#include "displayapp/screens/ApplicationList.h" #include #include #include "displayapp/Apps.h" #include "displayapp/DisplayApp.h" using namespace Pinetime::Applications::Screens; constexpr std::array ApplicationList::applications; auto ApplicationList::CreateScreenList() const { std::array()>, nScreens> screens; for (size_t i = 0; i < screens.size(); i++) { screens[i] = [this, i]() -> std::unique_ptr { return CreateScreen(i); }; } return screens; } ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::Ble& bleController, Controllers::DateTime& dateTimeController) : Screen(app), settingsController {settingsController}, batteryController {batteryController}, bleController {bleController}, dateTimeController {dateTimeController}, screens {app, settingsController.GetAppMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} { } ApplicationList::~ApplicationList() { lv_obj_clean(lv_scr_act()); } bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr ApplicationList::CreateScreen(unsigned int screenNum) const { std::array apps; for (int i = 0; i < appsPerScreen; i++) { apps[i] = applications[screenNum * appsPerScreen + i]; } return std::make_unique(screenNum, nScreens, app, settingsController, batteryController, bleController, dateTimeController, apps); }