV_COLOR_YELLOW; case Pinetime::Controllers::Settings::Colors::Olive: return LV_COLOR_MAKE(0xb0, 0xb0, 0x0); case Pinetime::Controllers::Settings::Colors::Lime: return LV_COLOR_LIME; case Pinetime::Controllers::Settings::Colors::Green: return LV_COLOR_MAKE(0x0, 0xb0, 0x0); case Pinetime::Controllers::Settings::Colors::Cyan: return LV_COLOR_CYAN; case Pinetime::Controllers::Settings::Colors::Teal: return LV_COLOR_MAKE(0x0, 0xb0, 0xb0); case Pinetime::Controllers::Settings::Colors::Blue: return LV_COLOR_BLUE; case Pinetime::Controllers::Settings::Colors::Navy: return LV_COLOR_MAKE(0x0, 0x0, 0xb0); case Pinetime::Controllers::Settings::Colors::Magenta: return LV_COLOR_MAGENTA; case Pinetime::Controllers::Settings::Colors::Purple: return LV_COLOR_MAKE(0xb0, 0x0, 0xb0); case Pinetime::Controllers::Settings::Colors::Orange: return LV_COLOR_ORANGE; default: return LV_COLOR_WHITE; } }