#pragma once #include #include #include #include "Screen.h" #include namespace Pinetime { namespace Controllers { class Battery; } namespace Applications { namespace Screens { class BatteryInfo : public Screen{ public: BatteryInfo(DisplayApp* app, Pinetime::Controllers::Battery& batteryController); ~BatteryInfo() override; bool Refresh() override; void UpdateScreen(); void UpdateAnim(); private: Pinetime::Controllers::Battery& batteryController; lv_obj_t* voltage; lv_obj_t* percent; lv_obj_t* charging_bar; lv_obj_t* status; lv_task_t* taskUpdate; lv_task_t* taskAnim; int8_t animation = 0; int8_t batteryPercent = -1; float batteryVoltage = 0.0f; }; } } }