#include "LittleVgl.h" #include "lv_pinetime_theme.h" #include #include //#include #include "drivers/Cst816s.h" #include "drivers/St7789.h" using namespace Pinetime::Components; lv_style_t* LabelBigStyle = nullptr; static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p) { auto* lvgl = static_cast(disp_drv->user_data); lvgl->FlushDisplay(area, color_p); } bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) { auto* lvgl = static_cast(indev_drv->user_data); return lvgl->GetTouchPadInfo(data); } LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd{lcd}, touchPanel{touchPanel}, previousClick{0,0} { lv_init(); InitTheme(); InitDisplay(); InitTouchpad(); } void LittleVgl::InitDisplay() { lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/ /*Set up the functions to access to your display*/ /*Set the resolution of the display*/ disp_drv.hor_res = 240; disp_drv.ver_res = 240; /*Used to copy the buffer's content to the display*/ disp_drv.flush_cb = disp_flush; /*Set a display buffer*/ disp_drv.buffer = &disp_buf_2; disp_drv.user_data = this; /*Finally register the driver*/ lv_disp_drv_register(&disp_drv); } void LittleVgl::InitTouchpad() { lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = touchpad_read; indev_drv.user_data = this; lv_indev_drv_register(&indev_drv); } void LittleVgl::SetFullRefresh(FullRefreshDirections direction) { if(scrollDirection == FullRefreshDirections::None) { scrollDirection = direction; if (scrollDirection == FullRefreshDirections::Down) lv_disp_set_direction(lv_disp_get_default(), 1); } } void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) { ulTaskNotifyTake(pdTRUE, 500); // Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin // which cannot be set/clear during a transfer. // TODO refactore and remove duplicated code uint16_t x, y, y1, y2, width, height = 0; if(scrollDirection == LittleVgl::FullRefreshDirections::Down) { if(area->y2 == visibleNbLines-1) { writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines; } x = area->x1; width = (area->x2 - area->x1) + 1; y1 = (area->y1 + writeOffset) % totalNbLines; y2 = (area->y2 + writeOffset) % totalNbLines; y = y1; height = (y2 - y1) + 1; if(area->y2 < visibleNbLines - 1) { uint16_t toScroll = 0; if(area->y1 == 0) { toScroll = height*2; scrollDirection = FullRefreshDirections::None; lv_disp_set_direction(lv_disp_get_default(), 0); } else { toScroll = height; } if(scrollOffset >= toScroll) scrollOffset -= toScroll; else { toScroll -= scrollOffset; scrollOffset = (totalNbLines) - toScroll; } lcd.VerticalScrollDefinition(0, 320, 0); lcd.VerticalScrollStartAddress(scrollOffset); } lcd.BeginDrawBuffer(x, y, width, height); lcd.NextDrawBuffer(reinterpret_cast(color_p), width * height*2) ; } else if(scrollDirection == FullRefreshDirections::Up) { if(area->y1 == 0) { writeOffset = (writeOffset + visibleNbLines) % totalNbLines; } x = area->x1; width = (area->x2 - area->x1) + 1; y1 = (area->y1 + writeOffset) % totalNbLines; y2 = (area->y2 + writeOffset) % totalNbLines; y = y1; height = (y2 - y1) + 1; if(area->y1 > 0) { if(area->y2 == visibleNbLines -1) { scrollOffset += (height * 2); scrollDirection = FullRefreshDirections::None; lv_disp_set_direction(lv_disp_get_default(), 0); } else { scrollOffset += height; } scrollOffset = scrollOffset % totalNbLines; lcd.VerticalScrollDefinition(0, 320, 0); lcd.VerticalScrollStartAddress(scrollOffset); } lcd.BeginDrawBuffer(x, y, width, height); lcd.NextDrawBuffer(reinterpret_cast(color_p), width * height*2); } else { x = area->x1; width = (area->x2 - area->x1) + 1; y1 = (area->y1 + writeOffset) % totalNbLines; y2 = (area->y2 + writeOffset) % totalNbLines; y = y1; height = (y2 - y1) + 1; if (y2 < y1) { height = (totalNbLines - 1) - y1; lcd.BeginDrawBuffer(x, y1, width, height); lcd.NextDrawBuffer(reinterpret_cast(color_p), width * height * 2); ulTaskNotifyTake(pdTRUE, 500); height = y2; lcd.BeginDrawBuffer(x, 0, width, height); lcd.NextDrawBuffer(reinterpret_cast(color_p), width * height * 2); } else { lcd.BeginDrawBuffer(x, y, width, height); lcd.NextDrawBuffer(reinterpret_cast(color_p), width * height * 2); } } /* IMPORTANT!!! * Inform the graphics library that you are ready with the flushing*/ lv_disp_flush_ready(&disp_drv); } void LittleVgl::SetNewTapEvent(uint16_t x, uint16_t y) { tap_x = x; tap_y = y; tapped = true; } bool LittleVgl::GetTouchPadInfo(lv_indev_data_t *ptr) { if(tapped) { ptr->point.x = tap_x; ptr->point.y = tap_y; ptr->state = LV_INDEV_STATE_PR; tapped = false; } else { ptr->state = LV_INDEV_STATE_REL; } return false; /* auto info = touchPanel.GetTouchInfo(); if((previousClick.x != info.x || previousClick.y != info.y) && (info.gesture == Drivers::Cst816S::Gestures::SingleTap)) { // TODO For an unknown reason, the first touch is taken twice into account. // 'firstTouch' is a quite'n'dirty workaound until I find a better solution if(firstTouch) ptr->state = LV_INDEV_STATE_REL; else ptr->state = LV_INDEV_STATE_PR; firstTouch = false; previousClick.x = info.x; previousClick.y = info.y; } else { ptr->state = LV_INDEV_STATE_REL; } ptr->point.x = info.x; ptr->point.y = info.y; return false; */ } void LittleVgl::InitTheme() { lv_theme_t * th = lv_pinetime_theme_init( LV_COLOR_WHITE, LV_COLOR_SILVER, 0, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20, &jetbrains_mono_bold_20); lv_theme_set_act(th); }