#pragma once #include #include #include "Screen.h" #include #include #include #include "components/battery/BatteryController.h" #include "components/ble/BleController.h" namespace Pinetime { namespace Applications { namespace Screens { template class DirtyValue { public: explicit DirtyValue(T v) { value = v; } explicit DirtyValue(T& v) { value = v; } bool IsUpdated() const { return isUpdated; } T& Get() { this->isUpdated = false; return value; } DirtyValue& operator=(const T& other) { if (this->value != other) { this->value = other; this->isUpdated = true; } return *this; } private: T value; bool isUpdated = true; }; class Clock : public Screen{ public: Clock(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController); ~Clock() override; bool Refresh() override; bool OnButtonPushed() override; void OnObjectEvent(lv_obj_t *pObj, lv_event_t i); private: static const char* MonthToString(Pinetime::Controllers::DateTime::Months month); static const char* DayOfWeekToString(Pinetime::Controllers::DateTime::Days dayOfWeek); static char const *DaysString[]; static char const *MonthsString[]; char displayedChar[5]; uint16_t currentYear = 1970; Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown; Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown; uint8_t currentDay = 0; DirtyValue batteryPercentRemaining {0}; DirtyValue bleState {false}; DirtyValue> currentDateTime; DirtyValue stepCount {0}; DirtyValue heartbeat {0}; lv_obj_t* label_time; lv_obj_t* label_date; lv_obj_t* backgroundLabel; lv_obj_t * batteryIcon; lv_obj_t * bleIcon; lv_obj_t* batteryPlug; lv_obj_t* heartbeatIcon; lv_obj_t* heartbeatValue; lv_obj_t* heartbeatBpm; lv_obj_t* stepIcon; lv_obj_t* stepValue; Controllers::DateTime& dateTimeController; Controllers::Battery& batteryController; Controllers::Ble& bleController; bool running = true; }; } } }