#include "displayapp/screens/Brightness.h" #include using namespace Pinetime::Applications::Screens; void slider_event_cb(lv_obj_t* slider, lv_event_t event) { if (event == LV_EVENT_VALUE_CHANGED) { auto* brightnessSlider = static_cast(slider->user_data); brightnessSlider->OnValueChanged(); } } Brightness::Brightness(Pinetime::Applications::DisplayApp* app, Controllers::BrightnessController& brightness) : Screen(app), brightness {brightness} { slider = lv_slider_create(lv_scr_act(), nullptr); lv_obj_set_user_data(slider, this); lv_obj_set_width(slider, LV_DPI * 2); lv_obj_align(slider, nullptr, LV_ALIGN_CENTER, 0, 0); lv_obj_set_event_cb(slider, slider_event_cb); lv_slider_set_range(slider, 0, 2); lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF); slider_label = lv_label_create(lv_scr_act(), nullptr); lv_label_set_text(slider_label, LevelToString(brightness.Level())); lv_obj_set_auto_realign(slider_label, true); lv_obj_align(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 30); } Brightness::~Brightness() { lv_obj_clean(lv_scr_act()); } const char* Brightness::LevelToString(Pinetime::Controllers::BrightnessController::Levels level) { switch (level) { case Pinetime::Controllers::BrightnessController::Levels::Off: return "Off"; case Pinetime::Controllers::BrightnessController::Levels::Low: return "Low"; case Pinetime::Controllers::BrightnessController::Levels::Medium: return "Medium"; case Pinetime::Controllers::BrightnessController::Levels::High: return "High"; default: return "???"; } } void Brightness::OnValueChanged() { SetValue(lv_slider_get_value(slider)); } void Brightness::SetValue(uint8_t value) { switch (value) { case 0: brightness.Set(Controllers::BrightnessController::Levels::Low); break; case 1: brightness.Set(Controllers::BrightnessController::Levels::Medium); break; case 2: brightness.Set(Controllers::BrightnessController::Levels::High); break; } lv_label_set_text(slider_label, LevelToString(brightness.Level())); } uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Levels level) { switch (level) { case Pinetime::Controllers::BrightnessController::Levels::Off: return 0; case Pinetime::Controllers::BrightnessController::Levels::Low: return 0; case Pinetime::Controllers::BrightnessController::Levels::Medium: return 1; case Pinetime::Controllers::BrightnessController::Levels::High: return 2; default: return 0; } } bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) { switch (event) { case TouchEvents::SwipeLeft: brightness.Lower(); if (brightness.Level() == Pinetime::Controllers::BrightnessController::Levels::Off) { brightness.Set(Controllers::BrightnessController::Levels::Low); } SetValue(); return true; case TouchEvents::SwipeRight: brightness.Higher(); SetValue(); return true; default: return false; } } void Brightness::SetValue() { lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF); lv_label_set_text(slider_label, LevelToString(brightness.Level())); }