#pragma once #include #include #include #include #include "Screen.h" #include "components/datetime/DateTimeController.h" namespace Pinetime { namespace Controllers { class Battery; class Ble; class NotificationManager; class HeartRateController; } namespace Applications { namespace Screens { template class DirtyValue { public: DirtyValue() = default; // Use NSDMI explicit DirtyValue(T const& v):value{v}{} // Use MIL and const-lvalue-ref bool IsUpdated() const { return isUpdated; } T const& Get() { this->isUpdated = false; return value; } // never expose a non-const lvalue-ref DirtyValue& operator=(const T& other) { if (this->value != other) { this->value = other; this->isUpdated = true; } return *this; } private: T value{}; // NSDMI - default initialise type bool isUpdated{true}; // NSDMI - use brace initilisation }; class Clock : public Screen { public: Clock(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::NotificationManager& notificatioManager, Controllers::HeartRateController& heartRateController); ~Clock() override; bool Refresh() override; bool OnButtonPushed() override; void OnObjectEvent(lv_obj_t *pObj, lv_event_t i); private: char displayedChar[5]; uint16_t currentYear = 1970; Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown; Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown; uint8_t currentDay = 0; DirtyValue batteryPercentRemaining {}; DirtyValue bleState {}; DirtyValue> currentDateTime{}; DirtyValue stepCount {}; DirtyValue heartbeat {}; DirtyValue heartbeatRunning {}; DirtyValue notificationState {}; lv_obj_t* label_time; lv_obj_t* label_date; lv_obj_t* backgroundLabel; lv_obj_t* batteryIcon; lv_obj_t* bleIcon; lv_obj_t* batteryPlug; lv_obj_t* heartbeatIcon; lv_obj_t* heartbeatValue; lv_obj_t* heartbeatBpm; lv_obj_t* stepIcon; lv_obj_t* stepValue; lv_obj_t* notificationIcon; Controllers::DateTime& dateTimeController; Controllers::Battery& batteryController; Controllers::Ble& bleController; Controllers::NotificationManager& notificatioManager; Controllers::HeartRateController& heartRateController; bool running = true; }; } } }