#pragma once #include #include #include #include #include #include #include "Apps.h" #include "LittleVgl.h" #include "TouchEvents.h" #include "components/brightness/BrightnessController.h" #include "components/motor/MotorController.h" #include "components/firmwarevalidator/FirmwareValidator.h" #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" #include "components/timer/TimerController.h" #include "components/alarm/AlarmController.h" #include "touchhandler/TouchHandler.h" #include "Messages.h" namespace Pinetime { namespace Drivers { class St7789; class Cst816S; class WatchdogView; } namespace Controllers { class Settings; class Battery; class Ble; class DateTime; class NotificationManager; class HeartRateController; class MotionController; class TouchHandler; } namespace System { class SystemTask; }; namespace Applications { class DisplayApp { public: enum class States { Idle, Running }; enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim }; DisplayApp(Drivers::St7789& lcd, Components::LittleVgl& lvgl, Drivers::Cst816S&, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::DateTime& dateTimeController, Drivers::WatchdogView& watchdog, Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::HeartRateController& heartRateController, Controllers::Settings& settingsController, Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::AlarmController& alarmController, Pinetime::Controllers::TouchHandler& touchHandler); void Start(); void PushMessage(Display::Messages msg); void StartApp(Apps app, DisplayApp::FullRefreshDirections direction); void SetFullRefresh(FullRefreshDirections direction); void Register(Pinetime::System::SystemTask* systemTask); private: Pinetime::Drivers::St7789& lcd; Pinetime::Components::LittleVgl& lvgl; Pinetime::Drivers::Cst816S& touchPanel; Pinetime::Controllers::Battery& batteryController; Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Drivers::WatchdogView& watchdog; Pinetime::System::SystemTask* systemTask = nullptr; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::HeartRateController& heartRateController; Pinetime::Controllers::Settings& settingsController; Pinetime::Controllers::MotorController& motorController; Pinetime::Controllers::MotionController& motionController; Pinetime::Controllers::TimerController& timerController; Pinetime::Controllers::AlarmController& alarmController; Pinetime::Controllers::TouchHandler& touchHandler; Pinetime::Controllers::FirmwareValidator validator; Controllers::BrightnessController brightnessController; TaskHandle_t taskHandle; States state = States::Running; QueueHandle_t msgQueue; static constexpr uint8_t queueSize = 10; static constexpr uint8_t itemSize = 1; std::unique_ptr currentScreen; Apps currentApp = Apps::None; Apps returnToApp = Apps::None; FullRefreshDirections returnDirection = FullRefreshDirections::None; TouchEvents returnTouchEvent = TouchEvents::None; TouchEvents GetGesture(); void RunningState(); void IdleState(); static void Process(void* instance); void InitHw(); void Refresh(); void ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent); void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction); void PushMessageToSystemTask(Pinetime::System::Messages message); Apps nextApp = Apps::None; DisplayApp::FullRefreshDirections nextDirection; TickType_t lastWakeTime; }; } }