#pragma once #include #include #include "displayapp/screens/Screen.h" #include "displayapp/screens/ScreenList.h" #include "components/datetime/DateTimeController.h" #include "components/settings/Settings.h" #include "components/battery/BatteryController.h" #include "displayapp/screens/Symbols.h" #include "displayapp/screens/Tile.h" namespace Pinetime { namespace Applications { namespace Screens { class ApplicationList : public Screen { public: explicit ApplicationList(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::Ble& bleController, Controllers::DateTime& dateTimeController); ~ApplicationList() override; bool OnTouchEvent(TouchEvents event) override; private: auto CreateScreenList() const; std::unique_ptr CreateScreen(unsigned int screenNum) const; Controllers::Settings& settingsController; Pinetime::Controllers::Battery& batteryController; Pinetime::Controllers::Ble& bleController; Controllers::DateTime& dateTimeController; static constexpr int appsPerScreen = 6; // Increment this when more space is needed static constexpr int nScreens = 2; static constexpr std::array applications {{ {Symbols::stopWatch, Apps::StopWatch}, {Symbols::clock, Apps::Alarm}, {Symbols::hourGlass, Apps::Timer}, {Symbols::shoe, Apps::Steps}, {Symbols::heartBeat, Apps::HeartRate}, {Symbols::music, Apps::Music}, {Symbols::paintbrush, Apps::Paint}, // {Symbols::paddle, Apps::Paddle}, // {"2", Apps::Twos}, {Symbols::chartLine, Apps::Motion}, {Symbols::drum, Apps::Metronome}, {Symbols::map, Apps::Navigation}, }}; ScreenList screens; }; } } }