#include "displayapp/screens/Clock.h" #include #include #include "components/battery/BatteryController.h" #include "components/motion/MotionController.h" #include "components/ble/BleController.h" #include "components/ble/NotificationManager.h" #include "components/settings/Settings.h" #include "displayapp/DisplayApp.h" #include "displayapp/screens/WatchFaceDigital.h" #include "displayapp/screens/WatchFaceTerminal.h" #include "displayapp/screens/WatchFaceInfineat.h" #include "displayapp/screens/WatchFaceAnalog.h" #include "displayapp/screens/WatchFacePineTimeStyle.h" using namespace Pinetime::Applications::Screens; Clock::Clock(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::NotificationManager& notificationManager, Controllers::Settings& settingsController, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController, Controllers::FS& filesystem) : Screen(app), dateTimeController {dateTimeController}, batteryController {batteryController}, bleController {bleController}, notificationManager {notificationManager}, settingsController {settingsController}, heartRateController {heartRateController}, motionController {motionController}, filesystem {filesystem}, screen {[this, &settingsController]() { switch (settingsController.GetClockFace()) { case 0: return WatchFaceDigitalScreen(); break; case 1: return WatchFaceAnalogScreen(); break; case 2: return WatchFacePineTimeStyleScreen(); break; case 3: return WatchFaceTerminalScreen(); break; case 4: return WatchFaceInfineatScreen(); break; } return WatchFaceDigitalScreen(); }()} { settingsController.SetAppMenu(0); } Clock::~Clock() { lv_obj_clean(lv_scr_act()); } bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screen->OnTouchEvent(event); } bool Clock::OnButtonPushed() { return screen->OnButtonPushed(); } std::unique_ptr Clock::WatchFaceDigitalScreen() { return std::make_unique(app, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController, motionController); } std::unique_ptr Clock::WatchFaceAnalogScreen() { return std::make_unique(app, dateTimeController, batteryController, bleController, notificationManager, settingsController); } std::unique_ptr Clock::WatchFacePineTimeStyleScreen() { return std::make_unique(app, dateTimeController, batteryController, bleController, notificationManager, settingsController, motionController); } std::unique_ptr Clock::WatchFaceTerminalScreen() { return std::make_unique(app, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController, motionController); } std::unique_ptr Clock::WatchFaceInfineatScreen() { return std::make_unique(app, dateTimeController, batteryController, bleController, notificationManager, settingsController, motionController, filesystem); }