#include "displayapp/screens/BatteryIcon.h" #include #include "displayapp/screens/Symbols.h" #include "displayapp/icons/battery/batteryicon.c" using namespace Pinetime::Applications::Screens; void BatteryIcon::Create(lv_obj_t* parent) { batteryImg = lv_img_create(parent, nullptr); lv_img_set_src(batteryImg, &batteryicon); lv_obj_set_style_local_image_recolor(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK); batteryJuice = lv_obj_create(batteryImg, nullptr); lv_obj_set_width(batteryJuice, 8); lv_obj_align(batteryJuice, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, -2, -2); lv_obj_set_style_local_radius(batteryJuice, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 0); } lv_obj_t* BatteryIcon::GetObject() { return batteryImg; } void BatteryIcon::SetBatteryPercentage(uint8_t percentage) { lv_obj_set_height(batteryJuice, percentage * 14 / 100); lv_obj_realign(batteryJuice); } void BatteryIcon::SetColor(lv_color_t color) { lv_obj_set_style_local_image_recolor(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, color); lv_obj_set_style_local_image_recolor_opa(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER); lv_obj_set_style_local_bg_color(batteryJuice, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, color); } const char* BatteryIcon::GetPlugIcon(bool isCharging) { if (isCharging) return Symbols::plug; else return ""; }